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Updated: 01/10/19 09:29 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:01/10/19 09:29 AM
Created:12/25/17 12:40 AM
Monthly downloads:33,584
Total downloads:533,837
Favorites:465
MD5:
4.3
Map Pins  Popular! (More than 5000 hits)
Version: 1.45
by: Hoft [More]
Frequently asked questions:
>Are you planning to add eidetic memory books?
No. Just use LoreBooks add-on.
>Can you add quests?
Collecting quest data. But you can use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).
>I do not see some pins on my map.
Check Add-on path.

Little add-on (400kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vimpire, Werewolf shrines
- Fishing nodes
- Morrowind:
Vivec Lessons
Ancestral Tombs
Pilgrim's Path
- World achievements:
I like M'aiq
Lightbringer
Give to the Poor
Crime Pays
Peacemaker
- Undaunted:
This One's on Me
Undaunted rescuer
- Orsinium:
One Last Brawl
Orsinium Patron
Wrothgar Relic Hunter
- Thieves guild:
Breaking and Entering
A Cutpurse Above
- Summerset:
Summerset Relics
Time Rifts
Message in Bottle
World event
- Clockwork city:
Precursor Maker
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits Gear Manager
Bandits Loot Manager
Bandits User Interface

1.45
- Precursor Maker and Chronic Chronogler update events fix
- New fishing nodes

1.44
- Compass bug fix
- New fishing nodes in Eastmarth

1.43
- New Pins:
Treasure Map II in Murkmire
Additional fishing nodes in Shadowfen
Additional lore books in Gold coast
- New boss drop info system (currently is empty)

1.42
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler
Dungeon bosses
Crafting stations
Fishing nodes

1.41
- Murkmire: Added Chronic Chronogler achievement pins (thx to Runs)
- Changed: Treasure map icons

1.40
- Murkmire: Added Skyshards and Unknown POI

1.39
- Fishing nodes: zone ids fix

1.38
- "Precursor Maker" fix

1.37
- Added: "Precursor Maker" locations tooltip
- Fishing nodes are now linked to fishing achievements

1.36
- Added: Precursor Maker

1.35
- Update API for Murkmire
- Treasure map update event fix
- Added: AvA filters. Thx to Gandalf
- Added: Vimpire, Werewolf shrines
- Added: Fishing nodes

1.34
- Treasure map update event fix

1.33
- Chests flood fix
- New chests

1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins

1.31.3
- Compass pins fix

1.31.2
- Treasure maps fix

1.31
- New settings. All settings are reseted to defaults. Need to enable pins in Map>Filters.
- Added:
Undaunted Rescuer
Message in Bottle
A Book and its Cover
- Skyshards fix for some dungeons
- Bosses fix for some dungeons
- Time breaches fix
- Chests are disabled by default (they are still bugged)

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Optional Files (0)


Archived Files (39)
File Name
Version
Size
Uploader
Date
1.44
128kB
Hoft
01/01/19 03:51 PM
1.43
128kB
Hoft
12/24/18 04:28 PM
1.42
127kB
Hoft
12/03/18 08:30 AM
1.41.1
127kB
Hoft
11/20/18 02:27 PM
1.40
126kB
Hoft
11/15/18 09:05 PM
1.39
126kB
Hoft
10/30/18 01:34 AM
1.38
126kB
Hoft
10/12/18 11:08 PM
1.37
126kB
Hoft
10/07/18 12:57 PM
1.36
125kB
Hoft
10/06/18 06:16 AM
1.35
124kB
Hoft
10/01/18 02:12 PM
1.34
114kB
Hoft
09/05/18 04:53 AM
1.33
114kB
Hoft
08/25/18 01:15 AM
1.32
112kB
Hoft
08/14/18 01:10 AM
1.31.3
112kB
Hoft
07/27/18 05:54 AM
1.31
112kB
Hoft
07/23/18 01:53 AM
1.29
112kB
Hoft
06/22/18 12:28 AM
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


Post A Reply Comment Options
Unread 08/15/18, 01:04 PM  
Watchdog
 
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Forum posts: 0
File comments: 4
Uploads: 0
Re: Icons invisible since Wolfhunter update

Originally Posted by SQx2
Since downloading 1.32 update the following icons are now invisible for me:

Skyshards - uncollected
Lore books
Lore books done
Treasure maps
Treasure chests
Vivec Lessons
Time Rifts


These still appear as options in the map filters menu, and I can tick them on and off, but the icons do not appear on the map. Additionally the icons are invisible where they should appear along side the filter check box.

Is anyone else having this prolem?
Same problem here.

I did check the path, it is the same as before when it became outdated, I deleted the outdated version and unpacked the 1.32 there.
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Unread 08/14/18, 07:11 PM  
Hoft
 
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AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 545
Uploads: 9
Re: Icons invisible since Wolfhunter update

Originally Posted by SQx2
Since downloading 1.32 update the following icons are now invisible for me
Check add-on path.
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Unread 08/14/18, 06:58 PM  
SQx2

Forum posts: 0
File comments: 2
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Icons invisible since Wolfhunter update

Since downloading 1.32 update the following icons are now invisible for me:

Skyshards - uncollected
Lore books
Lore books done
Treasure maps
Treasure chests
Vivec Lessons
Time Rifts


These still appear as options in the map filters menu, and I can tick them on and off, but the icons do not appear on the map. Additionally the icons are invisible where they should appear along side the filter check box.

Is anyone else having this prolem?
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Unread 08/14/18, 09:18 AM  
Hoft
 
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AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 545
Uploads: 9
Re: Patch

Originally Posted by Snakefish
Update today but not patched for 4.1 Wolfhunter?
Change log:
1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins
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Unread 08/14/18, 08:22 AM  
Snakefish

Forum posts: 0
File comments: 105
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Question Patch

Update today but not patched for 4.1 Wolfhunter?
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Unread 08/06/18, 08:08 AM  
Hoft
 
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AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 545
Uploads: 9
Originally Posted by Watchdog
Thank you for the AddOn.

I cannot imagine playing ESO without it anymore.
Thank you too.

Originally Posted by SlippyCheeze
Is there anything I can do to help you with that data collection?.
Just wait few moths more. Later I'l ask for your and other players data to made full base.
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Unread 08/05/18, 10:23 AM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 234
Uploads: 1
Collecting Quest Data

Hi! I see you updated your note about quests to say you are collecting quest data; I'm fairly new, so running rather a lot of them at the moment. Is there anything I can do to help you with that data collection?
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Unread 08/05/18, 01:03 AM  
Watchdog
 
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File comments: 4
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Thank you for the AddOn.

I cannot imagine playing ESO without it anymore.
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Unread 08/04/18, 04:32 PM  
Hoft
 
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Forum posts: 16
File comments: 545
Uploads: 9
Originally Posted by rodneyregis
Hi. I just wanted to check - do you need to have the treasure map on your inventory for the pin to show on the map?
Yes
Originally Posted by Venger
I see them on all map that are active to the quest. Currently in Valenwood, "X"s show as they should before I find them, but all are not disappearing once completed (some are).
All data is right! O-o-k... Now I do not know what is it... But, marekers will disaper when you complete current quest step anyway.
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Unread 08/03/18, 04:19 PM  
Venger

Forum posts: 14
File comments: 8
Uploads: 0
Originally Posted by Hoft
Originally Posted by Venger
Originally Posted by Hoft
What is your game language?
English
It was just a question to understand your situation. And... idk. Works perfect for English version.
Do you have Summerset?
Do you started Psijic quest?
Do you acquired Augur?
Do you readed Psijic map?
What is your Psijic skill line level?
On what map are you see cross markers?
Use slach command:
/script for i=1,GetNumSkillLines(5) do if GetSkillAbilityId(5,i,1,false)==103478 then PsijicSkillLine=i end end d(GetSkillLineXPInfo(5,PsijicSkillLine))
It must show you 3 digits. What are they?
Do you have Summerset? Yes
Do you started Psijic quest? Yes
Do you acquired Augur? Yes
Do you readed Psijic map? Yes
What is your Psijic skill line level? 4
On what map are you see cross markers? I see them on all map that are active to the quest. Currently in Valenwood, "X"s show as they should before I find them, but all are not disappearing once completed (some are).

It must show you 3 digits. What are they?
30
40
30
Last edited by Venger : 08/03/18 at 04:22 PM.
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Unread 08/03/18, 10:23 AM  
rodneyregis

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Hi. I just wanted to check - do you need to have the treasure map on your inventory for the pin to show on the map?
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Unread 08/01/18, 11:35 PM  
Hoft
 
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Forum posts: 16
File comments: 545
Uploads: 9
Originally Posted by Venger
Originally Posted by Hoft
What is your game language?
English
It was just a question to understand your situation. And... idk. Works perfect for English version.
Do you have Summerset?
Do you started Psijic quest?
Do you acquired Augur?
Do you readed Psijic map?
What is your Psijic skill line level?
On what map are you see cross markers?
Use slach command:
/script for i=1,GetNumSkillLines(5) do if GetSkillAbilityId(5,i,1,false)==103478 then PsijicSkillLine=i end end d(GetSkillLineXPInfo(5,PsijicSkillLine))
It must show you 3 digits. What are they?
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Unread 08/01/18, 08:19 PM  
Venger

Forum posts: 14
File comments: 8
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Originally Posted by Hoft
Originally Posted by Venger
When doing psijic time breeches, pins do not change status after I close the breech.
IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}
What is your game language?
English

copied from my lua file

local IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}

It also says I have not started the quest yet when I hover over the map pins ("X") for the time breeches.
Last edited by Venger : 08/01/18 at 08:46 PM.
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Unread 07/30/18, 01:17 AM  
Marazota

Forum posts: 102
File comments: 935
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Originally Posted by Hoft
Originally Posted by Marazota
its not for quest marker
its for fragment itself when you need follow for white things to track them down
But we still can't dig it without activating breach on quest marker. So, it useless.
first you activating breach at quest marker
they you follow white things to find a place to dig
OR you go straight to my marker, and saving alot of time

i dont think its useless
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Unread 07/29/18, 08:28 PM  
Hoft
 
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Forum posts: 16
File comments: 545
Uploads: 9
Originally Posted by Marazota
its not for quest marker
its for fragment itself when you need follow for white things to track them down
But we still can't dig it without activating breach on quest marker. So, it useless.

Originally Posted by Venger
When doing psijic time breeches, pins do not change status after I close the breech.
IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}
What is your game language?
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