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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) |
Updated: | 12/06/23 10:54 PM |
Created: | 04/22/14 08:37 AM |
Monthly downloads: | 1,108 |
Total downloads: | 559,799 |
Favorites: | 309 |
MD5: | |
Categories: | PvP, Combat Mods, Data Mods |
- Attributor & Bug Squasher: @g4rr3t
- Arcanist Class Added
- Fixes an issue where some of Necromancers abilities were not counted correctly
- Code Cleaned & Fixed up for easier reading for future updates
- Got KC to Work Again
- Fixed the deprecated files
- API Bump
- "/kcreport", "/kcreport full" now initially report in /say
- "/kcreport", "/kcreport full" both report killing blows, full is overall while /kcreport is current
- Optimized the killing timer
- This is no longer a standalone and needs LibAddonMenu 2 and LibMainMenu.
- Fixes an issue where current data was not stored in a timely matter so if you crashed, you'd lose the data. IOt now updates per kill/death to retain data
- God Mode (Gold) - 10+K/D
- Beast Mode (Orange ) - 5+K/D
- Super Mode (Blue) - 2.5+K/D
- .7-2.5 Green
- between .5-.7 Yellow
note: you should now see colored K/D for your overview stats. This is to encourage people to care more about their K/D!
- below .5 Red
- God Mode (Gold) - 10+K/D
- Beast Mode (Orange ) - 5+K/D
- Super Mode (Blue) - 2.5+K/D
- .7-2.5 Green
- between .5-.7 Yellow
- below .5 Red
- Updated the draw line visuals between each line.
- Updated the class colors on graphs
- Updated the background for information
Possible Future Updates:
- Updated the stat bar to not have cross colors
[LAM2] The panel with id 'KillCounterConfig' was registered before addon loading has completed. This might break the AddOn Settings menu.
File Name |
Version |
Size |
Uploader |
Date |
3.4.6 |
44kB |
Casterial |
09/09/23 05:56 PM |
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3.4.5 |
44kB |
Casterial |
09/09/23 04:53 PM |
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3.4.0 |
44kB |
Casterial |
04/17/23 05:31 PM |
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3.3.4 |
44kB |
Casterial |
06/04/21 11:24 AM |
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3.3.3 |
44kB |
Casterial |
04/13/21 07:30 PM |
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3.3.2 |
44kB |
Casterial |
08/05/20 05:24 PM |
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3.3.1 |
44kB |
Casterial |
02/24/20 10:27 AM |
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3.3.0 |
44kB |
Casterial |
01/30/20 05:21 PM |
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3.2.8 |
44kB |
Casterial |
01/12/20 01:54 AM |
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3.2.6 |
76kB |
Casterial |
12/22/19 10:01 PM |
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3.2.5 |
76kB |
Casterial |
10/21/19 12:57 AM |
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3.2.4 |
76kB |
Casterial |
10/15/19 04:57 PM |
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3.2.3 |
73kB |
Casterial |
10/14/19 10:43 PM |
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3.2.3 |
73kB |
Casterial |
10/14/19 10:43 PM |
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3.2.2 |
73kB |
Casterial |
10/14/19 08:37 PM |
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3.2.1 |
73kB |
Casterial |
10/14/19 12:49 AM |
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3.2.0 |
73kB |
Casterial |
08/27/19 04:50 AM |
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3.1.5b |
73kB |
Casterial |
08/21/19 02:19 AM |
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3.1.5a |
73kB |
Casterial |
08/20/19 07:02 PM |
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3.1.5 |
73kB |
Casterial |
08/20/19 06:35 PM |
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3.1.0 |
46kB |
Casterial |
08/19/19 11:42 PM |
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3.0.1 |
46kB |
Casterial |
08/19/19 10:56 PM |
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3.0.0 |
45kB |
Casterial |
08/19/19 04:36 PM |
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2.7.6b |
45kB |
Casterial |
08/17/19 02:24 PM |
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2.7.6a |
45kB |
Casterial |
08/17/19 02:01 PM |
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2.7.6 |
45kB |
Casterial |
08/17/19 02:09 AM |
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2.7.5 |
45kB |
Casterial |
08/12/19 08:14 AM |
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2.7.4 |
45kB |
Casterial |
05/27/19 07:06 PM |
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2.7.3 |
45kB |
Casterial |
05/24/19 03:51 AM |
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2.7.2 |
45kB |
Casterial |
05/20/19 09:23 PM |
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2.7.1 |
43kB |
Casterial |
05/20/19 09:15 PM |
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2.7.0 |
43kB |
Casterial |
05/20/19 08:17 PM |
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2.4.1 |
43kB |
mikethecoder4 |
05/20/19 07:32 PM |
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2.4.1 |
45kB |
Drummerx04 |
05/28/18 08:40 AM |
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2.4 |
45kB |
Drummerx04 |
10/28/17 04:52 PM |
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2.3.2 |
44kB |
Drummerx04 |
10/07/17 09:36 AM |
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2.3.1 |
44kB |
mikethecoder4 |
10/06/17 12:22 PM |
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2.3.0 |
44kB |
mikethecoder4 |
10/05/17 10:21 PM |
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2.2.4 |
42kB |
Ayantir |
03/11/16 04:28 AM |
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2.2.3 |
42kB |
mikethecoder4 |
11/07/15 05:05 PM |
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2.2.2 |
42kB |
mikethecoder4 |
09/01/15 05:42 PM |
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2.2.1 |
42kB |
mikethecoder4 |
05/13/15 08:45 AM |
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2.2.0 |
40kB |
mikethecoder4 |
04/28/15 06:48 PM |
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2.1.13 |
36kB |
mikethecoder4 |
03/31/15 07:12 PM |
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2.1.12 |
30kB |
mikethecoder4 |
03/22/15 02:43 PM |
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2.1.11 |
27kB |
mikethecoder4 |
03/07/15 01:11 PM |
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2.1.10 |
27kB |
mikethecoder4 |
02/01/15 03:19 PM |
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05/06/14, 08:59 PM | |
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Kill Counter 1.1.5
Update 1.1.5 was a very large update, so I want to kind of explain a few of the finer details.
For one, Seige Counter: Most of the information about seige counter can be found in the main description. Here I will talk specifically about Keep Captures. Unfortunately, due mostly to my campaign and times I can play, I wasn't able to fully test keep captures. I believe that they will successfully work, but please contact me if they don't, as this is a distinct possibility. If any serious errors occur please contact me immediately. Also, if you notice it successfully tracking your keep captures, please contact me. I would love to know for sure if it works 100%. Note, the way that this addon tracks keep and resource captures is not by proximity, but rather by the actual flag being captured. If you are not on the flag when it is captured, you will not get credit for the capture. This is done to make it more efficient and, frankly, because it was far easier and less prone to bugs. The reason keep captures haven't been tested fully is because keeps are composed of two different flags, which can be difficult to always account for. Also note that seige counter doesn't have a GUI element yet. That will come in the next update! For now, you can type /sc stats to see your seige stats. I plan on overhauling the GUI elements in the next few updates, but creating a GUI element for seige counter is a priority. Kill Counter kill tracking The kill tracking in kill counter has about doubled in accuracy. I'm still learning about the ESO API, and a way to handle kill tracking that I wasn't aware of before became apparent to me. Note that for some reason due to the ESO API, when you get a NON killing blow kill (IE an assist) you don't get credit until several seconds after the kill actually happens. I actually have no clue why this happens, and am actively trying to make it better, but this seems to be due to the fact that the event doesn't fire until you are out of combat. What this means is that you may notice some kills register instantly (these are usually when YOU get the killing blow) and others register much later. These much later kills are generally assists. It may be confusing sometimes to see you got a kill when you haven't just gotten one, but remember that some kills being registered are delayed. However, the kill tracker is now much much more reliable at tracking kills. When tested against the actual kill quest earlier, I got a 100% accuracy rate. The Future: After this update, I plan on fine tuning Seige Counter to be more reliable if necessary, but I will focus on the GUI elements to make them "prettier" and more user friendly. I also plan on tracking much more information about the people you have killed, including not just who, but what faction they were on, hopefully their level and class, the number of times you've killed them, avenge and revenge kills, and hopefully much more. What this means is that you should expect that your stats may be wiped again at least 1 more time. I apologize for this, and will of course try help anyone update their current stats to the current version, but will probably be unable to once I release the version that tracks all this stuff. For the near future, expect to see new and better looking GUI elements. As always, thanks to everyone for the support! And please don't hesitate to leave feedback.
Last edited by mikethecoder4 : 05/06/14 at 09:01 PM.
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mikethecoder4 |
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05/07/14, 06:00 AM | |
Forum posts: 0
File comments: 12
Uploads: 0
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Re: Kill Counter 1.1.5
After the latest update, I get "out of combat" showing after every fight now. Is that intended? I looked and saw no reference or option for it.
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Sek0n |
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05/07/14, 09:34 AM | ||
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Re: Re: Kill Counter 1.1.5
Go to the addons folder (usually documents/Elder Scrolls Online/Live/Addons and go into the Kill Counter addon folder. Open up KillCounter.lua in a code editor like sublime, notepad++. If you don't have any of these, try using notepad. do a word search for d("out of combat"). it should be near the very bottom of the page. Once you have found the line of code that goes d("out of combat") you can put two hyphens in front of if (or simply delete it) to make it stop doing that (IE make it look like --d("out of combat") or simply delete that line. As long as you leave everything else the same, it should be fine. You can simply save this file now, and load up ESO (or if you are already in ESO, save the file, wait 5 seconds, then type /reloadui in game) I will probably push a minor update tonight that will fix this.
Last edited by mikethecoder4 : 05/07/14 at 12:56 PM.
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mikethecoder4 |
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05/08/14, 07:47 PM | ||
Forum posts: 0
File comments: 1
Uploads: 0
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I am getting an error EVERY time I open the game with your mod...
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Skizot |
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05/08/14, 09:47 PM | ||
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As far as a k/d ratio, i've been postponing adding that as other things are more important, but would appreciate seeing what you've done. Thanks for the feedback! |
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mikethecoder4 |
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05/10/14, 06:30 PM | |
Forum posts: 7
File comments: 20
Uploads: 0
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I also am getting this error
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BL!NK |
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05/10/14, 06:47 PM | ||
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mikethecoder4 |
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05/10/14, 10:19 PM | |
Forum posts: 16
File comments: 122
Uploads: 0
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Installed todays update and yea plain never worked for me either.
Maybe it was before the final upload you did, not sure. Either way, reverted to 1.1.1 as that version works quite well for me. |
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Eleventeen |
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05/11/14, 07:03 AM | ||
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mikethecoder4 |
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05/11/14, 02:26 PM | |
Forum posts: 7
File comments: 20
Uploads: 0
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Great addon very fun, I wonder if it would be possible to make it more minimal though in it's appearance as the grey box doesn't fit well with my UI
Personally i think it would be nice if it was a one line bar with no background so i could put it next to wikkid's bar and it would fit into the UI? Like K:3 D:3 S:0-0 You could just click the bar anywhere to bring up the stats, something like that and the whole thing could be the stats button?
Last edited by BL!NK : 05/11/14 at 02:30 PM.
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BL!NK |
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05/11/14, 04:28 PM | ||
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The only issue is I wanted to include the seige capture stats as well (which is why I was going to make the box bigger) But I suppose I could easier just make it two lines, IE K: 3 D: 3 S: 0-0 KC: 6 RC: 4 KCS: 0 RCS: 1 Though, i'm not sure if the abbreviations for keep/resource counters will be clear in what they are. Regardless, I'll definitely look more into this, and again, thanks for the feedback! Don't expect this change to be in the very next update, but I am planning on overhauling most of the GUI elements, so this will probably make its way into Kill Counter soon. Until then you can always hide/show the Kill Counter UI by typing /kc toggle. There is also a close button (X in the top right corner) in the Kill Counter GUI element itself that will hide it. Once you hide it, you can view the stats panel by typing /kc stats. On an unrelated note, I hope you were able to fix the issue Kill Counter had earlier with the error? |
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mikethecoder4 |
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05/12/14, 03:36 PM | |
Forum posts: 3
File comments: 6
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I'd like to see a function that allows for easy merging of multiple KillCounter.lua files.
I sometimes play on a different computer, and i've once had a small bug with the addon that removed my list. I later realised i had a backup of my addon folder. if i could merge these 3 lists of mine id be super happy. but the truth is, im no coder. and whats in the file appears as magic to me. would love an easy list merge system implemented. |
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FPS-Art1st |
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05/12/14, 06:57 PM | ||
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However, your stats are stored not in KillCounter.lua which is part of the addon, but rather in the KillCounter.lua that is in the saved variables folder. It will look like a list of different values. You'll see stuff like Code:
["anchorPoint"] = 6, ["offsetX"] = 556.000122, ["totalKills"] = 456, ["killed"] = { [1] = [[Phaade]], [2] = [[Ninjabee]], [3] = [[Hodor of the North]], [4] = [[Eyes]], [5] = [[Ayutingting]], [6] = [[Leafstalker]], [7] = [[Gazalem]], [8] = [[Hotheadjoe]], Making an in addon function to merge multiple saved variables files might be impossible, as I don't believe my addon has access to the savedVariable files or the ability to save them over. I could probably code a really hacky version that would work in certain cases, but unfortunately, this isn't on my list of pressing matters. I will definitely look into this further. Another issue is the versions of saved Data. It may not have been a bug that wiped your stats, but rather an update of the Kill Counter that had a new version of the savedData (IE it stored more data, so ESO wipes your old savedData variable rather than trying to convert the old data format to the new one). Any SavedVariables file from the early release to now can probably be upgraded to the current version, but be aware, once I release a new version which will store more information about the kills (like class, # times killed, etc.) It will be all but impossible to update old files to the new format because it will be so different. Thanks for the feedback, its much appreciated! PS: If you could, it would help me immensely to describe in further detail this small bug that wiped your stats. What exactly happened when they were wiped. Was there an error message? Did you recently update Kill Counter? Any other information would be appreciated! I would love to identify and fix this bug.
Last edited by mikethecoder4 : 05/12/14 at 06:58 PM.
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mikethecoder4 |
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