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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) |
Updated: | 12/06/23 10:54 PM |
Created: | 04/22/14 08:37 AM |
Monthly downloads: | 1,667 |
Total downloads: | 555,694 |
Favorites: | 310 |
MD5: | |
Categories: | PvP, Combat Mods, Data Mods |
- Attributor & Bug Squasher: @g4rr3t
- Arcanist Class Added
- Fixes an issue where some of Necromancers abilities were not counted correctly
- Code Cleaned & Fixed up for easier reading for future updates
- Got KC to Work Again
- Fixed the deprecated files
- API Bump
- "/kcreport", "/kcreport full" now initially report in /say
- "/kcreport", "/kcreport full" both report killing blows, full is overall while /kcreport is current
- Optimized the killing timer
- This is no longer a standalone and needs LibAddonMenu 2 and LibMainMenu.
- Fixes an issue where current data was not stored in a timely matter so if you crashed, you'd lose the data. IOt now updates per kill/death to retain data
- God Mode (Gold) - 10+K/D
- Beast Mode (Orange ) - 5+K/D
- Super Mode (Blue) - 2.5+K/D
- .7-2.5 Green
- between .5-.7 Yellow
note: you should now see colored K/D for your overview stats. This is to encourage people to care more about their K/D!
- below .5 Red
- God Mode (Gold) - 10+K/D
- Beast Mode (Orange ) - 5+K/D
- Super Mode (Blue) - 2.5+K/D
- .7-2.5 Green
- between .5-.7 Yellow
- below .5 Red
- Updated the draw line visuals between each line.
- Updated the class colors on graphs
- Updated the background for information
Possible Future Updates:
- Updated the stat bar to not have cross colors
[LAM2] The panel with id 'KillCounterConfig' was registered before addon loading has completed. This might break the AddOn Settings menu.
File Name |
Version |
Size |
Uploader |
Date |
3.4.6 |
44kB |
Casterial |
09/09/23 05:56 PM |
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3.4.5 |
44kB |
Casterial |
09/09/23 04:53 PM |
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3.4.0 |
44kB |
Casterial |
04/17/23 05:31 PM |
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3.3.4 |
44kB |
Casterial |
06/04/21 11:24 AM |
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3.3.3 |
44kB |
Casterial |
04/13/21 07:30 PM |
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3.3.2 |
44kB |
Casterial |
08/05/20 05:24 PM |
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3.3.1 |
44kB |
Casterial |
02/24/20 10:27 AM |
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3.3.0 |
44kB |
Casterial |
01/30/20 05:21 PM |
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3.2.8 |
44kB |
Casterial |
01/12/20 01:54 AM |
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3.2.6 |
76kB |
Casterial |
12/22/19 10:01 PM |
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3.2.5 |
76kB |
Casterial |
10/21/19 12:57 AM |
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3.2.4 |
76kB |
Casterial |
10/15/19 04:57 PM |
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3.2.3 |
73kB |
Casterial |
10/14/19 10:43 PM |
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3.2.3 |
73kB |
Casterial |
10/14/19 10:43 PM |
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3.2.2 |
73kB |
Casterial |
10/14/19 08:37 PM |
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3.2.1 |
73kB |
Casterial |
10/14/19 12:49 AM |
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3.2.0 |
73kB |
Casterial |
08/27/19 04:50 AM |
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3.1.5b |
73kB |
Casterial |
08/21/19 02:19 AM |
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3.1.5a |
73kB |
Casterial |
08/20/19 07:02 PM |
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3.1.5 |
73kB |
Casterial |
08/20/19 06:35 PM |
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3.1.0 |
46kB |
Casterial |
08/19/19 11:42 PM |
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3.0.1 |
46kB |
Casterial |
08/19/19 10:56 PM |
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3.0.0 |
45kB |
Casterial |
08/19/19 04:36 PM |
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2.7.6b |
45kB |
Casterial |
08/17/19 02:24 PM |
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2.7.6a |
45kB |
Casterial |
08/17/19 02:01 PM |
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2.7.6 |
45kB |
Casterial |
08/17/19 02:09 AM |
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2.7.5 |
45kB |
Casterial |
08/12/19 08:14 AM |
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2.7.4 |
45kB |
Casterial |
05/27/19 07:06 PM |
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2.7.3 |
45kB |
Casterial |
05/24/19 03:51 AM |
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2.7.2 |
45kB |
Casterial |
05/20/19 09:23 PM |
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2.7.1 |
43kB |
Casterial |
05/20/19 09:15 PM |
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2.7.0 |
43kB |
Casterial |
05/20/19 08:17 PM |
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2.4.1 |
43kB |
mikethecoder4 |
05/20/19 07:32 PM |
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2.4.1 |
45kB |
Drummerx04 |
05/28/18 08:40 AM |
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2.4 |
45kB |
Drummerx04 |
10/28/17 04:52 PM |
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2.3.2 |
44kB |
Drummerx04 |
10/07/17 09:36 AM |
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2.3.1 |
44kB |
mikethecoder4 |
10/06/17 12:22 PM |
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2.3.0 |
44kB |
mikethecoder4 |
10/05/17 10:21 PM |
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2.2.4 |
42kB |
Ayantir |
03/11/16 04:28 AM |
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2.2.3 |
42kB |
mikethecoder4 |
11/07/15 05:05 PM |
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2.2.2 |
42kB |
mikethecoder4 |
09/01/15 05:42 PM |
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2.2.1 |
42kB |
mikethecoder4 |
05/13/15 08:45 AM |
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2.2.0 |
40kB |
mikethecoder4 |
04/28/15 06:48 PM |
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2.1.13 |
36kB |
mikethecoder4 |
03/31/15 07:12 PM |
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2.1.12 |
30kB |
mikethecoder4 |
03/22/15 02:43 PM |
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2.1.11 |
27kB |
mikethecoder4 |
03/07/15 01:11 PM |
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2.1.10 |
27kB |
mikethecoder4 |
02/01/15 03:19 PM |
Comment Options |
05/19/14, 11:17 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Hey, Well this system of log kills is like the Codex addons and i have already this one. Now i have two similar addons
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05/19/14, 01:52 PM | ||
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However, if you want to choose one, and you end up choosing codex above this one, please let me know why in the comments! |
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mikethecoder4 |
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05/22/14, 06:17 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Hi !
I have a very annoying bug, an error window that appears in combat after a kill. I also have another bug on the "total kill". I made a little video on this great mod. Just a pity for bugs, I remake a when it will be fixed Link to the video and bugs : https://www.youtube.com/watch?v=UNn5TCAVBLk#t=59 |
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Zalium |
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05/22/14, 10:17 AM | ||
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As far as the total kills bug, I'm assuming you should have had 3 killing blows instead of 2? Due to the way that the combat event works (which is how i track kills) I have to take precautions in the code the account for double kills (IE getting a kill twice on a person when you should only get one) This happens because ESO sends multiple killing blow results (which is what I track for kills in the combat event) for a single players death depending on the situation. For example, every time you get an actual killing blow, at least 1 more killing blow result will happen after that event (which is why in previous versions, you would see double kills in rare instances), so My code has to pretty much always ignore that second killing blow. This results in rare instances where you don't get a kill you should have. As an example, say you kill player X with a killing blow. Kill Counter will count that kill, but ignore the second Killing blow result event that will come at a slight delay after the kill. However, lets say that before that event were to come, that player is rezed and you end up killing them again. This second kill will not count. This is a problem i've been dealing with the whole time i've been developing Kill Counter. I'm hoping the patch today will have an updated API which addresses this issue. Also remember, Killing blows and total kills are different. So although you might get 5 kills on someone, only 3 might be killing blows (Killing blows are defined as kills in which you do that last damage, or make the killing blow.) Anyways, I'll push out the update that should fix this issue |
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mikethecoder4 |
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Phenyr |
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Lestat |
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mikethecoder4 |
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05/22/14, 09:36 PM | ||
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mikethecoder4 |
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05/24/14, 06:08 PM | |
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Note About Update 2.0.3
2.0.3 has support for avenge kills, revenge kills, class and alliance tracking. For those with stats, already recorded kills won't be updated until you target that player at least once after updating. Avenge and Revenge kills should track normally after updating, but all previous kills will have 0 revenge and avenge kills.
Also, because of the way that I have to track class and alliance of enemies, there can be rare instances of kills you get where the class and alliance won't show up. This is because you may have never targeted them (IE did an aoe spell) and tagged them, but never registered the class/alliance. If you ever target that player at any point in the future, the alliance and class should be updated. If you wish to reset your stats fully so that all your kills have class and alliance recorded, type /kcreset full Also, in case anyone is interested in my future plans, I am planning on adding the following things in the next round of updates
These are just some of the major updates I have planned. I will also keep working on making Kill Counter more accurate (though with the latest patch, I have noticed Kill Counter is already a bit more accurate. I believe this is due to API changes to the Combat Event.)
Last edited by mikethecoder4 : 05/24/14 at 11:54 PM.
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mikethecoder4 |
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05/29/14, 11:45 PM | |
Forum posts: 0
File comments: 16
Uploads: 0
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One of the very best ESO addons. Keep up the great work; thanks!
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Oyjord |
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05/30/14, 09:26 AM | ||
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mikethecoder4 |
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06/08/14, 11:37 AM | |
Forum posts: 1
File comments: 176
Uploads: 0
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Really digging this add-on, thanks so much for this.
I have one suggestion tho. It would be really cool if it could display how many kills we got since the moment we got into combat. For instance, we defended a keep/resource for 30+ minutes and we could know exactly how many kills we got during that time. Or like our guild did yesterday, just stealth and pretend noone's defending and as soon as the zerg rushes the flag to cap it we unload unto them and kill 100+ in one go. Every time we got out of combat it would reset that specific count.
Last edited by Sinful Soul : 06/08/14 at 12:53 PM.
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Sinful Soul |
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06/08/14, 06:57 PM | ||
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Thanks for the suggestion, I'll see about getting this into Kill Counter at some point. However, this could become weird, as some kill events aren't fired until after you are out of combat due to the way the API seems to work. However, I could so something similar, which is to have a button or something that you can press to start/end tracking kills like this, so you could start the tracker before you start defending, and end it afterwards. This would probably be the better option, and more accurate, but would require action from the user. |
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mikethecoder4 |
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06/16/14, 11:30 AM | |
Forum posts: 5
File comments: 28
Uploads: 0
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any chance to show ap gained in the session?
and to show the event in the cyrodill with the colour of the alliance did it example: Keep aleswell is captured by Daggerfall (daggerfall can be blue colour)
Last edited by atomico : 06/16/14 at 11:32 AM.
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atomico |
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06/16/14, 07:43 PM | ||
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AP is also definitely something I can show. Expect this stuff to come in one of the next updates As always, thanks for the feedback! |
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mikethecoder4 |
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