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Compatibility:
Secret of the Telvanni (9.2.0)
base-game patch (9.1.5)
Updated:09/23/23 12:50 AM
Created:11/29/22 02:04 AM
Monthly downloads:2,359
Total downloads:30,154
Favorites:48
MD5:
9.1.5
PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]  Popular! (More than 5000 hits)
Version: 2023.09.23
by: Masteroshi430 [More]
This is PersonalAssistant V3 by Klingo maintained by Masteroshi430.


Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:Optional Dependencies

The following libraries are optional and are not required for PersonalAssistant to work properly, but PersonalAssistant is compatible with them:
PA General
  • Up to twenty different account-wide profiles per module that can be created/copied/deleted/renamed
  • Keybinding to travel to your primary home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motifs, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Select if items with [Ornate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Consume
  • Auto imbues your weapons with your most stacked poison if the weapon is dry and you have poison in your backpack.
  • Auto consumes set food/drink stack when your current Food/Drink buff has expired (time buffer can be defined)
  • Auto consumes set EXP scrolls/EXP food/drink stack when your current EXP buff has expired (time buffer can be defined)
    are considered experience buffs and use the same timer (non stackable between each other) :
    • Any Experience Scroll
    • Psijic Ambrosia, Aetherial Ambrosia, Mythic Aetherial Ambrosia
    • Colovian War Torte, Molten War Torte, White-Gold War Torte
    all other food/drinks buffs are on the other timer, which means you can have experience buff auto consumption and food/drink buff auto consumption running at the same time.

PA Integration
  • Support for various FCO ItemSaver marks
  • PABanking: Deposit or withdraw item marked for/as Research, Deconstruction, Improvement, Selling at guildstore, and Intricate
  • PABanking: Locked items will not be moved
  • PAJunk: Sell items marked for selling
  • PAJunk: Locked items will not be sold

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined), then there are options to include:
    • Items that are part of a set
    • Items with known traits
    • Items with unknown traits
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items below a definable sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when a set item is looted that is not yet part of your set collection
  • Informs you when a companion item is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character
  • Auto fillets looted fish option : Auto fillets common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.
  • Option to auto-Learn looted/newly acquired recipes
  • Option to auto-Learn looted/newly acquired motifs
  • Option to auto-Learn looted/newly acquired style pages

PA Repair
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)

PA Worker
  • Option to block any deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
  • Option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)
Auto-Deconstruct:
  • 2nd protection to prevent accidentally auto-deconstruct Banked items (toggleable)
  • Protect uncollected set items from auto deconstruct (toggleable)
  • Auto triggers for the corresponding items (following the set rules) when opening a crafting station if no Lazy Writ Crafter writs are ongoing.
  • Auto triggers for all items (following the set rules) when opening the deconstruction assistant interface (all in one, faster).
  • Items with [Intricate] trait can be auto-deconstructed
  • Items with [Ornate] trait can be auto-deconstructed
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be auto-deconstructed (quality threshold can be defined), then there are options to include:
    • Items that are part of a set
    • Items with known traits
    • Items with unknown traits
  • Items marked for deconstruction by FCO Item Saver are deconstructed without a thought.
  • Items marked as Junk:
    • If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
    • If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed
  • Are prevented from being auto-deconstructed:
    • FCO Item Saver IsDeconstructionLocked items
    • Crafted items
    • Reconstructed items
    • Locked items
    • Mythic items
Auto-Refine:
  • FCO Item Saver IsRefineLocked items are prevented from being refined
  • Individual on/off setting for each crafting material
  • Auto triggers for the corresponding items when opening a crafting station (after deconstruction if any) if no Lazy Writ Crafter writs are ongoing.
Known problems/Todo list:
- TO DO: Could you make it so it auto refills consumables (repair kits, lockpicks, Cyrodiil repairs, etc) when talking to merchant, the same way it takes it from bank ?
- TO DO: Add the same kind of PA Junk Keybindings enable/disable options in PA Banking.
2023.09.23
- Bumped API Version to 101040 (Secret of the Telvanni)

2023.07.28
- As requested by (ZOS) DanBatson: Removed "allowFallthrough" from the XML as it was causing the game to crash internally.
- Bumped API Version to 101039 (base-game patch)

2023.07.20
- PA Worker: Fixed two variables and one function leaking to global, thanks to dakjaniels

2023.07.10-2
- Attempt to fix FlatBadger's error with Character Knowledge on and the Character Knowledge integration off

2023.07.10
- PA Loot: Learning while in combat is blocked by the game so now in case you loot an unknown motif/recipe/style page while in combat auto learn will wait until the combat ends to learn it.

2023.07.07
- Fix : 2 menu items in PA Loot were switched due to the previous update, this is now fixed, thanks to Skurkur for spotting the mistake.

2023.07.05
- PA Loot: 3 new options to auto-learn unknown recipes, motifs & style pages (beta, tested 5 days) when acquiring them (doesn't work for already owned ones). [off by default]

2023.06.30
- PA Worker: If Meticulous Disassembly isn't slotted and the option to auto-slot it is enabled in Jack Of All Trades, we wait 1 second before trying again.

2023.06.25-3
- PA Worker: Fixes the error when you use PA Worker deconstruct but don't use PA Junk.

2023.06.25-2
- PA Worker: Auto-refine: Don't wait 1 second before starting auto-refining when there was no deconstruction beforehand.

2023.06.25
- PA Junk: Auto sell to fences the most valuable stolen items first
- PA Worker: Used the same code as ZOS to prevent refining too much items at once (don't panic, the limit is very high)

2023.06.23
- PA Worker: Don't write "[item] has been deconstructed" in chat if it couldn't due to an inventory free slots left limit

2023.06.22-3
- PA Worker: Better detection of items types which fixes intricate items being deconstructed by the deconstruction assistant even though you had the "Extraction Passive Check" enabled and the extraction passive for the corresponding craft type not maxed. (wooh that's a pretty long sentence...)

2023.06.22-2
- PA Worker: Improved auto refine with gamepad UI again :-)
*Now I need break from coding*...

2023.06.22
- PA Worker: Fixed the bug with deconstruction assistant and gamepad UI, please report
- PA Worker: Improved auto refine and gamepad UI, it should only refine one stack of 10 though, I will improve it later

2023.06.21-3
- PA Worker: Apparently fixed the bug with deconstruction assistant and gamepad UI, please report

2023.06.21-2
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" now applies to individual items in deconstruction assistant too.

2023.06.21
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" is now a global setting (sorry, I got confused)

2023.06.20-3
- PA Worker: Apparently fixed the gamepad mode error with the deconstruction assistant PLEASE REPORT IF FIXED OR NOT

2023.06.20-2
- PA Worker: OOOOPS "Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed" was checking buffs instead of skills, now works flawlessly.

2023.06.20
- PA Worker: Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
- PA Repair: Repair kits are now dynamic:
PARepair won't anymore try to use a repair kit that is below your level (which doesn't work so this resulted in no kits being used while you have appropriate level repair kits in your inventory), also Impresario's Group Repair Kit will now be used if you are grouped and you have no other Repair Kit at your level.

2023.06.19
- New PAWorker module: Auto-refine materials (beta)

2023.06.16
- PA Worker: New behaviour :
If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed

2023.06.15-2
- PA Worker: Corrected tooltip text for intricate option
- PA Worker: Items marked for deconstruction by FCO Item Saver are now deconstructed without a thought.
- PA Worker: Added an option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)

2023.06.15
- Fixed renaming profile error in PA Worker (for real)
- PA Worker: Added an option to toggle protect uncollected set items

2023.06.14-2
- Fixed renaming profile error in PA Worker (creating addon modules by massive copy-paste-modify of previous modules has some flaws) NOPE, THE FIX WILL BE IN THE NEXT UPDATE.

2023.06.14 (reupload)
- Fixed a huge bug (thanks ghostbane!)

2023.06.14
- New PAWorker module with 1st functionality: Auto-Deconstruct Items (beta)
- Repaired [intricate] in PAJunk

2023.06.08
- Fix attempt for crysis992's bug with CharacterKnowledge

2023.06.07-2
- Added Telvanni Peninsula & Apocrypha Survey reports

2023.06.07
- Simplified Chinese localization by Godfrey, 謝謝!

2023.06.02-2
- Removed PAConsume profiles from the menu.
- More elegant context item menu for PA Consume

2023.06.02
- Fixed the "transfer items to the bank" text mismatch in PABanking rules explanation.

2023.05.16
- Should fix PAConsume trying to consume War Torte regardless of buff is still ongoing.

2023.04.20
- Bumped API Version to 101038

2023.03.20
- New PA Loot option : (BETA) Auto Fillet looted fish option : Auto Fillet Common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

2023.03.05
- Fixed the buff item not updating in settings
- Divided the buff item's icon size by 2
- Attempt fix at DarkRuler2500's problem with FCOIS Locked items
- Buff item name with brackets: BREAKING CHANGE: If your buff item in the PA Consume settings doesn't have brackets and it's number is x0 then it won't work anymore, just reset it by re-selecting it (Consume Automatically) in your inventory on all your characters.

2023.03.03
- Auto consume set Food/drink when your current Food/Drink buff has expired (beta)
- Auto consume set EXP scrolls when your current EXP buff has expired (beta)
known imperfection: When you set or unset a buff item to consume it only appears in the settings after a reload UI (I'll fix it later)
you now need LibFoodDrinkBuff

2023.02.25
- Fixed a typo in PA Consume's .txt file, thanks to navarill for noticing :)

2023.02.19
- New PA Consume module with 1st functionality: Auto equip poison (beta)

2023.02.13
- Bumped API Version to 101037

2023.01.15-2
- Solved a bug with FCOIS I introduced in previous update

2023.01.15
- Added ornate trait to PA Banking

2022.12.25
- Auto sell treasures to merchants: Many treasures are bound when looted and were excluded from the rule, this is now corrected (it only works with NEW looted items though so for old treasures that were spared by the bound rule you'll have to set them to junk manually), all new looted treasures should be set as junk to be sold at merchants now.

2022.11.29 INITIAL RELEASE
- added: PAJunk: Added support for Giladil the Ragpicker. GitHub pull request by otac0n
- added: Russian localization for version 2.5.24 GitHub pull request by Nesferatum
- added: add support for Character Knowledge GitHub pull request by Debart (I had to modify a few things to make it work without errors)
- Added: PAJunk: auto mark as junk companion items by quality level (will not work until ZOS allows to set companion items as junk though)
- Added: Many repair kits (excluding Impresario's Group Repair Kit)
- Added: High Isle surveys
- Added tribute clues to trophies banking
- Stop PA junk from setting items as junk when roomba is at work
- Bumped API Version to 101036
- version number becomes the date
- forgot to put my name as co author on that release ^^!
Optional Files (0)


Archived Files (45)
File Name
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2023.07.28
319kB
Masteroshi430
07/28/23 11:24 AM
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319kB
Masteroshi430
07/20/23 07:10 AM
2023.07.10-2
319kB
Masteroshi430
07/10/23 02:23 PM
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319kB
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319kB
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2023.07.05
319kB
Masteroshi430
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2023.06.30
318kB
Masteroshi430
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2023.06.25-3
318kB
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318kB
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2023.06.22-3
318kB
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2023.06.16
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312kB
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2023.06.07
290kB
Masteroshi430
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272kB
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Masteroshi430
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Masteroshi430
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Masteroshi430
12/25/22 12:01 PM
2022.11.29
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Masteroshi430
11/29/22 02:04 AM


Post A Reply Comment Options
Unread 09/25/23, 11:44 AM  
SnorcTheOrc95

Forum posts: 0
File comments: 2
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Re: Re: Great addon+wanting new function

Allright, thx for answer. You're a great addition to eso community. Your work is very much appreciated
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Unread 09/25/23, 12:35 AM  
Masteroshi430
 
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Re: Great addon+wanting new function

Originally Posted by SnorcTheOrc95
Amazing addon, always recommend this to my ingame friends. Also big fan of your work in general

Could you add a function that auto-deposits all non-locked unequipped armor/weapons to bank @masteroshi?
Thanks!

Originally Posted by Shadowinplay
Hey, could you add support for banking Style Pages?
I can add many things but I have to take that into account:
- The more functionalities I add, more the probability of conflict between them grows
- The possibilities are endless & I don't want to spend all my time coding on this addon so I try to add a new functionality from time to time, in a ping pong game with the game API updates (because I also sometimes have to keep the addons compatible with the API)

So the most important is that the addon functionalities continue to work and I will add new ones from time to time, you have to be patient.
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Unread 09/24/23, 11:08 AM  
SnorcTheOrc95

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Great addon+wanting new function

Amazing addon, always recommend this to my ingame friends. Also big fan of your work in general

Could you add a function that auto-deposits all non-locked unequipped armor/weapons to bank @masteroshi?
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Unread 09/11/23, 02:33 PM  
Shadowinplay

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Hey, could you add support for banking Style Pages?
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Unread 09/10/23, 11:35 PM  
Masteroshi430
 
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Originally Posted by loktai
Sometimes when I'm in the bank and selling stuff on the guild store, PABanking will suddenly show up and be "running". I'm not sure what causes this - I have Master Merchant and AGS, so maybe it's an incompatibility with one of these? It doesn't happen all the time, but it is kind of frustrating to see all these inventory shortcuts overlay on top of the normal guild store shortcuts in the bottom bar (see: https://imgur.com/a/3RVfkR3 for an example)

If there's a good way for me to stop this behavior I'd love to do it.
You can enable/disable some Keybindings in the PA Junk options, I will add the same kind of option in PA Banking soon.
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Unread 09/10/23, 08:10 PM  
loktai

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Sometimes when I'm in the bank and selling stuff on the guild store, PABanking will suddenly show up and be "running". I'm not sure what causes this - I have Master Merchant and AGS, so maybe it's an incompatibility with one of these? It doesn't happen all the time, but it is kind of frustrating to see all these inventory shortcuts overlay on top of the normal guild store shortcuts in the bottom bar (see: https://imgur.com/a/3RVfkR3 for an example)

If there's a good way for me to stop this behavior I'd love to do it.
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Unread 08/30/23, 12:05 AM  
Masteroshi430
 
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Originally Posted by DarkRuler2500
Would you be able to add a button to delete the entry on the automatic consume?
I am currently having the issue having no more Crown XP Scrolls but I cannot remove it from the entries setting without one.
It suspends itself after 10 chat warnings (without log off in between) or you can set the suspend button to ON when you feel the need to.
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Unread 08/29/23, 09:37 PM  
DarkRuler2500

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Would you be able to add a button to delete the entry on the automatic consume?
I am currently having the issue having no more Crown XP Scrolls but I cannot remove it from the entries setting without one.
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Unread 08/26/23, 08:44 AM  
jeshni

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error

I am not sure if I did something wrong but downloaded this morning and will not work. I had the old version but wanted to upgrade.

user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function "(main chunk)"

Thanks for any help you can give. I did double check and have all required lib the only 1 I did not download was NCO

Edit: figured it out, there was saved variables from the old version. uninstall delete and reinstall fixed the issue.
Last edited by jeshni : 08/26/23 at 12:16 PM.
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Unread 08/25/23, 08:01 AM  
Masteroshi430
 
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Re: Re: Re: PA Worker Deconstructing Ornate Items

Originally Posted by PulseFour
Originally Posted by Masteroshi430
I think you can auto mark [ornate] as junk and auto sell junk to merchants, with auto sell junk to merchant ON, the junk is kept to be sold, when it's OFF the junk is deconstructed.
Thanks! That worked. Also, is there any way to auto-bank all companion items?
Not yet that is an option I will have to add for it to work.
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Unread 08/25/23, 07:36 AM  
PulseFour

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Re: Re: PA Worker Deconstructing Ornate Items

Originally Posted by Masteroshi430
I think you can auto mark [ornate] as junk and auto sell junk to merchants, with auto sell junk to merchant ON, the junk is kept to be sold, when it's OFF the junk is deconstructed.
Thanks! That worked. Also, is there any way to auto-bank all companion items?
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Unread 08/25/23, 12:49 AM  
Masteroshi430
 
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Re: PA Worker Deconstructing Ornate Items

Originally Posted by PulseFour
Hi, first of all thanks for the AWESOME addon. I couldn't play ESO without it now.

In PA Worker settings, I have "Auto-Deconstruct Weapons with [ornate] trait" set to off.
However it is still deconstructing ornate weapons.
Maybe because I have set "Auto-Deconstruct Weapons with quality at or below - Epic" and the ornate items fit that category?

Is there any way I can set it up where everything epic and below is deconstructed except for ornate items?

Thanks!
I think you can auto mark [ornate] as junk and auto sell junk to merchants, with auto sell junk to merchant ON, the junk is kept to be sold, when it's OFF the junk is deconstructed.
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Unread 08/24/23, 11:16 PM  
PulseFour

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PA Worker Deconstructing Ornate Items

Hi, first of all thanks for the AWESOME addon. I couldn't play ESO without it now.

In PA Worker settings, I have "Auto-Deconstruct Weapons with [ornate] trait" set to off.
However it is still deconstructing ornate weapons.
Maybe because I have set "Auto-Deconstruct Weapons with quality at or below - Epic" and the ornate items fit that category?

Is there any way I can set it up where everything epic and below is deconstructed except for ornate items?

Thanks!

Edit: While I'm here, a cool feature would be the option to only fence items if larcenist hasn't already been achieved at that fence. Would help with the new achievements as it's a pain to try to make sure you only sell 20k to each. Could be in the same section as the other achievement related options - protecting bursar of tributes items etc.
Last edited by PulseFour : 08/25/23 at 12:52 AM.
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Unread 08/06/23, 05:51 AM  
SwaggyBatman
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New Issue

user:/AddOns/PersonalAssistant/libs/Integrations/CharacterKnowledge.lua:46: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/libs/Integrations/CharacterKnowledge.lua:46: in function 'IsKnown'
<Locals> itemLink = "|H0:item:119325:0:0:0:0:0:0:0:..." </Locals>
(tail call): ?
user:/AddOns/PersonalAssistant/Utilities/HelperFunctions.lua:616: in function 'getItemLinkLearnableStatus'
<Locals> itemLink = "|H0:item:119325:0:0:0:0:0:0:0:...", itemType = 29, specializedItemType = 176, itemFilterType = 3 </Locals>
user:/AddOns/PersonalAssistant/PersonalAssistantLoot/PALoot/PALootItemIcons.lua:250: in function '_addItemKnownOrUnknownVisuals'
<Locals> parentControl = ud, itemLink = "|H0:item:119325:0:0:0:0:0:0:0:...", hookType = 3, itemType = 29, specializedItemType = 176, itemFilterType = 3, itemIconControl = ud, iconSize = 16, PALootItemIconsSV = [table:1]{iconSizeGrid = 16, iconXOffsetList = 0, iconSizeList = 16, iconXOffsetGrid = 2, iconYOffsetGrid = -2, iconYOffsetList = 0, iconTooltipShown = T, itemIconsEnabled = T} </Locals>
user:/AddOns/PersonalAssistant/PersonalAssistantLoot/PALoot/PALootItemIcons.lua:445: in function 'hookFunction'
<Locals> control = ud, itemLink = "|H0:item:119325:0:0:0:0:0:0:0:..." </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'setupCallback'
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2451: in function 'ZO_ScrollList_UpdateScroll'
<Locals> self = ud, windowHeight = 579, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 1, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 6, currentDataIndex = 6, dataEntry = [table:5]{typeId = 1}, bottomEdge = 579, controlTop = 260, uniformControlHeight = 52, dataType = [table:6]{height = 52, selectable = T}, controlPool = [table:7]{m_NextControlId = 6, m_NextFree = 7}, control = ud </Locals>
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
<Locals> self = ud, windowHeight = 579, selectionsEnabled = F, scrollableDistance = 97, foundSelected = F, i = 0 </Locals>
(tail call): ?
/EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:495: in function 'ZO_StoreManager:ApplySort'
<Locals> self = [table:8]{showAllFilter = T, windowMode = 1, currentFilter = 0} </Locals>
/EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:579: in function 'ZO_StoreManager:UpdateList'
<Locals> self = [table:8], scrollData = [table:3] </Locals>
(tail call): ?
/EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:35: in function 'callback'
<Locals> oldState = "hidden", newState = "showing" </Locals>
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:9]{animationTemplate = "FadeSceneAnimation", _name = "STORE_FRAGMENT", fireCallbackDepth = 1, duration = 200, state = "showing", allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:10]{}, callbackInfoIndex = 1, callbackInfo = [table:11]{4 = F}, callback = /EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:30, deleted = F </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
<Locals> self = [table:9], newState = "showing", oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:9] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:9], oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:49: in function 'ZO_Scene:AddFragment'
<Locals> self = [table:12]{name = "store", fireCallbackDepth = 1, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing", disallowEvaluateTransitionCompleteCount = 1}, fragment = [table:9] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:86: in function 'ZO_Scene:AddTemporaryFragment'
<Locals> self = [table:12], fragment = [table:9] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
<Locals> self = [table:13]{numRemoteTopLevelShown = 0, initialized = F, hudSceneName = "hud", numTopLevelShown = 0, fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F, remoteSceneSequenceNumber = 9, hudUISceneName = "hudui"}, fragment = [table:9], state = "showing" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
<Locals> self = [table:13], fragmentGroup = [table:14]{}, i = 1, fragment = [table:9] </Locals>
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback'
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release'
<Locals> self = [table:15]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:16]{descriptor = 5275, normal = "EsoUI/Art/Vendor/vendor_tabIco...", pressed = "EsoUI/Art/Vendor/vendor_tabIco...", categoryName = 5275, highlight = "EsoUI/Art/Vendor/vendor_tabIco..."} </Locals>
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:605: in function 'MenuBar:SelectDescriptor'
<Locals> self = [table:17]{m_downSize = 64, m_normalSize = 51, m_animationDuration = 200, m_clickSound = "Click_MenuBar", m_relativePoint = 8, m_point = 2, m_buttonPadding = 20}, descriptor = 5275, skipAnimation = T, buttonObject = [table:15] </Locals>
(tail call): ?
(tail call): ?
/EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:300: in function 'ZO_StoreManager:InitializeStore'
<Locals> self = [table:8] </Locals>
/EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:243: in function 'callback'
<Locals> oldState = "hidden", newState = "showing" </Locals>
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:12], eventName = "StateChange", registry = [table:18]{}, callbackInfoIndex = 1, callbackInfo = [table:19]{4 = F}, callback = /EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:236, deleted = F </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState'
<Locals> self = [table:12], newState = "showing", oldState = "hidden", name = "store" </Locals>
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Unread 08/04/23, 04:31 PM  
jpor

Forum posts: 3
File comments: 47
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Re: ESO Plus Trial is over but PA Banking still says I am in ESO Plus

i just logged in a day later after my eso plus trial expired and pa banking has the CRAFTING ITEMS section back!

maybe my trial ended in the morning (10am?) on 8/03 and when i logged in the afternoon eso was still had the "ESO PLUS = ON" flag set so pa banking kept craft stuff disabled.

today, 8/04, is the first full day of my eso = off and pa banking has all my craft items rules back, thank god!

alls well that ends well and many thanks for your great add on!
Originally Posted by jpor
I did the ESO Plus Trial which is now over so I am not in ESO Plus anymore.

But when I go into PA Banking settings, it still say I am in ESO Plus and PA Banking can not do my old crafting material rules.

Is there anything I can do to get my old PA Banking crafting material rules going again?
Last edited by jpor : 08/04/23 at 04:31 PM.
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