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Update 43 (10.1.0)
Gold Road (10.0.0)
Updated:07/14/24 03:37 AM
Created:11/29/22 02:04 AM
Monthly downloads:18,782
Total downloads:109,383
Favorites:93
MD5:
10.0.0
PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2024.07.14
by: Masteroshi430 [More]
This is PersonalAssistant V3 by Klingo maintained & augmented by Masteroshi430.

Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:Optional Dependencies

The following libraries are optional and are not required for PersonalAssistant to work properly, but PersonalAssistant is compatible with them:
  • LibChatMessage (1.2.0 or newer) - For showing messages in the chat
  • FCO ItemSaver (2.2.1 or newer) - For considering FCOIS marked items
  • Dolgubon's Lazy Writ Crafter - For preventing transfers of items needed for daily writs
  • LibCharacterKnowledge - for tracking the knowledge of recipes, furnishing plans, and motifs across multiple characters, accounts, and servers.
  • LibSprint - for avoiding PA Consume to try to eat or drink while sprinting resulting in an top right screen warning.

Translations (mostly partial)
- Français
- español
- Deutsch
- Русский язык
- 简体中文

PA General
  • Up to twenty different account-wide profiles per module that can be created/copied/deleted/renamed
  • Keybinding to travel to your primary home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motifs, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Select if items with [Ornate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Consume
  • Auto imbues your weapons with your most stacked poison if the weapon is dry and you have poison in your backpack.
  • Auto consumes set food/drink stack when your current Food/Drink buff has expired (time buffer can be defined)
  • Auto consumes set EXP scrolls/EXP food/drink stack when your current EXP buff has expired (time buffer can be defined)
    are considered experience buffs and use the same timer (non stackable between each other) :
    • Any Experience Scroll
    • Psijic Ambrosia, Aetherial Ambrosia, Mythic Aetherial Ambrosia
    • Colovian War Torte, Molten War Torte, White-Gold War Torte
    all other food/drinks buffs are on the other timer, which means you can have experience buff auto consumption and food/drink buff auto consumption running at the same time.

PA Integration
  • Support for various FCO ItemSaver marks
  • PABanking: Deposit or withdraw item marked for/as Research, Deconstruction, Improvement, Selling at guildstore, and Intricate
  • PABanking: Locked items will not be moved
  • PAJunk: Sell items marked for selling
  • PAJunk: Locked items will not be sold

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined), then there are options to include:
    • Items that are part of a set
    • Items with known traits
    • Items with unknown traits
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items below a definable sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an unknown scribing script/grimoire is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when a set item is looted that is not yet part of your set collection
  • Informs you when a companion item is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character
  • Auto fillets looted fish option : Auto fillets common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.
  • Option to auto-Learn looted/newly acquired recipes
  • Option to auto-Learn looted/newly acquired furnishing plans
  • Option to auto-Learn looted/newly acquired motifs
  • Option to auto-Learn looted/newly acquired style pages
  • Option to auto-Learn looted/newly acquired scribing scripts
  • Option to auto-Learn looted/newly acquired scribing grimoires
  • Option to auto-bind looted/newly acquired uncollected set items

PA Repair & Restock
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)
  • Buys Repair Kits for you when you visit a merchant (threshold can be defined)
  • Buys Soul Gems & Lockpicks for you when you visit a merchant (threshold can be defined)
  • Buys Siege Items for you when you visit a merchant (threshold can be defined, AP/Gold preference can be defined when there is a choice)

PA Worker
  • Option to block any deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
  • Option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)
    Auto-Deconstruct:
    • 2nd protection to prevent accidentally auto-deconstruct Banked items (toggleable)
    • Protect uncollected set items from auto deconstruct (toggleable)
    • Auto triggers for the corresponding items (following the set rules) when opening a crafting station if no Lazy Writ Crafter writs are ongoing.
    • Auto triggers for all items (following the set rules) when opening the deconstruction assistant interface (all in one, faster).
    • Items with [Intricate] trait can be auto-deconstructed
    • Items with [Ornate] trait can be auto-deconstructed
    • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be auto-deconstructed (quality threshold can be defined), then there are options to include:
      • Items that are part of a set
      • Items with known traits
      • Items with unknown traits
    • Items marked for deconstruction by FCO Item Saver are deconstructed without a thought.
    • Items marked as Junk:
      • If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
      • If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed
    • Are prevented from being auto-deconstructed:
      • FCO Item Saver IsDeconstructionLocked items
      • Crafted items
      • Reconstructed items
      • Locked items
      • Mythic items
    Auto-Refine:
    • FCO Item Saver IsRefineLocked items are prevented from being refined
    • Individual on/off setting for each crafting material
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction if any) if no Lazy Writ Crafter writs are ongoing.
    Auto-Research:
    • FCO Item Saver IsResearchLocked items are prevented from being researched
    • Individual on/off setting for each trait
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction and refine if any) if no Lazy Writ Crafter writs are ongoing.
Known problems/Todo list:
- TO DO: Setting deconstruct ornate/intricate to off should protect these items because it confuses users
- TO DO: Don't use language strings from other modules because if users sets them off they become empty strings
2024.07.14
- Bumped API Version to 101043

2024.07.08
- PA Loot:
  • New option to auto-bind looted/newly acquired uncollected set items (PA Loot > WHEN LOOTING EQUIPMENT > Autobind uncollected set items) (off by default)

2024.06.14
- PA Loot:
  • New option to auto-Learn looted/newly acquired scribing grimoires

2024.06.12
- PA Loot:
  • New option to autolearn furnishing plans
  • Autolearn recipes option now autolearns ONLY recipes
- Fixed some minor things in some parts of the code (Thanks to Dackjaniels)

2024.06.11
- PA Loot:
  • New option to inform you (chat message) when an unknown scribing script is looted
  • New option to auto-Learn looted/newly acquired scribing scripts

2024.06.06-2
- PA Banking: Added auto transfer of Scribing items: focus script, signature script, affix script.

2024.06.06
- Added West Weald surveys.

2024.05.30
- Added one more check (is skill slottable?) before waiting for Jack of All Trades to do it's thing. (Thanks to bregol for the detailed info)

2024.05.17-2
- When I added the two delays for Jack of All Trades I wasn't aware this addon would not try to attempt to slot CP in non-CP campaigns or battlegrounds, so I've now added the same check code than in JOAT in Personal Assistant to fix that, and so in that case PA will not wait for JOAT to slot them forever resulting in a loop that prevents PA for doing it's thing.

2024.05.17
- Improved PAConsume context menu entries display (display it just after PABanking & PAJunk context menu entries)

2024.05.11
- PA Repair with gold: If you have Jack of all trades with the auto slot Professional Upkeep option enabled and the Professional Upkeep buff isn't slotted yet we wait 1 second for Jack of all trades to do it's job before repairing with gold.
(untested, please report if working properly or not)

2024.05.05
- Added (untested) code for comptibility with SimpleDailyCraft (a Dolgubon's Lazy Writ Crafter alternative), please report.

2024.05.02-3
- 4th attempt to tackle the "game freezing when opening bank" bug occuring for a few users (here I have commented the suspected line causing this to test on a large scale of users), please report.

2024.05.02-2
- Cyrodiil Repair kits were added to PA Restock (buy) but not to PA Banking (tranfer), this is now fixed.

2024.05.02
- Fixed duplicate indexes for AvA weapons (thanks to Dakjaniels)
- Fixed version number in settings not updated since march (thanks to doctor3bud)

2024.05.01
- 3rd attempt to tackle the "game freezing when opening bank" bug occuring for a few users, please report.
- Added an antispam for the "stack all items function"
- Reverted some previous changes related to that problem as they solve nothing

2024.04.28
- 2nd attempt to tackle the "game freezing when opening bank" bug occuring for a few users, please report.

2024.04.20
- Slowered a bit the interractions with bank to reduce the risk for players using alts as mules to be kicked from server (It will stil happen though)
- Bumped API Version to 101042 (Gold Road)

2024.03.25
- Removed "Bridges & Milegates Repair kit" from the code.

2024.03.19
- PA Consume : if you have LibSprint installed, PA Consume will avoid trying to consume food or drink while sprinting (resulting in an top right screen warning)

2024.03.15-4
- Auto use of Group Repair kits first when grouped: NOW FULLY WORKING FOR REAL

2024.03.15-3
- Auto use of Group Repair kits first when grouped:
  • Made it ACTUALLY WORKING
  • If the option is off, your Group repair kits are protected and will never be auto used
2024.03.15-2
- New option to toggle the auto use of Group Repair kits first when grouped (off by default)

2024.03.15
- Antispam for PARepair to avoid trying to repair the same item twice in the same second
- Auto use Group repair kits when in group should now work properly

2024.03.11
- Fixed a few bugs non happening on PTS in PARepair & Restock

2024.03.06
- Improved menus in the Restock part of PARepair & Restock :
  • added toughness (HP) for siege weapons
  • Added price
  • added currencies
2024.03.05
- Rebranded PARepair to PARepair & Restock

2024.03.04
- New PARepair functions:
  • Auto Buy Repair Kits (including Cyrodiil Repair Kit which will be available and correctly displayed in the settings after U41 patch)
  • Auto Buy Soul Gems & Lockpicks
  • Auto Buy Siege Items
- Bumped API Version to 101041 (Scions of Ithelia)

2024.01.24
- Обновлен русский перевод от Nesferatum, мерси!

2024.01.01
- Traducción al español de AnthonyR, ¡muchas gracias!
- Did a modification that should avoid McTaff's bug

2023.12.31
- Chat message when deconstruct/refine/research are blocked due to one crafting quest in your quest journal to avoid interferences with auto crafting addons
- Avoid blocking deconstruct with deconstruction assistant in that case
- Fixed a few minor bugs for non English language (thanks AnthonyR)
[coming soon] AnthonyR is currently working on Spanish translation [coming soon]

2023.12.24
- Instead of relying on Lazy Writ crafter to know if there is an ongoing crafting writ, PersonalAssistant now looks in the quest journal if there is any (master) crafting writ ongoing and aborts auto deconstruct, auto refine & auto research if any. This should solve potential hiccups/oddities/bugs with any auto crafting addons.

2023.11.26
- PA Junk: Use switched codelines by FlatBadger to improve marking treasure as junk consistency.
- PA Banking: Hide the "Use PABanking" keybind if auto transfer is on
- PA Worker: Auto research traits : Improved code
- PA Worker: Auto research traits : Added research sound when starting a research

2023.11.22
- PA Worker: Auto research traits (I need feedback for gamepad mode): Ignore extraction passive & Meticulous Disassembly checks for auto research.

2023.11.21-2
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode): Added security check for FCOIS users: Don't research if item is marked as "prevent from research".

2023.11.21
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode)

2023.11.03
- Modified PAJunk New Life Festival Fish Boon Feast protection to prevent marking as junk (and sell) the 3 fish needed for the quest instead of all rare fish.

2023.11.01
- Removed the removed grains from Auto-refine

2023.09.23
- Bumped API Version to 101040 (Secret of the Telvanni)

2023.07.28
- As requested by (ZOS) DanBatson: Removed "allowFallthrough" from the XML as it was causing the game to crash internally.
- Bumped API Version to 101039 (base-game patch)

2023.07.20
- PA Worker: Fixed two variables and one function leaking to global, thanks to dakjaniels

2023.07.10-2
- Attempt to fix FlatBadger's error with Character Knowledge on and the Character Knowledge integration off

2023.07.10
- PA Loot: Learning while in combat is blocked by the game so now in case you loot an unknown motif/recipe/style page while in combat auto learn will wait until the combat ends to learn it.

2023.07.07
- Fix : 2 menu items in PA Loot were switched due to the previous update, this is now fixed, thanks to Skurkur for spotting the mistake.

2023.07.05
- PA Loot: 3 new options to auto-learn unknown recipes, motifs & style pages (beta, tested 5 days) when acquiring them (doesn't work for already owned ones). [off by default]

2023.06.30
- PA Worker: If Meticulous Disassembly isn't slotted and the option to auto-slot it is enabled in Jack Of All Trades, we wait 1 second before trying again.

2023.06.25-3
- PA Worker: Fixes the error when you use PA Worker deconstruct but don't use PA Junk.

2023.06.25-2
- PA Worker: Auto-refine: Don't wait 1 second before starting auto-refining when there was no deconstruction beforehand.

2023.06.25
- PA Junk: Auto sell to fences the most valuable stolen items first
- PA Worker: Used the same code as ZOS to prevent refining too much items at once (don't panic, the limit is very high)

2023.06.23
- PA Worker: Don't write "[item] has been deconstructed" in chat if it couldn't due to an inventory free slots left limit

2023.06.22-3
- PA Worker: Better detection of items types which fixes intricate items being deconstructed by the deconstruction assistant even though you had the "Extraction Passive Check" enabled and the extraction passive for the corresponding craft type not maxed. (wooh that's a pretty long sentence...)

2023.06.22-2
- PA Worker: Improved auto refine with gamepad UI again :-)
*Now I need break from coding*...

2023.06.22
- PA Worker: Fixed the bug with deconstruction assistant and gamepad UI, please report
- PA Worker: Improved auto refine and gamepad UI, it should only refine one stack of 10 though, I will improve it later

2023.06.21-3
- PA Worker: Apparently fixed the bug with deconstruction assistant and gamepad UI, please report

2023.06.21-2
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" now applies to individual items in deconstruction assistant too.

2023.06.21
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" is now a global setting (sorry, I got confused)

2023.06.20-3
- PA Worker: Apparently fixed the gamepad mode error with the deconstruction assistant PLEASE REPORT IF FIXED OR NOT

2023.06.20-2
- PA Worker: OOOOPS "Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed" was checking buffs instead of skills, now works flawlessly.

2023.06.20
- PA Worker: Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
- PA Repair: Repair kits are now dynamic:
PARepair won't anymore try to use a repair kit that is below your level (which doesn't work so this resulted in no kits being used while you have appropriate level repair kits in your inventory), also Impresario's Group Repair Kit will now be used if you are grouped and you have no other Repair Kit at your level.

2023.06.19
- New PAWorker module: Auto-refine materials (beta)

2023.06.16
- PA Worker: New behaviour :
If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed

2023.06.15-2
- PA Worker: Corrected tooltip text for intricate option
- PA Worker: Items marked for deconstruction by FCO Item Saver are now deconstructed without a thought.
- PA Worker: Added an option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)

2023.06.15
- Fixed renaming profile error in PA Worker (for real)
- PA Worker: Added an option to toggle protect uncollected set items

2023.06.14-2
- Fixed renaming profile error in PA Worker (creating addon modules by massive copy-paste-modify of previous modules has some flaws) NOPE, THE FIX WILL BE IN THE NEXT UPDATE.

2023.06.14 (reupload)
- Fixed a huge bug (thanks ghostbane!)

2023.06.14
- New PAWorker module with 1st functionality: Auto-Deconstruct Items (beta)
- Repaired [intricate] in PAJunk

2023.06.08
- Fix attempt for crysis992's bug with CharacterKnowledge

2023.06.07-2
- Added Telvanni Peninsula & Apocrypha Survey reports

2023.06.07
- Simplified Chinese localization by Godfrey, 謝謝!

2023.06.02-2
- Removed PAConsume profiles from the menu.
- More elegant context item menu for PA Consume

2023.06.02
- Fixed the "transfer items to the bank" text mismatch in PABanking rules explanation.

2023.05.16
- Should fix PAConsume trying to consume War Torte regardless of buff is still ongoing.

2023.04.20
- Bumped API Version to 101038

2023.03.20
- New PA Loot option : (BETA) Auto Fillet looted fish option : Auto Fillet Common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

2023.03.05
- Fixed the buff item not updating in settings
- Divided the buff item's icon size by 2
- Attempt fix at DarkRuler2500's problem with FCOIS Locked items
- Buff item name with brackets: BREAKING CHANGE: If your buff item in the PA Consume settings doesn't have brackets and it's number is x0 then it won't work anymore, just reset it by re-selecting it (Consume Automatically) in your inventory on all your characters.

2023.03.03
- Auto consume set Food/drink when your current Food/Drink buff has expired (beta)
- Auto consume set EXP scrolls when your current EXP buff has expired (beta)
known imperfection: When you set or unset a buff item to consume it only appears in the settings after a reload UI (I'll fix it later)
you now need LibFoodDrinkBuff

2023.02.25
- Fixed a typo in PA Consume's .txt file, thanks to navarill for noticing :)

2023.02.19
- New PA Consume module with 1st functionality: Auto equip poison (beta)

2023.02.13
- Bumped API Version to 101037

2023.01.15-2
- Solved a bug with FCOIS I introduced in previous update

2023.01.15
- Added ornate trait to PA Banking

2022.12.25
- Auto sell treasures to merchants: Many treasures are bound when looted and were excluded from the rule, this is now corrected (it only works with NEW looted items though so for old treasures that were spared by the bound rule you'll have to set them to junk manually), all new looted treasures should be set as junk to be sold at merchants now.

2022.11.29 INITIAL RELEASE
- added: PAJunk: Added support for Giladil the Ragpicker. GitHub pull request by otac0n
- added: Russian localization for version 2.5.24 GitHub pull request by Nesferatum
- added: add support for Character Knowledge GitHub pull request by Debart (I had to modify a few things to make it work without errors)
- Added: PAJunk: auto mark as junk companion items by quality level (will not work until ZOS allows to set companion items as junk though)
- Added: Many repair kits (excluding Impresario's Group Repair Kit)
- Added: High Isle surveys
- Added tribute clues to trophies banking
- Stop PA junk from setting items as junk when roomba is at work
- Bumped API Version to 101036
- version number becomes the date
- forgot to put my name as co author on that release ^^!
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2024.07.08
356kB
Masteroshi430
07/07/24 04:25 PM
2024.06.14
356kB
Masteroshi430
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Masteroshi430
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Unread 04/30/24, 05:01 AM  
Masteroshi430
 
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Forum posts: 186
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FAQ: (yep I'm sick of answering to the same questions over and over again)

- Error in the 1st lines of the code or main chunk error is often a CORRUPTED DOWNLOAD/INSTALL (happens sometimes with Minion if your antivirus wants your attention, "Look how I do my job well, please look!") redownload & reinstall the addon manually please.

- Errors after an update same as above, redownload & reinstall the addon manually to see if it fixes the problem, if not you can post a message below.

- WARNING: Don't use outdated addons containing a LibAddonMenu or LibAddonMenu-2.0 folder, this can corrupt your PA saved variables and you'll have to delete them and restart all tour PA settings from scratch.
gives a user:/AddOns/PersonalAssistant/PersonalAssistantJunk/PAJunk/PAJunk.lua:643: operator < is not supported for number < string type error.

- That feature is not working: Either you use another addon doing the same/similar thing and parasiting, have items you want to deconstruct/learn trait protected by FCOIS, use outdated addons which interfere with PA or it's saved variables (can happen with outdated addons with an embedded LibAdddonMenu in it's folder), use contradictory settings (PA has a lots of settings) or have misunderstood some settings.
Try with PA alone, if it works properly then find the other addon interfering.

Also check your addon version number, if it is of 2.5.24 type you are using the orginal abandonned version of the addon and are not on my version, my addons version numbers are a date, year.month.day e.g. 2024.05.17 or if i do multiple updates in a day: 2024.05.17-2, 2024.05.17-3, 2024.05.17-4 etc.
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List of addons other users reported as interfering/preventing PA to work properly:
(please avoid addons doing exactly what PA does, what could go wrong?)
- Leo's Altholic


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REQUESTED AUTO SELL/LAUNDER FEATURE:
Please for this next feature I need you to explain how you want it to work.
Last edited by Masteroshi430 : 06/20/24 at 11:54 PM.
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Unread Yesterday, 11:30 AM  
linuxhell

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features request

checkbox - destroy items that have a full stack in the bank and no longer keep in inventory (like dustman and very useful for non eso plus+)

checkbox - launder stolen provisioning ingredientes and don't fence them


note: the stolen session needs to give us more options of what to fence and what to launder at the npc
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Unread 07/08/24, 11:26 PM  
Jammet
 
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Originally Posted by linuxhell
feature request (stolen improved)

auto sell or auto launder stolen itens
Wow, I actually came here this morning to suggest the exact same. Two suggestions actually.

1. Suggestion
Give the Loot Assistant the option to learn scripts as a character picks them up, EXCEPT .. they're unbound. Unbound of these sell for a lot of gold, and it could be such a waste to learn a script on the 9th toon when you could be sellin g it.

2. Suggestion
TL;DR: What the poster before me wrote.

I ... erm ... borrow so many lockpicks or Counterfeit Pardon Edicts, and what not, that I'd *always* wanted to launder anyway. I wish there was a way to do this in a way that is FCO item compatible, too.

Meaning -- my lockpicks are always locked (the irony) to not accidentally sell them off. Anything I don't want to sell, is. But this way, the borrowed once accumulate in an ever growing heap.

But for, er, borrowing things, I wish this was treated differently. Either sell them through the lock, or launder them through the lock. Each and every single time I go to a fence, I first have to unlock them, and re-lock them after selling the borrowed ones.

And auto-laundering these would usually make more sense to me anyway. Talk to a fence and the things on my launder-list would be laundered. I wish that was a thing.
Last edited by Jammet : 07/09/24 at 11:27 AM.
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Unread 07/08/24, 07:23 AM  
linuxhell

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feature request (stolen improved)

auto sell or auto launder stolen itens:
for example: jewelry, materials, armor etc etc with quality fine, blue etc or value equal or below xxx fence in npc or lauder
Included support for auto loot stolen items from thieves troven when you are in sneake and hidden mode


feature (trash improved)

keep items that have full sacks to the inventory you choose whether to destroy them or keep in your inventory (good for non eso plus+ users)
Last edited by linuxhell : 07/08/24 at 07:25 AM.
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Unread 07/07/24, 05:43 PM  
McTaff

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2024.07.08
- PA Loot:

New option to auto-bind looted/newly acquired uncollected set items (PA Loot > WHEN LOOTING EQUIPMENT > Autobind uncollected set items) (off by default)
Holy **** I didn't know I needed this until now.
Thanks!
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Unread 07/07/24, 01:10 PM  
linuxhell

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If u add session stolen for settings launder and fence for npc (armory, jewelry, material, furnishing etc etc etc) then addon is perfect
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Unread 07/03/24, 06:49 AM  
Frank
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How do I?

Heyo. Firstly, awesome job maintaining the addon. I recently discovered this addon and my new favourite.

I'm just not sure how I can setup the following. Any suggestions?

In CharacterKnowledge, I use the character priority settings and for each character and item type I have a value from "Do not track" through to "Track all". As such, for the Main crafter, I use "Track all" but for other characters I have varying levels set.

The auto-learn features of Personal Assistant works very nicely for the Main character profile. I've played around with various different profiles and settings and I'm keen to get some guidance on how (or if) the "next" character to learn a recipe or plan (thing), from CharacterKnowledge, could withdraw the item and learn it?

Again, great work and any suggestions.. thankyou.
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Unread 07/03/24, 05:31 AM  
sora0v0
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Reqest of recipes and scripts.

Currentry gotten recipes can be deposited in the bank.
But, I want you to add selling them automatically to bendors that collor is green.
Also, I get extra scribe affixes scripts every day I do a purple random dungeon.
And I want to be able to sell them automatically too if i have gotten it.
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Unread 07/01/24, 10:13 PM  
McTaff

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Hi, I am getting error codes with the current version when trying to do Master Writs (with WritWorthy, Auto-research, Personal Assistant and WritWorthy)

Queued up one of each Master Writ. Enchanting, Provisioning and Alchemy worked fine.

I had an error codec with the Blacksmithing station, which is similar to the one below but did NOT have the Auto Research lines in the code afterwards.
When I dismissed the error and reloaded UI, it worked fine - therefore I didn't pay attention too closely as i usually only report things that cause the same problem over and over again.. At the time I had items that were auto-deconstructed by another add-on when i visited the station (PA Worker).


Then I went to the Woodworking station:
Code:
/EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:394: attempt to index a nil value
stack traceback:
/EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:394: in function 'ZO_Tree:SelectNode'
user:/AddOns/LibLazyCrafting/Smithing.lua:888: in function 'setCorrectSetIndex_ConsolidatedStation'
user:/AddOns/LibLazyCrafting/Smithing.lua:918: in function 'LLC_Smithing_MinorModuleInteraction'
user:/AddOns/LibLazyCrafting/Smithing.lua:1052: in function 'LLC_SmithingCraftInteraction'
user:/AddOns/LibLazyCrafting/LibLazyCrafting.lua:756: in function 'CraftEarliest'
user:/AddOns/LibLazyCrafting/LibLazyCrafting.lua:768: in function 'CraftInteract'
user:/AddOns/AutoResearch/AutoResearch.lua:241: in function 'TryWritCreator'
user:/AddOns/AutoResearch/AutoResearch.lua:300: in function 'ResearchNext'
user:/AddOns/AutoResearch/AutoResearch.lua:408: in function 'Start'
This one refused to work at all.

Clothing and Jewelry crafting worked fine, but for the record I had auto-deconned everything after this error popped up with the ragpicker before attempting those to see if there was any change - although it doesn't necessarily mean anything. Returning to the Woodworking station still gave the same error.

Multiple attempts at Woodworking, still getting the error and it will not craft; I tried different writs even though all requirements are met.

I then disabled Auto-research and the error stopped. I already know all traits, so for me this is not a big deal, and yes I am aware that add-on is no longer supported. I have since disabled it everywhere anyway.

Seemed odd that it referenced Blacksmithing even though it was a woodworking bench.

(This has been posted to Auto-Research, Writ Worthy and Lazy Writ Crafter to advise of possible conflicts)
Last edited by McTaff : 07/01/24 at 10:15 PM.
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Unread 07/01/24, 11:58 AM  
wambo
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hey, is there a chance that FCOIS dynamic and gear markers (not just sale/decon/...) will be supported?
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Unread 06/26/24, 06:13 AM  
DruiD

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Re: Re: Re: Re: option permanent PA Junk for companion items

Originally Posted by Masteroshi430
**** YOU I'M WORKING 60h A WEEK, YOU GUYS DOING STRICTLY NOTHING, WHEN I FIX OR ADD A FEATURE I'M LUCKY WHEN SOMEBODY THANKS ME, NO PURPOSE TO ME EXCEPT MAKING MY LIFE WORSE.
OK .. I am sory I did not open with Thank you for all the hard work or other platitudes\offer of assitance rather than just reporting on something.

Its indeed a passion project you have here and I can see the efforts you have put in. If you prefer a Github code bug report or something else .. sorry for posting here in comments without some affirmation and positivty for all your efforts. I wont resort to swearing but I can see the result of thankless work can produce.

I have spent the better part of 10hrs on and off stream narrowing this down, clipping, reproducing myself, reproducing with others, farming "fresh" looted items vs mailed items etc and trying to read old bug reports etc BEFORE poisting. I am sorry you feel thats NOTHING, and I 100% agree 10hrs is Extermely small in comparison to what you put into the mod. I also have "started" to look at the code, but as I am not an expert I admit i dont undersand it . .but indeed I am looking for where if this is a bug .. or just as intended.

I will post code snippets if i think I am even remotely close, but dont want to muddy water.
Oh - and yes we did remove other mods and reproduce in PA alone in respecting the fact other mods would interfere etc.

Again, apologies for being inconsiderate and not opening with a thank youl, offer of code support or otherway to assist, I admit i am not perfect but learning and willing to help.

Thank you, from another ttired 60hr+ week IT admin (one that hasnt coded in years :P )
Last edited by DruiD : 06/26/24 at 06:24 AM.
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Unread 06/26/24, 05:50 AM  
Masteroshi430
 
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Re: Re: Re: option permanent PA Junk for companion items

Originally Posted by DruiD
Whilst This was one of my requests, there seems to be another wierd setting we are seeing.
Scenario

1. Character #1 - autobanks any looted banks ornate and intricate etc items - WORKING
2. Character #2 - logs in - auto-withdraws orante and looted - WORKING
## Charactter #2 IS THE MAIN WORKER.. so DE\SELL etc

3. Character #2 - Ornate items auto witthdrawn from bank as per #2 , are NOT marked as junk - and are NOT Auto sold at merchant.

4. Character #2 still - If you then open Ragpicker - \ decon - those ORNATE are then AUTO-DECONSTRUCTED.

If this is intended, it kind of defeats the purpose of seting up 1 worker toon to do all the work, and others just to bank all items. etc

Quick clip here, I am not this streamer but have the same issue. https://clips.twitch.tv/TangibleMild...YP_M5rY13_zrOc
**** YOU I'M WORKING 60h A WEEK, YOU GUYS DOING STRICTLY NOTHING, WHEN I FIX OR ADD A FEATURE I'M LUCKY WHEN SOMEBODY THANKS ME, NO PURPOSE TO ME EXCEPT MAKING MY LIFE WORSE.
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Unread 06/26/24, 05:31 AM  
DruiD

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Re: Re: option permanent PA Junk for companion items

Originally Posted by Masteroshi430
Originally Posted by max4342
Is there any chance to add option permanent PA Junk into Companion item like other item have?
That's a good idea. I will have a look.
EDIT:
The problem is on ZoS' side:
Companion items cannot be set as junk for now
Whilst This was one of my requests, there seems to be another wierd setting we are seeing.
Scenario

1. Character #1 - autobanks any looted banks ornate and intricate etc items - WORKING
2. Character #2 - logs in - auto-withdraws orante and looted - WORKING
## Charactter #2 IS THE MAIN WORKER.. so DE\SELL etc

3. Character #2 - Ornate items auto witthdrawn from bank as per #2 , are NOT marked as junk - and are NOT Auto sold at merchant.

4. Character #2 still - If you then open Ragpicker - \ decon - those ORNATE are then AUTO-DECONSTRUCTED.

If this is intended, it kind of defeats the purpose of seting up 1 worker toon to do all the work, and others just to bank all items. etc

Quick clip here, I am not this streamer but have the same issue. https://clips.twitch.tv/TangibleMild...YP_M5rY13_zrOc

Another clip here, if you unmark an (looted) Ornate not to be junk, it DECONSTRUCT it via worker.
Even with all the correct settings in Deconstruter to Ornate.
https://clips.twitch.tv/PlayfulMildPanCharlietheUnicorn-C8074oZtKyJYUEVF

So 2 issues -
1. Ornate trait is ignored for Deconstructing if NOT junk - no matter setttigns to ignore.

To reproduce - get a looted ornate white item.
- unmark as junk
- set PA Worker - Auto deconstruct - Item type (eg weapon) - to ensure ORNATE is OFF
- also ensure Auto deconstruct quality is WORN
## ITEM WILL NOT BE DECONSTRUTED
- Set Auto deconstruct quality is NORMAL (white)
## ITEM WILL BE DECONSTRUTED even with Orante to set OFF.
## This is if item was unmarked as junk.... See #2.

2. Setting to JUNK - as per the description does not work for crafted (ok) or mail items- why mail?
- but also does not working for BANK items (not listed in the addo notes).

Looted items DO get marked as junk and this 'works' however Looted items get processed ONCE as junk (ornate, intrinsic etc) - and not rescanned etc.. you can unmark as junk and not auto-set back to junk helping to cause the issue in #1 above.


If this is by design, I am lacking the understanding on how to use this mod in a repeatable fasion to shift items around multiple toons ,get junk ornate working correctly etc.

Coming from Dustman , ornate is maitained and respected, even from mail etc, and is not just scanned oince. but maintained. I MUCH prefer Personal assistant power for recpes motifs etc, I just cannot work out this inventory junking\deconing as you would expect it to work according to the info in the mod.
Last edited by DruiD : 06/26/24 at 06:05 AM.
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Unread 06/25/24, 10:58 PM  
Masteroshi430
 
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Re: option permanent PA Junk for companion items

Originally Posted by max4342
Is there any chance to add option permanent PA Junk into Companion item like other item have?
That's a good idea. I will have a look.
EDIT:
The problem is on ZoS' side:
Companion items cannot be set as junk for now
Last edited by Masteroshi430 : 06/25/24 at 11:17 PM.
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Unread 06/25/24, 09:22 AM  
max4342

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option permanent PA Junk for companion items

Is there any chance to add option permanent PA Junk into Companion item like other item have?
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