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Scribes of Fate (8.3.5)
Updated:03/20/23 11:34 AM
Created:11/29/22 02:04 AM
Monthly downloads:2,627
Total downloads:5,771
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MD5:
8.3.5
PersonalAssistant (Banking, Consume, Junk, Loot, Repair) [Masteroshi430's branch]  Updated this week!  Popular! (More than 5000 hits)
Version: 2023.03.20
by: Masteroshi430 [More]
This is PersonalAssistant V3 by Klingo maintained by Masteroshi430.


Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:Optional Dependencies

The following libraries are optional and are not required for PersonalAssistant to work properly, but PersonalAssistant is compatible with them:
PA General
  • Up to twenty different account-wide profiles per module that can be created/copied/deleted/renamed
  • Keybinding to travel to your primary home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motifs, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Select if items with [Ornate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Consume
  • Auto imbues your weapons with your most stacked poison if the weapon is dry and you have poison in your backpack.
  • Auto consumes set Food/drink stack when your current Food/Drink buff has expired (time buffer can be defined)
  • Auto consumes set EXP scrolls stack when your current EXP buff has expired (time buffer can be defined)
    are considered experience buffs and use the same timer (non stackable between each other) :
    • Any Experience Scroll
    • Psijic Ambrosia, Aetherial Ambrosia, Mythic Aetherial Ambrosia
    • Colovian War Torte, Molten War Torte, White-Gold War Torte
    all other food/drinks buffs are on the other timer, which means you can have experience buff auto consumption and food/drink buff auto consumption running at the same time.

PA Integration
  • Support for various FCO ItemSaver marks
  • PABanking: Deposit or withdraw item marked for/as Research, Deconstruction, Improvement, Selling at guildstore, and Intricate
  • PABanking: Locked items will not be moved
  • PAJunk: Sell items marked for selling
  • PAJunk: Locked items will not be sold

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined)
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items below a definable sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when a set item is looted that is not yet part of your set collection
  • Informs you when a companion item is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character
  • Auto fillets looted fish option : Auto fillets common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

PA Repair
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)
2023.03.20
- New PA Loot option : (BETA) Auto Fillet looted fish option : Auto Fillet Common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

2023.03.05
- Fixed the buff item not updating in settings
- Divided the buff item's icon size by 2
- Attempt fix at DarkRuler2500's problem with FCOIS Locked items
- Buff item name with brackets: BREAKING CHANGE: If your buff item in the PA Consume settings doesn't have brackets and it's number is x0 then it won't work anymore, just reset it by re-selecting it (Consume Automatically) in your inventory on all your characters.

2023.03.03
- Auto consume set Food/drink when your current Food/Drink buff has expired (beta)
- Auto consume set EXP scrolls when your current EXP buff has expired (beta)
known imperfection: When you set or unset a buff item to consume it only appears in the settings after a reload UI (I'll fix it later)
you now need LibFoodDrinkBuff

2023.02.25
- Fixed a typo in PA Consume's .txt file, thanks to navarill for noticing :)

2023.02.19
- New PA Consume module with 1st functionality: Auto equip poison (beta)

2023.02.13
- Bumped API Version to 101037

2023.01.15-2
- Solved a bug with FCOIS I introduced in previous update

2023.01.15
- Added ornate trait to PA Banking

2022.12.25
- Auto sell treasures to merchants: Many treasures are bound when looted and were excluded from the rule, this is now corrected (it only works with NEW looted items though so for old treasures that were spared by the bound rule you'll have to set them to junk manually), all new looted treasures should be set as junk to be sold at merchants now.

2022.11.29 INITIAL RELEASE
- added: PAJunk: Added support for Giladil the Ragpicker. GitHub pull request by otac0n
- added: Russian localization for version 2.5.24 GitHub pull request by Nesferatum
- added: add support for Character Knowledge GitHub pull request by Debart (I had to modify a few things to make it work without errors)
- Added: PAJunk: auto mark as junk companion items by quality level (will not work until ZOS allows to set companion items as junk though)
- Added: Many repair kits (excluding Impresario's Group Repair Kit)
- Added: High Isle surveys
- Added tribute clues to trophies banking
- Stop PA junk from setting items as junk when roomba is at work
- Bumped API Version to 101036
- version number becomes the date
- forgot to put my name as co author on that release ^^!
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
2023.03.05
271kB
Masteroshi430
03/05/23 02:11 PM
2023.03.05
271kB
Masteroshi430
03/03/23 03:04 PM
2023.02.25
261kB
Masteroshi430
02/25/23 01:22 AM
2023.02.19
261kB
Masteroshi430
02/19/23 07:47 AM
2023.02.13
247kB
Masteroshi430
02/13/23 04:09 PM
2023.01.15-2
247kB
Masteroshi430
01/15/23 05:44 AM
2023.01.15
247kB
Masteroshi430
01/15/23 02:33 AM
2022.12.25
247kB
Masteroshi430
12/25/22 12:01 PM
2022.11.29
247kB
Masteroshi430
11/29/22 02:04 AM


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Unread 03/19/23, 07:00 AM  
HuntGod

Forum posts: 0
File comments: 26
Uploads: 0
Re: Re: Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
Originally Posted by Baertram
FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Thank you, yeah I've been banging my head against the wall trying to figure out why I am getting this novel interation. It doesn't affect manually moving things, it's just the automated functions where it tops off my pots and stuff. Oh well, it works well enough with the lock off those items and I really appreciate you taking a look at this. Since I am the only one seemingly having this issue, there must be some third factor in just how I have things setup or something.
So my dumbass figured this out, for anyone else who runs into this. Under FCO Itemsaver compatibility section, there is a check for not allowing the moving of locked items and I had it on...so it would not move locked items :-P
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Unread 03/06/23, 02:44 PM  
HuntGod

Forum posts: 0
File comments: 26
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Re: Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by Baertram
FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Thank you, yeah I've been banging my head against the wall trying to figure out why I am getting this novel interation. It doesn't affect manually moving things, it's just the automated functions where it tops off my pots and stuff. Oh well, it works well enough with the lock off those items and I really appreciate you taking a look at this. Since I am the only one seemingly having this issue, there must be some third factor in just how I have things setup or something.
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Unread 03/05/23, 02:20 PM  
Masteroshi430
 
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Forum posts: 134
File comments: 411
Uploads: 13
Note:
I messed up update 2023.03.05 then re-uploaded it under the same version number, if something doesn't work, redownload version 2023.03.05 and test before posting.
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Unread 03/05/23, 10:15 AM  
Baertram
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Re: Re: Re: Re: Re: Conflict with FCO Itemsaver

FCOIS is not blocking item move between banks so this is something that PA does, by using FCOIS API functions.
If you just use e.g. FCOIS.IsMarked(bagId, slotIndex) this will just tell you if the item is marked with any FCOIS marker icon, but it does not tell you if the item is protected. So do not skip move of these items if they are just marked by FCOIS

Use the proper API functions like FCOIS.IsLocked (FCOIS.IsLocked(bagId, slotIndex)) or similar, check the FCOItemSaver/FCOIS_API.lua file for more functions and their description. There also should exist one for IsBankLocked or similar.
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex)
FCOIS.IsPlayerWithdrawLocked(bagId, slotIndex)

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
Last edited by Baertram : 03/06/23 at 03:34 AM.
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Unread 03/05/23, 02:16 AM  
Masteroshi430
 
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Forum posts: 134
File comments: 411
Uploads: 13
Re: Bug message when loading

Originally Posted by DarkRuler2500
I just updated from the original PA to your variant. I deleted the original file as well as its settings.
When attempting to load a character with your addon, i get this error message.
Code:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'
I cannot access Addon Settings after pressing ignore on the bug message.
it looks like files are missing, redownload.
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Unread 03/05/23, 02:13 AM  
DarkRuler2500

Forum posts: 3
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Bug message when loading

I just updated from the original PA to your variant. I deleted the original file as well as its settings.
When attempting to load a character with your addon, i get this error message.
Code:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'
I cannot access Addon Settings after pressing ignore on the bug message.
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Unread 03/04/23, 01:34 PM  
HuntGod

Forum posts: 0
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Re: Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by Masteroshi430
Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
Oh that would be awesome, but just unlocking those items is an effective workaround for now.
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Unread 03/04/23, 11:29 AM  
Masteroshi430
 
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Forum posts: 134
File comments: 411
Uploads: 13
Re: Re: Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
Ok I checked how locking things is supposed to work here:
https://help.elderscrollsonline.com/...scrolls-online
I will check the code for locked items when I have time.
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Unread 03/04/23, 11:05 AM  
HuntGod

Forum posts: 0
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Re: Re: Conflict with FCO Itemsaver

Originally Posted by Masteroshi430
Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
Sure I have Soul Gems, Empty Soul Gems, Tri-Pots, and Lockpicks all set to keep my backpack at 200, so if I have less than 200, when I bank it pulls enough to top off the stack and if I have more than 200 it will put the excess in the bank. If I unlock those items it works fine, but if I lock them, the program will not add or remove those items to keep the stack full. It works fine if I unlock them, which is ultimately a solution, but I like having them locked so I don't inadvertently sell them.

I know I used them both and they worked fine a few months back, but something changed and I didn't immediately try to pin down the issue. I did today, turning off all my addons and slowly adding them back to determine it was the lock feature from TCO ItemSaver.
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Unread 03/04/23, 09:38 AM  
Masteroshi430
 
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Forum posts: 134
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Uploads: 13
Re: Conflict with FCO Itemsaver

Originally Posted by HuntGod
If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
I don't use FCO item saver, can you explain exactly what it is supposed to do and what are your rules in Personal Assistant so I can try to understand your request.
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Unread 03/04/23, 09:32 AM  
HuntGod

Forum posts: 0
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Conflict with FCO Itemsaver

If I have FCO Itemsaver lock on an item, like soul gems, tri-pots, lockpicks, the banking rules will not allow the program to alter the stack size. I have rules set to keep each of those at 200 in my backpack, but if I have them locked with FCO, the rules won't work.

I sweat it didn't used to work that way.
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Unread 03/01/23, 07:14 AM  
Masteroshi430
 
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Originally Posted by jacobchins
The consume add-on setting states that it is able to apply good and potion automatically, but I do not see that as an option in the descriptions here or any option to enable it. Will this be added eventually or am I missing something?
I prepared the description for later, only the poison is implemented for now.
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Unread 03/01/23, 06:58 AM  
jacobchins

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The consume add-on setting states that it is able to apply good and potion automatically, but I do not see that as an option in the descriptions here or any option to enable it. Will this be added eventually or am I missing something?
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Unread 02/16/23, 08:52 AM  
Ian Of SEC

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Re: Re: Re: Help :(

Originally Posted by Ian Of SEC
Originally Posted by Masteroshi430
Originally Posted by Ian Of SEC
Hi. I have just replaced the old PA Banking Add On with the latest PersonalAssistant and updated the relevant dependencies.. I get this UI error when i login.. any suggestions please?

user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'

It could well be I dont know what I'm doing
Delete the whole personal assistant folder then install this version (the saved variables are in another folder so you won't lose them).
Thanks, found the folder and deleting/reinstalling
Perfect, works a treat, many thanks
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Unread 02/16/23, 08:39 AM  
Masteroshi430
 
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Re: Re: Re: Help :(

Originally Posted by Ian Of SEC
Originally Posted by Masteroshi430
Originally Posted by Ian Of SEC
Hi. I have just replaced the old PA Banking Add On with the latest PersonalAssistant and updated the relevant dependencies.. I get this UI error when i login.. any suggestions please?

user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/PersonalAssistant/PersonalAssistant.lua:3: in function '(main chunk)'

It could well be I dont know what I'm doing
Delete the whole personal assistant folder then install this version (the saved variables are in another folder so you won't lose them).
Thanks, will see if I can find the folder
It should be in \Documents\Elder Scrolls Online\live\AddOns
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