Results: 401Comments by: code65536 |
File: Smart Looter03/23/19 |
![]() Posted By: code65536
Will this add-on prevent the looting of armor and weapons worth zero gold?
Since gear is not stackable, they will never be auto-looted.
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File: Keybinding: Miscellaneous Mementos03/23/19 |
![]() Posted By: code65536
Can you modify this to work with the Jester's Festival Revelry Pie, too? Or does it work with that already? :D
That is not possible, because the pie is a consumable item and not a memento, and it is not possible for an addon to trigger the use of any consumable items (otherwise, it could, for example, use potions on cooldown). If...
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File: Keybinding: Log Out03/22/19 |
![]() Posted By: code65536
First, on the Addon Info tab, it seems to me that you need to clarify whether the keybind "logs out of the game" (ESC > Quit), or "logs out to character select" (ESC > Log Out).
Or does the keybind return the player to the primary player-account log-in dialog screen, which is the first one displayed after the game client loads?...
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File: Code's Combat Alerts03/15/19 |
![]() Posted By: code65536
I was just looking to inquire that your addon will also notify the tanks of shattered armor when applied by Dromathra savages as well as the first boss & not just the hulk?
Thanks for all the work you do!
Raid Notifier already handles those mechanics.
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File: CraftStore Gold Road03/12/19 |
![]() Posted By: code65536
Crafting skill rank appears to display correctly, but crafting skill level shows 01 for all skills
The old version works fine (with the correct crafting levels) if you have Medic installed.
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File: Urich's Skill Point Finder03/05/19 |
![]() Posted By: code65536
Thanks for the update. Minor bug: On lines 566/567, you have AD5 instead of GC for DoM's zone and AD3 instead of EP4 for Frostvault.
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File: LibLazyCrafting02/24/19 |
![]() Posted By: code65536
The fact that libraries are installed separately now probably helps.
This one isn't though.
Apparently it is in the 2.5.16 you just released. ;)
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File: Item Set Browser02/17/19 |
![]() Posted By: code65536
request feature
allow multiple searches ie:
falkreath+bloodroot
will show sets from 2 dungeons etc
Added in version 1.2.0: The "|" operator (logical or) can now be used for search
This operator can be used for either the general search or the set bonus search.
Would be nice to be able to type in a keyword for an effect....
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File: RaidBuffs10/28/18 |
![]() Posted By: code65536
First, you can avoid the whole NA-vs-EU hassle by storing the data using the character ID instead of character name (see GetCurrentCharacterId()). It's virtually impossible that someone would have two characters with the same ID on EU and NA. And it would mean that the settings will persist through character name changes.
But as s...
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File: Plunder Skull Timer (2022 Witches Festival)10/24/18 |
![]() Posted By: code65536
this addon counter dissapear if i reloadui
please fix
It will disappear if you reload UI or if 15 minutes have passed without looting a skull. It will reappear the next time you loot a skull. This is intended.
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File: Plunder Skull Timer (2022 Witches Festival)10/23/18 |
![]() Posted By: code65536
Looks like the other witcher addon just did what I was looking for
https://cdn-eso.mmoui.com/preview/pvw7423.png
Ooh, that's nice!
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File: AP Meter10/22/18 |
![]() Posted By: code65536
The file that I just downloaded appears to be the older 1.3.1 version, rather than 1.4.1?
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File: Magic Carpet10/22/18 |
![]() Posted By: code65536
Could we get support for the old "Water Theme" carpet, please? I rather liked its design, which was particularly fitting for flying around the Psijic manor. Thanks!
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File: Item Set Browser10/22/18 |
![]() Posted By: code65536
Ingame string for Undaunted is:
GetString(SI_VISUALARMORTYPE4)
https://github.com/esoui/esoui/blob/master/esoui/ingamelocalization/localizegeneratedstrings.lua
https://github.com/esoui/esoui/blob/master/esoui/internalingamelocalization/localizeinternalingamegeneratedstrings.lua
Should translate to "Unerschrockene" in German...
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File: Plunder Skull Timer (2022 Witches Festival)10/21/18 |
![]() Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?
https://i.imgur.com/GBpV92i.png
I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?
Thanks!
It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
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File: Plunder Skull Timer (2022 Witches Festival)10/20/18 |
![]() Posted By: code65536
Okay, it looks like the behavior varies between dungeons. It looks like a cooldown is in effect in the Malabal Tor dungeon that you were in. Sigh. I'll reinstate the timer.
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File: Plunder Skull Timer (2022 Witches Festival)10/20/18 |
![]() Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
pls revert back ch...
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File: Plunder Skull Timer (2022 Witches Festival)10/20/18 |
![]() Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
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File: Plunder Skull Timer (2022 Witches Festival)10/20/18 |
![]() Posted By: code65536
There is still a cool down on the normal Plunder Skulls.
In a group dungeon, I've looted skulls as close as 38s apart. And if you get a "boss" that's actually multiple bosses (e.g., the "Traveling Dremora" dolmen boss or the Erokii Ruins delve boss), you can get multiple Plunder Skulls from each of them at the same time (effective...
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File: Event Tickets (Clockwork City Event)10/20/18 |
![]() Posted By: code65536
pls add feature to see which type of skull event ticket you got
mean if you got ticket with World boss skull
next ticket you can get only with world boss again, because all types of skull is different timers
ie if i kill other skulls later than i get first ticket - obviously i need to track only first type of skulls - because th...
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File: Plunder Skull Timer (2022 Witches Festival)10/20/18 |
![]() Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?
https://i.imgur.com/GBpV92i.png
I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?
Thanks!
It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
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File: Event Tickets (Clockwork City Event)10/19/18 |
![]() Posted By: code65536
The wording of the patch notes specifically point to quests that reward event tickets. Event tickets for the CwC and New Life events are tied to daily quests, so that patch note makes sense.
For the Witches Festival, the event ticket is tied to the first Dremora Skull acquired each day, and the rewards for the Undaunted Celebratio...
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File: Plunder Skull Timer (2022 Witches Festival)10/18/18 |
![]() Posted By: code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both.
It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rat...
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File: Code's Combat Alerts08/22/18 |
![]() Posted By: code65536
Another request can you fix the Alerts showing ^f ^m ^ns etc behind the text?
https://i.imgur.com/qCUIaFT.jpg
Hmm, thanks for that report. Almost all of the text used in the alerts come from the game itself. E.g., the addon doesn't say "Electric Water", it instead asks the game what the name of the electric water ability is, a...
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File: Code's Combat Alerts08/21/18 |
![]() Posted By: code65536
Any chance you could had a audio cue for Fang Lair's last boss beetles ? ( I understand the game gives a visual cue but adding audio would be very useful when there's a lot going on in HM last phase)
I personally think that the visual cues are quite ample. The boss has the heavy attack telegraph, and there is a very hard to miss cir...
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