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Results: 93Comments by: M-ree
File: BeamMeUp - Teleporter (Fast Travel)01/22/19
A few suggestions -- as in, what co...
Posted By: M-ree
A few suggestions -- as in, what could be really useful. 1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox? 2. If it's possible to recognize when you're a...
File: BeamMeUp - Teleporter (Fast Travel)01/22/19
A few suggestions -- as in, what co...
Posted By: M-ree
A few suggestions -- as in, what could be really useful. 1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox? 2. If it's possible to recognize when you're a...
File: Inventory Insight01/22/19
Is there a way to force rescan of t...
Posted By: M-ree
Is there a way to force rescan of the inventory? I have a lot of items listed in II which I actually don't have for a few months already, and it happens all the time, and have no idea how to get rid of that. This mostly affects items listed in the bank, but happens also with characters' inventories, etc.
File: CraftStore Scalebreaker12/29/18
Two bugged furniture recipes
Posted By: M-ree
Two of the recipes are bugged and are counting into wrong categories: Blueprint: Argonian Box, Woven is actually a Clothing/Hearth craft item: |H1:item:121546:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h |H1:item:121538:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h Design: Rough Bag, Burlap is also a Clothing/Hearth craft item:...
File: CraftStore Scalebreaker12/15/18
Bug: CraftStrore does not detect non-set items if it "locks" onto a set item
Posted By: M-ree
CraftStrore does not detect non-set items if it "locks" onto a set item and research set items is off: https://imgur.com/a/4Fzf8nR
File: HarvestMap10/22/18
Re: Bug as the same as someone else.
Posted By: M-ree
3.11.4 is from the summer. Def something changed in Murkmire. Also, at least two minimaps I use f'd up showing blanks, so I guess the change is either zoom level or something else map related. (Same issue) I happen to get this when I log in on version 3.11.4 user:/AddOns/HarvestMap/Pins/QuickPins.lua:165: operator / is not sup...
File: Inventory Insight10/14/18
Wow. An update suddenly needing a l...
Posted By: M-ree
Wow. An update suddenly needing a lib last updated over 3.5 years ago. What IS there in the "media sharing between add-ons"? O.o It was only providing font names, and has been removed. Font names now generated from what's available. As a side effect, there are now a ton more fonts to choose from (for the tooltips). Is this lib...
File: Inventory Insight10/13/18
Wow. An update suddenly needing a l...
Posted By: M-ree
Wow. An update suddenly needing a lib last updated over 3.5 years ago. What IS there in the "media sharing between add-ons"? O.o
File: CraftStore Scalebreaker10/01/18
Specifically going from 1.86 to 1.8...
Posted By: M-ree
Specifically going from 1.86 to 1.87? Not so sure. But it is definitely on one of the last versions, because it worked ok about a month at most 1.5 months ago when I was pumping enchanting on one of my chars last time.
File: CraftStore Scalebreaker09/28/18
CraftStore Rune got bugged last update
Posted By: M-ree
CraftStore Rune module got bugged last update, disabling all other UI at enchanting stations, including other add-ons binds like Mass Deconstruct.
File: Map Pins09/10/18
Re: Re: Re: Feature Request
Posted By: M-ree
Maybe separate surveys from treasure maps in filters? I also agree that the map count is not a "just a cosmetic feature without any benefit", too. Hi Hoft, Yes, those were features from the other add-on, which I really like for various reasons including the fact that it made it much easier for me to see (bad eyesight) and to k...
File: Map Pins09/10/18
I have spotted a few and confirmed...
Posted By: M-ree
I have spotted a few and confirmed (encountering events at least twice at these positions) two Summerset random encounter locations not included in your pins: 0.6261757528, 0.5321141557 0.6528225473, 0.6040072780 (Coordinates are approximate, taken from the custom map pins add-on where I marked them.)
File: Votan's Fisherman08/30/18
When in-game hole names were added,...
Posted By: M-ree
When in-game hole names were added, the English one got called Saltwater, not Ocean -- breaking recognition (both for tagging new holes and for autoselecting bait). I have fixed it by manually replacing the strings in the files but thought I let you know. Edit: Also, some holes in some areas have different names. E.g.: * Clockwo...
File: SkyShards08/29/18
Wrong shard location: Chid-Moska R...
Posted By: M-ree
Wrong shard location: Chid-Moska Ruins: 81.6176.06 (shadowfen/chidmoskaruins_base) (Not at the paths junction, but in the eastern cave) Thanks for the info. As to your shard count problem, 423/3 = 141. If we subtract 2 shards from it, you would have a single shard leftover and not usable, so the count really is 423. You have 8...
File: SkyShards08/28/18
but I wonder if this addon is not a...
Posted By: M-ree
but I wonder if this addon is not about the area in which many skyshards are picked up, but rather about showing the position of each skyshard on maps It also keeps the count of the collected ones.
File: SkyShards08/28/18
Wrong shard location: Chid-Moska R...
Posted By: M-ree
Wrong shard location: Chid-Moska Ruins: 81.6176.06 (shadowfen/chidmoskaruins_base) (Not at the paths junction, but in the eastern cave)
File: SkyShards08/27/18
thanks for a fix! one more request...
Posted By: M-ree
thanks for a fix! one more request feature for Advanced mode show total skillpoints you already have available/total you have now its only available number I'm having parsing problems with what you're asking. Can you show a sample? (using the full text of both lines) I am pretty sure they mean something like showing "Skil...
File: Mass Deconstructor08/14/18
Updated today: you can refine Rough...
Posted By: M-ree
Updated today: you can refine Rough Oak again! I've also only shown the deconstruct & refine buttons in workstations that support that behaviour. So wait, was the whole oak issue 'cause of getting the slot index in the start of the loop? O.o
File: Mass Deconstructor08/08/18
This looks more like enabled debug...
Posted By: M-ree
This looks more like enabled debug than an error. I seem to be experiencing issues with mass deconstruction at several Jewelry stations. I get an error that looks a bit like this... MD Jewelry Crafting AddItemsToDeconstructionQueue1 -Intricate through GetItemTraitInformation -Ornate through GetItemTraitInformation -Ornate...
File: Mass Deconstructor08/04/18
Re: Re: Re: Re: Mass deconstructor decons ornate jewelry when set to not decon ornate items
Posted By: M-ree
Dunno if that helps: Mass Deconstruct will destroy: - - - - 4 items |H1:item:138796:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h - Intricate |H1:item:54515:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h - Ornate |H1:item:138797:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h - Intricate |H1:item:54515:2:1:0:0:0:0:...
File: CraftStore Scalebreaker07/11/18
Hi. Noticed a slightly odd behaviou...
Posted By: M-ree
Hi. Noticed a slightly odd behaviour. If I have identical research items (e.g., iron boots/sturdy) in current character's inventory and in the bank, (at least sometimes), when I click on it in the grid to research, the item from the bank is used, not from inventory. Not a big deal, but just a minor inconvenience if you made a f...
File: Mass Deconstructor07/03/18
Re: Re: Mass deconstructor decons ornate jewelry when set to not decon ornate items
Posted By: M-ree
Mass deconstructor decons ornate jewelry when set to not decon ornate items. Here's the output I got: Mass Deconstruct will destroy: - 1 item Here's the item in question (in character inventory): |H1:item:54511:2:26:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h Well that's embarrassing :\ I'll get a fix out as soon...
File: Mass Deconstructor07/01/18
Mass deconstructor decons ornate jewelry when set to not decon ornate items
Posted By: M-ree
Mass deconstructor decons ornate jewelry when set to not decon ornate items. Here's the output I got: Mass Deconstruct will destroy: - 1 item Here's the item in question (in character inventory): |H1:item:54511:2:26:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
File: Rare Fish Tracker06/28/18
Oh dear. With the latest update,...
Posted By: M-ree
Oh dear. With the latest update, there is no tracker window on the main screen or map screen. The control to hide/unhide has no effect. same here, also getting this lua error each time I log in or zone user:/AddOns/RareFishTracker/RareFishWindow100017.lua:42: operator - is not supported for nil - number stack traceback:...
File: Dolgubon's Lazy Writ Crafter06/15/18
Withdrawing from room strorage
Posted By: M-ree
I have noticed another oddity in mod behavior: When I enter the house, it automatically withdraws writ items from the storage (even before I access it) displaying appropriate chat output. The thing is, most (not all but approximately 9/10) of the time, it does not actually withdraw these items until I actually open the storage con...