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Updated: 06/22/18 12:28 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:06/22/18 12:28 AM
Created:12/25/17 12:40 AM
Monthly downloads:58,796
Total downloads:92,149
Favorites:174
MD5:
4.0
Map Pins  Updated Today!  Popular! (More than 5000 hits)
Version: 1.29
by: Hoft [More]
If you receive new survey map and want to help do add it to Map Pins:
1. Right click on map in your inventory>post to chat
2. Find it in world, stand at center, type /loc
3. Select, copy and post this data in comments.

Frequently asked questions:
>Are you planning to add eidetic memory books?
No. Just use LoreBooks add-on.
>Can you add quests?
No. Just use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).

Little add-on (350kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vivec Lessons
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker
- Summerset Relics
- Time Rifts
- Psijic Portals

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits User Interface

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


Post A Reply Comment Options
Unread Today, 12:28 AM  
Hoft
 
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AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 316
Uploads: 7
Originally Posted by Marazota
skyshard in the middle of IC sewers missed
[22:30:32] Barathrum Centrata: 52.52×54.84 (cyrodiil/imperialsewershub_base)
Fixed
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Unread 06/20/18, 01:31 PM  
Marazota

Forum posts: 53
File comments: 457
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skyshard in the middle of IC sewers missed
[22:30:32] Barathrum Centrata: 52.52×54.84 (cyrodiil/imperialsewershub_base)

idk WTF
i took 2 shards in IC sewers and after that all sewers map pin shards gone and i cant get it back
yes i zoom out to tamril and recheck boxes
they come back only if i re-enter Ic sewers from aborterum district
weirs, i will use SkyShards, this addon still have alot things to fix
Last edited by Marazota : 06/20/18 at 02:24 PM.
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Unread 06/17/18, 09:37 AM  
Neverlands
 
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Forum posts: 0
File comments: 67
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Originally Posted by Hoft
Originally Posted by Neverlands
Are there any news about time rifts for german language?
Yes. Was fixed in 1.26 version.
Just asking because I still can't see them (Level 5 - Black Marsh Step).


Update: Had to deactivate and activate the filter again - now they are visible - thanks
Last edited by Neverlands : 06/17/18 at 10:20 AM.
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Unread 06/16/18, 10:08 PM  
Hoft
 
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Forum posts: 15
File comments: 316
Uploads: 7
Originally Posted by Neverlands
Are there any news about time rifts for german language?
Yes. Was fixed in 1.26 version.
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Unread 06/16/18, 01:28 PM  
Neverlands
 
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Forum posts: 0
File comments: 67
Uploads: 0
Originally Posted by Hoft
Originally Posted by DSM
I activated the time rifts in the map filter settings but don't see them marked on the map. I deactivated all other addons and still nothing..do I have to do anything else but activating it in the filters?
This will be fixed, but now you can change game language to english.
Are there any news about time rifts for german language?
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Unread 06/16/18, 04:35 AM  
santialonso

Forum posts: 0
File comments: 53
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Originally Posted by Kyoma
Originally Posted by santialonso
Originally Posted by Hoft
Originally Posted by santialonso
Latest version (1.28) doesn't display the pins from bosses done in Sunhold (public dungeon in Summerset). However, if I install the previous versión (1.27), this issue is not present.
I know. I it was made to hide allready done bosses in zones.
Sunhold is not dungeon, it is zone. I'l think what can be done with it.

Sunhold is a public dungeon. The addon should display all done or not done bosses from delves, group dungeons and public dungeons. Always I enter in one of these places, I would like to know where the bosses are placed.

This feature make the addon very interesting, like a swiss knife.
I think Hoft meant that the game reports it as a zone and not a dungeon, so it would need to be added as an exception to fix this.
Ok. As I said in my first comment, the immediate previous version (1.27), this worked fine and the addon displayed the bosses done in this "zone". This was broken with the last version (1.28).

I'm using 1.27 till this be fixed.
Last edited by santialonso : 06/16/18 at 04:36 AM.
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Unread 06/16/18, 04:15 AM  
Kyoma
AddOn Author - Click to view AddOns

Forum posts: 48
File comments: 106
Uploads: 6
Originally Posted by santialonso
Originally Posted by Hoft
Originally Posted by santialonso
Latest version (1.28) doesn't display the pins from bosses done in Sunhold (public dungeon in Summerset). However, if I install the previous versión (1.27), this issue is not present.
I know. I it was made to hide allready done bosses in zones.
Sunhold is not dungeon, it is zone. I'l think what can be done with it.

Sunhold is a public dungeon. The addon should display all done or not done bosses from delves, group dungeons and public dungeons. Always I enter in one of these places, I would like to know where the bosses are placed.

This feature make the addon very interesting, like a swiss knife.
I think Hoft meant that the game reports it as a zone and not a dungeon, so it would need to be added as an exception to fix this.
Last edited by Kyoma : 06/16/18 at 04:16 AM.
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Unread 06/16/18, 04:09 AM  
Marazota

Forum posts: 53
File comments: 457
Uploads: 0
Originally Posted by Marazota
delves need to be fixed - Pulk, Traitor's Vault, Shark's Teeth Grotto
+ Crimson Cove
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Unread 06/16/18, 02:18 AM  
santialonso

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[quote=Hoft]
Originally Posted by santialonso
Latest version (1.28) doesn't display the pins from bosses done in Sunhold (public dungeon in Summerset). However, if I install the previous versión (1.27), this issue is not present.
I know. I it was made to hide allready done bosses in zones.
Sunhold is not dungeon, it is zone. I'l think what can be done with it.


Sunhold is a public dungeon. The addon should display all done or not done bosses from delves, group dungeons and public dungeons. Always I enter in one of these places, I would like to know where the bosses are placed.

This feature make the addon very interesting, like a swiss knife.
Last edited by santialonso : 06/16/18 at 02:19 AM.
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Unread 06/15/18, 11:54 PM  
Hoft
 
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Forum posts: 15
File comments: 316
Uploads: 7
Originally Posted by santialonso
Latest version (1.28) doesn't display the pins from bosses done in Sunhold (public dungeon in Summerset). However, if I install the previous versión (1.27), this issue is not present.
I know. I it was made to hide allready done bosses in zones.
Sunhold is not dungeon, it is zone. I'l think what can be done with it.

Originally Posted by Marazota
delves need to be fixed - Pulk, Traitor's Vault, Shark's Teeth Grotto
OK. It can be fixed.
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Unread 06/15/18, 05:18 AM  
Marazota

Forum posts: 53
File comments: 457
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delves need to be fixed - Pulk, Traitor's Vault, Shark's Teeth Grotto
Last edited by Marazota : 06/15/18 at 06:23 AM.
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Unread 06/14/18, 02:34 PM  
santialonso

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File comments: 53
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Latest version (1.28) doesn't display the pins from bosses done in Sunhold (public dungeon in Summerset). However, if I install the previous versión (1.27), this issue is not present.
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Unread 06/14/18, 07:39 AM  
Marazota

Forum posts: 53
File comments: 457
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Originally Posted by cag_dk
Originally Posted by Hoft
Originally Posted by cag_dk
When in dungeons, it looks like both skyshards and bosses are height restricted as in; you have to be on the same height level before they show up on the map, so you have no idea as to where either are or indeed if they are 'taken'
And it is right. You can use "change floor" buttons on your map to find them.
I have only ever seen these up/down buttons in Elden Root/Grahtwood.

Have just done a run in Pulk/Vvardenfell, where I knew the height/level -thing could be an issue...

yes, both skyshard and boss are hidden relevant to you position in some parts of this delve/dungeon,
and no... these is no up/down buttons here either.
its working right in SkyShards addon, showing shard on all levels
but this addon need to be fixed, just paste solution from skyshards comments i believe
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Unread 06/14/18, 07:25 AM  
cag_dk

Forum posts: 5
File comments: 29
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Originally Posted by Hoft
Originally Posted by cag_dk
When in dungeons, it looks like both skyshards and bosses are height restricted as in; you have to be on the same height level before they show up on the map, so you have no idea as to where either are or indeed if they are 'taken'
And it is right. You can use "change floor" buttons on your map to find them.
I have only ever seen these up/down buttons in Elden Root/Grahtwood.

Have just done a run in Pulk/Vvardenfell, where I knew the height/level -thing could be an issue...

yes, both skyshard and boss are hidden relevant to you position in some parts of this delve/dungeon,
and no... these is no up/down buttons here either.
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Unread 06/14/18, 12:04 AM  
Marazota

Forum posts: 53
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hey Hoft, account wide settings, pls? im sick of every time on new hero i need re-check boxes i need
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