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Clockwork City (3.2)
Updated:01/16/18 06:36 AM
Created:12/25/17 12:40 AM
Monthly downloads:5,241
Total downloads:5,271
Favorites:24
MD5:
3.2
Map Pins  Updated this week!  Popular! (More than 5000 hits)
Version: 1.12
by: Hoft [More]
Little add-on (240kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vivec Lessons

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins are 16. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits User Interface

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
1.11
75kB
Hoft
01/09/18 05:24 AM


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Unread 01/16/18, 07:11 AM  
lokicoon

Forum posts: 3
File comments: 27
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Originally Posted by Hoft
Будет ))
Привет, Хофт!

по сундукам: а есть ли какая метода по импортированию сундуков, что я насобирал в HarvestMap? =)

по книгам: я тут нового перса в вварденфел выгонять собрался... и вспоминая библиотекаря... Может, все-таки, добавишь надгробия? =)

по кристаллам: как насчет выедить яркостью/цветом те что лежат на поверхности, а не в подземельях?

Спа-си-бо!
Last edited by lokicoon : 01/16/18 at 07:12 AM.
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Unread 01/15/18, 10:15 PM  
Hoft
 
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Forum posts: 15
File comments: 181
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Originally Posted by Tagonius
I'm using Better UI addon and it causes a conflict with this.
BUI.name="BanditsUserInterface"
and
BUI.name="BetterUI"

I'l consider it for future. Thank you!
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Unread 01/13/18, 07:39 AM  
Tagonius

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I'm using Better UI addon and it causes a conflict with this.

I commented these lines and the error is gone, not sure if I've broken anything doing that. Line 2747.

Lua Code:
  1. local id=_G[CustomPins[9].name] PinManager:CreatePin(id,pinTag,normalizedX,normalizedY)
  2.    --local size=(BUI and BUI.Vars.MiniMap) and 40*BUI.Vars.PinScale/100 or 40 ZO_MapPin.PIN_DATA[id].size=size
  3. elseif mapData[poiIndex][2]==25 then    --Mundus
  4.    local pinTag={[1]=i,name=GetAbilityName(mapData[poiIndex][3]),texture="/esoui/art/icons/poi/poi_mundus_complete.dds"} pinTag.desc=MundusDescription[ mapData[poiIndex][3] ]
  5.    local id=_G[CustomPins[9].name] PinManager:CreatePin(id,pinTag,normalizedX,normalizedY)
  6.    --local size=(BUI and BUI.Vars.MiniMap) and 40*BUI.Vars.PinScale/100 or 40 ZO_MapPin.PIN_DATA[id].size=size
  7. elseif mapData[poiIndex][2]==8 then     --Crafting station known
  8.    local pinTag={[1]=i,texture="/esoui/art/icons/mapkey/mapkey_crafting.dds"} pinTag.name,pinTag.desc=GetSetDescription(mapData[poiIndex][3])
  9.    local id=_G[CustomPins[9].name] PinManager:CreatePin(id,pinTag,normalizedX,normalizedY)
  10.    --local size=(BUI and BUI.Vars.MiniMap) and 40*BUI.Vars.PinScale/100 or 40 ZO_MapPin.PIN_DATA[id].size=size
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Unread 01/12/18, 12:53 AM  
Ckau
 
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Hoft, ты просто мой герой! Большущее спасибо за аддон.
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Unread 01/10/18, 11:56 PM  
tatoufilou

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Dark fissures?

I was wondering if you could add dark fissures pins :3
very great addon
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Unread 01/10/18, 06:36 PM  
BLACKDESIREE

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Is that also possible if you can still build some stuff like (Destinatins addon) look at it that would be great if that would come to your addon and so far I'm very happy with yours
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Unread 01/09/18, 02:58 PM  
Tagonius

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Originally Posted by Hoft
The Map have limitation to min pin size. But I'l think what can be done with chests icons.
Actually, the original size for chests and treasures is ok, but I prefer the unknown POI and skyshards icon in size 30. If there was a console command to set a different size for each icon, that would be enough.

It could be part of the /pinsize command, something like:

/pinsize c 20 (change only chest icon sizes to 20)
/pinsize 20 (change everything to 20)

Thanks!
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Unread 01/09/18, 12:07 PM  
Baertram
 
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Originally Posted by Hoft
Baertram was not right. Links to anddons that inspire me to tis work is removed.
Why that?

Congratulations. Even if you mined the data all yourself, which was somehow proofed isn't correct (and even if your guildmates helped they seem to have copied the exact data then somehow and provided it to you) you should at least give credit to the ideas and other addons which you have copied.

If you wouldn't know they exist, alright. But you even reject to give credit on purpose which makes me sad.

The users who use your work can be glad they have something working (and as I read they don't care where it comes from as long as it somehow works....). Sad but true, and thanks to MasterLenman who seems to be different.

But they will run into errors with other addons, pretty sure. Because your addon isn't compatible due to the lack of libraries which assure this and where build in years of coproduction of addon devs and users.

The most annoying fact is that your behaviour destroys the energy and fun that some really good addons devs, who worked for years to make this game and community better, invested here, and they get slapped in their face by your attitude.
Many users might get angry if these devs abandon their addons completely because of such ignorance of single persons.
I hope you'll fix and take over all these addons then and keep them updated. I bet your user fanbase here will use tons of these addons to and you'll see how the users react then
Last edited by Baertram : 01/09/18 at 12:08 PM.
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Unread 01/09/18, 11:11 AM  
Hoft
 
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Originally Posted by Tagonius
I'm having a problem with unknown POI, it marks known set crafting stations as unknown (faded icon appears under the white standard one).
This dummy icon placed to give set tooltips. But it must be hidden under original icon. I'l check it!

Also, it would be great to have a chat command to select the size of the different icons separately. I like the unknown POI as big as they appear in-game, but I'd prefer the chests a little smallers so they don't clutter the map.
The Map have limitation to min pin size. But I'l think what can be done with chests icons.
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Unread 01/09/18, 07:48 AM  
Tagonius

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Hi, nice addon, it works great and I appreciate that you update it regularly. Thanks for your work.

I'm having a problem with unknown POI, it marks known set crafting stations as unknown (faded icon appears under the white standard one).

Also, it would be great to have a chat command to select the size of the different icons separately. I like the unknown POI as big as they appear in-game, but I'd prefer the chests a little smallers so they don't clutter the map.
Last edited by Tagonius : 01/09/18 at 07:49 AM.
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Unread 01/07/18, 10:42 PM  
Hoft
 
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Originally Posted by MasterLenman
So you took the data from your guildmates in good faith. Well, it turns out they just gave you a copy-pasta of other addons' data. So now you should think about how to deal with this.
Used different source that contains Vvardenfell

Originally Posted by Lagos
Я, наверное, зажрался, но можно пины сундуков сделать поменьше и прозрачности добавить.
Разумно. Сделано.
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Unread 01/07/18, 07:34 AM  
MasterLenman

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Originally Posted by Hoft
Originally Posted by Lagos
Все, честмастер сношу? Теперь он сам будет запоминать?
Будет ))

Originally Posted by MasterLenman
How come your coordinates for world bosses are exactly the same...
I can not say - I did not compare. Just used bosses coordinates from guildmates. My own bosses are from Clockwork City.

Originally Posted by MasterLenman
And why are the Morrowind open dungeon bosses missing?
Not all at once ))
So you took the data from your guildmates in good faith. Well, it turns out they just gave you a copy-pasta of other addons' data. So now you should think about how to deal with this.
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Unread 01/07/18, 06:40 AM  
Lagos

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Сундуки

Я, наверное, зажрался, но можно пины сундуков сделать поменьше и прозрачности добавить. Вся карта белая. В идеале - иконки из честмастера взять, там они идеальны были.
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Unread 01/06/18, 11:31 PM  
Hoft
 
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Originally Posted by Lagos
Все, честмастер сношу? Теперь он сам будет запоминать?
Будет ))

Originally Posted by MasterLenman
How come your coordinates for world bosses are exactly the same...
I can not say - I did not compare. Just used bosses coordinates from guildmates. My own bosses are from Clockwork City.

Originally Posted by MasterLenman
And why are the Morrowind open dungeon bosses missing?
Not all at once ))
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Unread 01/06/18, 05:32 PM  
MasterLenman

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Originally Posted by Hoft
Originally Posted by Ayantir
First I never said yes for the data.
Some time ago I asked you to use data from your add-on. No answear. So no permission. And I accept this.

>So you stole SkyShards, LoreBooks, LostTreasure, ChestMaster9000 data... did 99% of your addon.
You did nothing for my add-on. All data was collected from open sources (forums, specialized sites), in game sources and by my guildmates.
Even custom icons was maded by my self. Not stealed...
I've read your code. And nothing taken from it even methods. All was made from scratch.

So. You. did. nothing. Even simple answear for my request.

Skyshards, Lore books, Treasure maps. Example sources:
tamrieljournal.com
esohead.com
elderscrollsguides.com

ChestMaster9000 have no own data. All data was collected by my guildmates.

Baertram was not right. Links to anddons that inspire me to tis work is removed.
That is very hard to believe. How come your coordinates for world bosses are exactly the same as in the Destinations addon? It happened by accident that exactly the same have longer coordinates (like 0.5693813562, 0.2841663659) or shorter coordinates (like 0.62, 0.61)?

If you take other people's work, have the decency to give credit to them. And don't blatantly lie about it.
Next time try changing every coordinate by 0.00001 or something to cover it up at least.

I agree with Ungrave that the long hiatus on updates left a void, but this isn't the solution.

EDIT: And why are the Morrowind open dungeon bosses missing? Why didn't you datamine them as well? Of course, it has nothing to do with the fact that they aren't in Destinations right now. But fear not, they will be added soon, so you can copy them as well.
Last edited by MasterLenman : 01/06/18 at 06:21 PM.
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