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Updated: 03/21/21 10:37 AM
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Compatibility:
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:03/21/21 10:37 AM
Created:03/05/19 12:52 PM
Monthly downloads:851
Total downloads:14,222
Favorites:51
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
6.3.5
NTak Dialog  Popular! (More than 5000 hits)
Version: 1.11.6
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many dialog features, to enhance the game experience and to customize it your way.
All-in-one, but without fancy colors or font changes to stick with a sober, simple interface.
/!\ I recommend to not use a custom UI scale to prevent any improper behaviour.
  • Customize!
    ⋅ Resize and tweak the dialog window,
    ⋅ Tweak all the content: Title, text, and options,
    ⋅ Add nice icons and/or numbers before chat options,
  • Keep history!
    ⋅ Keep an eye on the history of the conversation,
    (I suggest you to vertically shift the window to display more history)
  • Use animation!
    ⋅ Use the text fading animation to make it appear while the NPC is talking,
    ⋅ Customize the speed for regular and some specific dialogs.
  • Specify behavior!
    ⋅ For some specific dialogs, you can mute the NPC, auto-open the store, and speed-up or instantly display the content.


LAST UPDATES
Warning: Spoiler


TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
  • *NEW* Gamepad mode,
    ⋅⋅⋅
  • Display conversation history,
  • *NEW* Output history to chat,
    ⋅⋅⋅
  • Resize the dialog window,
  • *NEW* Center window horizontally,
  • Shift vertically the window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in (including some text space prediction to prevent the jump-to-line during animation),
    ⋅⋅⋅
  • Control when the options appear ( instantly / after text fade-in / on key-press ),
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • *NEW* Add an option to repeat the dialog (can be greyed out too),
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When hitting specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • Option to speed-up the text fade-in,
  • Option to display the text instantly.
Warning: Spoiler


CORRECTIONS
  • In texts, replaces any double space by a single space in texts,
  • In texts, corrects the missing space between the end of a sentence and the beginning of the next (“. A”).
  • For important dialogue options, when using a keyboard, it requires a second key-press for confirmation.

TO DO LIST
  • Prevent auto-open store if a pledge option is detected.
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.11.x
⋅ API bump.
⋅ Russian added ! Thanks, Nesferatum.
⋅ Gamepad support in Beta,
⋅ Enhance debugging,
⋅ Dialog horizontal centering.

1.11
⋅ Added option to output history in chat.

1.10.x
⋅ Corrections/improvements,
⋅ Prevent auto-select option if multiple "specific" choices are present.

1.10
⋅ Added a keybinding to show/hide text body,
⋅ Corrected some dialog options that hadn't a specific icon.

1.9.x
⋅ API Bump,
⋅ Display "descriptions" (not voiced) even if using the "Remove all text (listen!)" option,
⋅ Prevent speed-up/mute if vendor/merchant has a quest option.

1.9
⋅ Added "Repeat" option,
⋅ Added "Grey out “Repeat” option",
⋅ Added window vertical shift feature,
⋅ Many code tweaks.

1.8.x
⋅ Some enhancements when using history,
⋅ Fix for bad initialization,
⋅ Added prefix for selected options in chat history.

1.8
⋅ Icons in options,
⋅ Added history feature,
⋅ Added “Expand window as text appears” in “Conversation History” and “Text Tweaks” sections, to change the window behaviour when using the fading,

1.7.x
⋅ Added an icon for a specific dialog,
⋅ Added "/ntdial_beta" command to access "beta" features,
⋅ Added an option to use the fading delays even if the text is hidden.

1.7
⋅ Added more control on when the options are displayed.

1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options to skip dialog for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (49)
File Name
Version
Size
Uploader
Date
1.11.5
25kB
NTak
02/28/21 04:22 PM
1.11.3
25kB
NTak
08/26/20 09:49 AM
1.11.2
25kB
NTak
06/16/20 06:05 AM
1.11.1
23kB
NTak
05/21/20 07:00 AM
1.11
23kB
NTak
12/23/19 05:53 AM
1.10.10
22kB
NTak
12/15/19 03:29 AM
1.10.9
22kB
NTak
12/14/19 05:57 AM
1.10.8
22kB
NTak
11/10/19 05:02 PM
1.10.7
22kB
NTak
11/09/19 11:09 AM
1.10.6
22kB
NTak
10/27/19 03:56 AM
1.10.5
23kB
NTak
10/10/19 03:13 AM
1.10.4
22kB
NTak
10/08/19 12:48 PM
1.10.3
23kB
NTak
08/22/19 03:35 AM
1.10.2
23kB
NTak
08/07/19 05:25 AM
1.10.1
22kB
NTak
08/06/19 10:50 AM
1.10
22kB
NTak
08/05/19 11:01 AM
1.9.3
22kB
NTak
07/20/19 03:32 AM
1.9.2
89kB
NTak
07/16/19 02:41 AM
1.9.1
22kB
NTak
07/09/19 01:38 AM
1.9
22kB
NTak
06/08/19 12:36 PM
1.8.2
20kB
NTak
06/03/19 02:00 PM
1.8.1
20kB
NTak
06/02/19 01:22 PM
1.8
20kB
NTak
06/01/19 01:04 PM
1.7.3
19kB
NTak
05/31/19 11:07 AM
1.7.2
19kB
NTak
05/30/19 04:27 PM
1.7.1
19kB
NTak
05/30/19 07:55 AM
1.7
18kB
NTak
05/25/19 01:40 AM
1.6.2
18kB
NTak
05/20/19 02:38 PM
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread 03/31/21, 04:29 AM  
NTak
 
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Forum posts: 6
File comments: 186
Uploads: 4
Originally Posted by prtpj
Hi...i'm getting this error msg

Code:
user:/AddOns/NTakDialog/NTakDialog.lua:325: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:325: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = [table:1]{currencyTemplateName = "ZO_CurrencyTemplate", sceneName = "interact", questRewardName = "ZO_QuestReward", chatterOptionName = "ZO_ChatterOption"} </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:148: in function 'OnScreenResized'
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
|caaaaaa<Locals> obj = [table:1] </Locals>|r
Some more information would be nice…
When ? Doing what ? Talking to who ?
Something.
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@Takit (EU Server)
Last edited by NTak : 03/31/21 at 04:33 AM.
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Unread 03/31/21, 04:27 AM  
NTak
 
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Forum posts: 6
File comments: 186
Uploads: 4
Originally Posted by Necropsi
hey, first great mod, thanks!

but i have a problem, my Clemency option when caught by guards doesnt work when having this mod enabled, anybody has the same problem or fix maybe?
thanks
Hey Necropsi,

I did got caught by guard to try and, yes… I can see the issue. But I don't have a solution for now.

There is no difference in the "management" of these specific replies vs regular ones.
That's something that used to work before, so maybe an update of the game has broken it.

I'll need some time to investigate.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 03/31/21 at 04:32 AM.
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Unread 03/30/21, 05:49 PM  
prtpj

Forum posts: 2
File comments: 62
Uploads: 1
Hi...i'm getting this error msg

Code:
user:/AddOns/NTakDialog/NTakDialog.lua:325: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:325: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = [table:1]{currencyTemplateName = "ZO_CurrencyTemplate", sceneName = "interact", questRewardName = "ZO_QuestReward", chatterOptionName = "ZO_ChatterOption"} </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:148: in function 'OnScreenResized'
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
|caaaaaa<Locals> obj = [table:1] </Locals>|r
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Unread 03/27/21, 02:02 AM  
Necropsi

Forum posts: 0
File comments: 33
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hey, first great mod, thanks!

but i have a problem, my Clemency option when caught by guards doesnt work when having this mod enabled, anybody has the same problem or fix maybe?
thanks
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Unread 03/21/21, 03:05 PM  
Asstronaut

Forum posts: 8
File comments: 6
Uploads: 0
Re: Re: Centerize middle of the screen

Originally Posted by NTak
Originally Posted by Asstronaut
Hey, great mod, I really like the centerized dialog box but was wondering if there is a way to align it in the middle of the screen vertically? Also can the opacity of the centerized window be changed? Thanks.
Hey Asstronaut,
Thank you for your feedback.

And for your requests…
I consider it done with 1.11.6 :
- Vertical centering can be acheived with the vertical shift ,
- Background opacity now works as intended with the centered dialog.

Cheers,
N'Tak'
Oh wow that was so fast! You're amazing dude keep up the great work!
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Unread 03/21/21, 10:36 AM  
NTak
 
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File comments: 186
Uploads: 4
Re: Centerize middle of the screen

Originally Posted by Asstronaut
Hey, great mod, I really like the centerized dialog box but was wondering if there is a way to align it in the middle of the screen vertically? Also can the opacity of the centerized window be changed? Thanks.
Hey Asstronaut,
Thank you for your feedback.

And for your requests…
I consider it done with 1.11.6 :
- Vertical centering can be acheived with the vertical shift ,
- Background opacity now works as intended with the centered dialog.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
Last edited by NTak : 03/21/21 at 01:19 PM.
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Unread 03/21/21, 02:17 AM  
Asstronaut

Forum posts: 8
File comments: 6
Uploads: 0
Centerize middle of the screen

Hey, great mod, I really like the centerized dialog box but was wondering if there is a way to align it in the middle of the screen vertically? Also can the opacity of the centerized window be changed? Thanks.
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Unread 12/29/20, 03:06 PM  
Phuein
 
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Originally Posted by NTak
I think I'll be able to add that as an option, yes.
I think the “magic values” in “...:SetDimensions(850, 550)” should be calculated depending on the screen size.

But do you think it will be better in my Camera addon, or Dialog addon ?
In fact, it affects both of them !
Yes.

Joking It's definitely a Dialog thing, because it only applies to dialogs. Honestly, who doesn't just install both of your addons together?? And yeah, I just messed with values to get something that looks good. I assume an actual implementation would require more checks and feedback from players. It's nice to get a simple version out though, because the difference in experience is HUGE

EDIT: Just a thought, might be best to let the user move the dialog around and remember the position, if they choose to enable Centerizing. <shrug> Some things are better left flexible.
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Last edited by Phuein : 01/09/21 at 04:58 AM.
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Unread 12/29/20, 12:18 PM  
NTak
 
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Hey Phuein,

Glad to know you like my work !
I think I'll be able to add that as an option, yes.
I think the “magic values” in “...:SetDimensions(850, 550)” should be calculated depending on the screen size.

But do you think it will be better in my Camera addon, or Dialog addon ?
In fact, it affects both of them !

Cheers,
N'Tak'

Originally Posted by Phuein
Hey NTak, great work as always

I was messing around with my new RP related addon, and wondered if I could have NPCs and dialog centerized, so I just look straight naturally as they talk. While a thread from 2 years ago claimed it's not possible, I ran into a function that does let me do it!

After some manual messing about, I achieved this result:
https://imgur.com/UsQ2YU6

While there's probably a better way to set this up and make it aesthetic, here are the commands I used to achieve this:
Code:
/script SetFrameInteractionTarget(0.75, 0.65); ZO_InteractWindowTopBG:SetHidden(true); ZO_InteractWindowBottomBG:SetHidden(true); ZO_InteractWindowDivider:ClearAnchors(); ZO_InteractWindowDivider:SetAnchor(CENTER, GuiRoot, CENTER, 0, 300); 

/script ZO_InteractWindowVerticalSeparator:SetTexture('/esoui/art/battlegrounds/battlegrounds_scoreboardbg_left.dds'); ZO_InteractWindowVerticalSeparator:SetDimensions(850, 550); 
ZO_InteractWindowVerticalSeparator:ClearAnchors(); ZO_InteractWindowVerticalSeparator:SetAnchor(TOPLEFT, ZO_InteractWindowTopBG, TOPLEFT, -50, 60);

D'ya think we can get an option to just centerize the whole thing? Maybe start with a simple toggle override - a la Centerized or Not.

(BTW anybody can copy and paste the above script one /script at a time, to apply this visual change. If you get any issues just do a /reloadui )
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
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Unread 12/28/20, 08:32 PM  
Phuein
 
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Forum posts: 125
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Hey NTak, great work as always

I was messing around with my new RP related addon, and wondered if I could have NPCs and dialog centerized, so I just look straight naturally as they talk. While a thread from 2 years ago claimed it's not possible, I ran into a function that does let me do it!

After some manual messing about, I achieved this result:
https://imgur.com/UsQ2YU6

While there's probably a better way to set this up and make it aesthetic, here are the commands I used to achieve this:
Code:
/script SetFrameInteractionTarget(0.75, 0.65); ZO_InteractWindowTopBG:SetHidden(true); ZO_InteractWindowBottomBG:SetHidden(true); ZO_InteractWindowDivider:ClearAnchors(); ZO_InteractWindowDivider:SetAnchor(CENTER, GuiRoot, CENTER, 0, 300); 

/script ZO_InteractWindowVerticalSeparator:SetTexture('/esoui/art/battlegrounds/battlegrounds_scoreboardbg_left.dds'); ZO_InteractWindowVerticalSeparator:SetDimensions(850, 550); ZO_InteractWindowVerticalSeparator:ClearAnchors(); ZO_InteractWindowVerticalSeparator:SetAnchor(TOPLEFT, ZO_InteractWindowTopBG, TOPLEFT, -50, 60);

D'ya think we can get an option to just centerize the whole thing? Maybe start with a simple toggle override - a la Centerized or Not.

(BTW anybody can copy and paste the above script one /script at a time, to apply this visual change. If you get any issues just do a /reloadui )
__________________

Author of beloved and rejuvenated addons:

ShowMount            • PvP FPS 2018

Notebook 2018        • Junkee 2018

BestFriends 2018      • New Addon
Last edited by Phuein : 12/29/20 at 04:59 PM.
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Unread 12/06/20, 01:09 PM  
Rune

Forum posts: 0
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error message

I get this error message randomly :

user:/AddOns/NTakDialog/NTakDialog.lua:322: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:322: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = [table:1]{currencyTemplateName = "ZO_CurrencyTemplate", questRewardName = "ZO_QuestReward", chatterOptionName = "ZO_ChatterOption", sceneName = "interact"} </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:144: in function 'OnScreenResized'
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
|caaaaaa<Locals> obj = [table:1] </Locals>|r
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Unread 10/28/20, 08:45 AM  
NTak
 
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Originally Posted by Axiphel
Yo. Is there a way to remove the space inbetween the name and the options? I'd like to squish that together for a nice clean no dialog look.
Hey,

I don't know for sure, but...
I'll look into that and I'll let you know.

Cheers,
N'Tak'
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 11/01/20 at 10:55 AM.
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Unread 10/27/20, 04:16 PM  
Axiphel

Forum posts: 0
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Yo. Is there a way to remove the space inbetween the name and the options? I'd like to squish that together for a nice clean no dialog look.
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Unread 10/04/20, 03:08 AM  
NTak
 
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Re: Setting Text Tweaks/size to -1 or -2 makes it larger.

Originally Posted by Jhenox
There seems to be a small problem where setting the size under Text Tweaks actually makes the text larger.

Text size 0. Option size 0. Text seems smaller than options.


Text size -1. Text gets larger. Option size -1. Options get smaller.


Text size -2. Text gets smaller than -1. Option size -2. Options get smaller.


I've been setting Text to 0 and Options to -2 to have them both appear smaller. Thank you.
Hey Jhenox,

I've used exactly the same size settings as you and I've got the correct results :

Text 0, Options 0


Text -1, Options -1


Text -2, Options -2


So… I don't know.
Do you have any other addon that could mess with the texts sizes ?

Cheers,
N'Tak'
__________________
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 10/04/20 at 03:10 AM.
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Unread 09/27/20, 10:49 AM  
Jhenox
 
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Setting Text Tweaks/size to -1 or -2 makes it larger.

There seems to be a small problem where setting the size under Text Tweaks actually makes the text larger.

Text size 0. Option size 0. Text seems smaller than options.


Text size -1. Text gets larger. Option size -1. Options get smaller.


Text size -2. Text gets smaller than -1. Option size -2. Options get smaller.


I've been setting Text to 0 and Options to -2 to have them both appear smaller. Thank you.
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