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Updated: 11/04/18 06:19 AM
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Compatibility:
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:11/04/18 06:19 AM
Created:07/07/14 12:51 PM
Monthly downloads:2,235
Total downloads:373,297
Favorites:465
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
4.2
FCO ItemSaver  Popular! (More than 5000 hits)
Version: 1.4.3
by: Baertram [More]
IMPORTANT CHANGE - Version 1.4.0
This addon depends on the following libraries:
-LibStub (to load the libraries below properly)
-LibAddonMenu-2.0
-LibCustomMenu
-LibDialog
-LibFilters-2.0
-LibLoadedAddons
-LibMainMenu-2.0
-LibFeedback

Attention:
You can manually download the standalone libraries from the links above.
-> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example:
zip filename: LiBStub_v1_4.zip
Extracted to:
AddOns\LibStub_v1_4\LibStub -> WRONG!
Extracted to:
AddOns\LibStub -> CORRECT!

Or use Minion to download them.

You may need to close and restart the game to recognize the new libraries in the addon manager!


Enabling addons ingame again
If one of this depending library is missing you cannot enable the addon ingame!
So please check the dependencies of the addon ingame.
The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries.
It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then.


Comments / feedback / "Netiquette"
If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault!
Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint.
Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons.

So:
If you show me you have read this text and ask in a kind way I'll help you for sure.
If not...
Rude answeres/comments will force me to remove the addon totally from pulbic.
This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you.
So please think before you ink and remember: This software is for free. We invest our free time for you.
Think what it was like playing the game without addons and then rethink your text before you write
You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding.

Why do I do this
This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated.
Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon
By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work!

Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files.
+ the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.!
+ I might use the gained time to work on fixing addons or adding new features as well.


Explanations:

Standalone library
"Not included" in other addons zip files.
You need to download the zip file of the "library" and install it alone, as if it would be a whole addon.
You got the library then in your AddOns folder like AddOns\LibStub (like an addon is shown the same way, e.g. AddOns\FCOItemSaver).


You need to close the game! If you install the standalone libraries with the game started they are not recognized properly. So close the game client or restart it before/after the standlaone libraries are installed.

Benefits:
For me:
More time to play the game again and maybe maintain the addons better as I do not need to update each time if the library changes and can focus on the needed stuff.
-> So you might benefit fom it as well

For you:
You will be automatically able to update the libraries as standalone versions via Minion e.g. and are also up2date all the time.
Depending addons will recognize it automatically and need no addon update if simply the library needed an update.

Library
Libraries are code line which can be re-used in other code lines (addons e.g.). The LibAddonMenu-2.0 is for example a library which provides the standard UI and controls for the ingame settings so adodns are able to provide these settings (checkboxes, dropdown, texts, buttons) for you.

Included libraries were only included into the addons to make life easier for you, the users, in the beginning of ESO. And there was a kind of bug which did not allow standalone libraries to be used properly, which got fixed meanwhile.

Loading of libraries
The game assures via the library LibStub that libraries (included in other addons or standalone versions) will only load the newest version.
So if a standalone library is loaded with the highest/newest version, the included libraries in other addons won't be loaded again. One could even strip them from the other addons as well to fullfill the purpose of a "library": Reusable code for several other code (addons).

The game will load addons + libraries in the following order:
Unsorted loading of ALL folders which are inside the folder AddOns.
It checks the folders if there are txt files in.
It reads the txt files and check sif in there is specified if this folder is DependendOn or OptionallyDependendOn any other folder (addon, library).
If dependencies are found it will load the dependencies first, and then the addon/library which depends on them.

So as basically every library is depended on LibStub the game will load the folder LibStub (standalone library) first, or LibStub from any of the subfolders of an addon (included librray) if not found as standalone.

The most important thing is the txt file (called: manifest) which gives the information about version, api version it was build for (will be compared ingame with the game's api version and if the version in the TXt is lower than ingame the addon/library will be "disabled" in the ingame addon manager until you enable the checkbox "Allow out of date addons"!), dependencies of the addon/library.

Conclusion
If you understand this, what libraries are, how they work, read the description of addons properly: You will have no trouble in the future.

If you do not want to read, just press buttons to update/auto update everything without thinking, you do not want to understand/learn how eso addons work, but only use them: You might get in trouble in the future. But I bet there are other addons out there which fullfill your needs then (if they will not be changed to use standalone libraries as well, which might happen earlier then you think ).

Thanks for your support.

FCO Item Saver
Short form: FCOIS

Frequently asked questions and answers for this addon

New feature: Backup & Restore. Check the changelog of version 1.2.2 and followings

This addon is not supporting the Gamepad/Controller user interface! You can use another adodn like "Disable Advanced Controller UI" to get the menus and inventory work with FCOIS, and use the controller ingame to fight etc. But the total gamepad UI for inventories won't work!

This addon is neither a copy or clone of ItemSaver. It's much more and works differently.


Application is Fast API ready

Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What's the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your researchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to automatically mark your set parts (filtered by their trait so only your divine and sharpened stuff gets marked)?
Do you want to automatically mark your non-wished set parts for selling & deconstruction, depending on their item quality?
Do you want to avoid depositing items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?
Do you want to totally set up the marker icons you can use (color, texture, size, etc.)?
Do you want to setup the behaviour for each marker icon differently (save my items so they won't get destroyed but can be mailed, etc.)? -> "Dynamic" icons

This addon will help you with all these points, and many more!

List of features:
  • Distinguish between unique item IDs (different enchantment, level, style, ...) and non-unique item IDs (same name = same item)
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 10 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts (choose which traits will be marked)
  • Automatically mark non-wished set parts (non chosen traits) with another icon, or make it dependent to the item's quality
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several addons, like "CraftBagExtended", "Research Assistant", "AdvancedFilters", "Inventory Grid View", "Khrill Merlin the Enchanter", "Quick Enchanter", "DoItAll", "Chat Merchant", "Dustman", "ESO Master Recipe List" and many other addons
  • Backup & restore of marked items (you need to do it manually before and after a patch where the itemInstanceIds might get changed by ZOs!). See below at "backup & restore" section.
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Please click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and non wished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 22 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!).
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 30th icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
        FCOIS_CON_ICON_LOCK					= 1
        FCOIS_CON_ICON_GEAR_1				= 2
        FCOIS_CON_ICON_RESEARCH				= 3
        FCOIS_CON_ICON_GEAR_2  				= 4
        FCOIS_CON_ICON_SELL					= 5
        FCOIS_CON_ICON_GEAR_3				= 6
        FCOIS_CON_ICON_GEAR_4				= 7
        FCOIS_CON_ICON_GEAR_5				= 8
        FCOIS_CON_ICON_DECONSTRUCTION		= 9
        FCOIS_CON_ICON_IMPROVEMENT			= 10
        FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
        FCOIS_CON_ICON_INTRICATE			= 12
        FCOIS_CON_ICON_DYNAMIC_1			= 13
        FCOIS_CON_ICON_DYNAMIC_2			= 14
        FCOIS_CON_ICON_DYNAMIC_3			= 15
        FCOIS_CON_ICON_DYNAMIC_4			= 16
        FCOIS_CON_ICON_DYNAMIC_5			= 17
        FCOIS_CON_ICON_DYNAMIC_6			= 18
        FCOIS_CON_ICON_DYNAMIC_7			= 19
        FCOIS_CON_ICON_DYNAMIC_8			= 20
        FCOIS_CON_ICON_DYNAMIC_9			= 21
        FCOIS_CON_ICON_DYNAMIC_10			= 22
        FCOIS_CON_ICON_DYNAMIC_11			= 23
        ...
        FCOIS_CON_ICON_DYNAMIC_30			= 42
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'd': Enable/Disable the debug mode with only some messages shown
-> Adds an entry to the context menu of inventories which shows you the bagId and slotIndex. If you click this entry the chat edit box will get a /zgoo entry where you only need to exchange
the placeholder <iconIdHere> with an FCOIS iconId, and you're able to check if the item is saved in the marker database. The addon will automatically calculate and show you the unique ID used
for that item).
'dd': Enable/Disable the deep debug mode with more details
'ddd' <value>: Set the deep debug depth. Value <value> is valid between 1 (less details) and 5 (full details)

Possible <filterPanel> values are (coming from library libFilters 2.0 !):
LF_INVENTORY = 1
LF_BANK_WITHDRAW = 2
LF_BANK_DEPOSIT = 3
LF_GUILDBANK_WITHDRAW = 4
LF_GUILDBANK_DEPOSIT = 5
LF_VENDOR_BUY = 6
LF_VENDOR_SELL = 7
LF_VENDOR_BUYBACK = 8
LF_VENDOR_REPAIR = 9
LF_GUILDSTORE_BROWSE = 10
LF_GUILDSTORE_SELL = 11
LF_MAIL_SEND = 12
LF_TRADE = 13
LF_SMITHING_REFINE = 14
LF_SMITHING_CREATION = 15
LF_SMITHING_DECONSTRUCT = 16
LF_SMITHING_IMPROVEMENT = 17
LF_SMITHING_RESEARCH = 18
LF_ALCHEMY_CREATION = 19
LF_ENCHANTING_CREATION = 20
LF_ENCHANTING_EXTRACTION = 21
LF_PROVISIONING_COOK = 22
LF_PROVISIONING_BREW = 23
LF_FENCE_SELL = 24
LF_FENCE_LAUNDER = 25
LF_CRAFTBAG = 26
LF_QUICKSLOT = 27
LF_RETRAIT = 28
LF_HOUSE_BANK_WITHDRAW = 29
LF_HOUSE_BANK_DEPOSIT = 30
LF_JEWELRY_REFINE = 31
LF_JEWELRY_CREATION = 32
LF_JEWELRY_DECONSTRUCT = 33
LF_JEWELRY_IMPROVEMENT = 34
LF_JEWELRY_RESEARCH = 35
LF_FILTER_MAX = LF_JEWELRY_RESEARCH --35

Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
FCOIS is NOT compatible with the gamepad mode!
If you like to use ONLY the gamepad: I'm sorry. I cannot support this (due to missing hardware and time).
If you want to use the gamepad to play, and use keyboard + mouse look-a-like menus, use this addon here which supports FCOIS:
Advanced Disable Controller UI

-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll"
-Compatible with "Dustman"
-Compatible with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with "DolgubonsLazyWritCreator"
-Compatible with "Inventory Insight"
-Compatible with "Inventory Manager"
-Compatible with "Auto Category"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

Many thanks to the following people:
-Lumber, for his French translations
-Snoopy, for his French translations
-maward00, for the bugfix with the research filter
-vaagventje, for the idea to fix the bug with automatically junked items and for many, many bug testing and new ideas!
-Garkin, who is always a helping hand with much knowledge!
-Ayantir, for translating the addon into French
-Circonian, who helped a lot during debugging and testing the performance
-merlight, who recoded the libFilters library and removed some performance bottlenecks with other addons
-Randactyl, for maintaining libFilters and AdvancedFilters
-Kwisatz, for translating into Spanish and French
-Chou, for translating very much into French (French players, visit this website: http://www.elderscrolls-online.fr)
-ForgottenLight, for translating the addon into Russian
-k0ta0uchi, BowMoreLover for translating the addon into Japanese
-Llwydd, for translating the addon into French

For developers

You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.             ---FCO ItemSaver is loaded
  3.             --Now check if PlayerActivated already run for the addon
  4.             If FCOIS.addonVars.gPlayerActivated then
  5.             --Player activated event finished for FCOIS
  6.             end
  7.         end
Or you could use the library "LibLoadedAddons" to check if the addon is loaded properly.
The library entry for FCOIS is added after the PlayerActivated event was fired, not before!
Lua Code:
  1. local FCOIS_isLoaded, FCOIS_Version = libLoadedAddons:IsAddonLoaded('FCOItemSaver')
  2.         if FCOIS_isLoaded then
  3.             ---FCO ItemSaver is loaded and PlayerActivated was loaded
  4.             d("[FCOItemSaver] is loaded with version " .. tostring(FCOIS_Version))
  5.         end

API functions
There are several API functions to check if an item is filtered, is protected, is protected at a special filter panel (bank withdraw, guildbank deposit, mail send, player 2 player trade, etc.).
Please check the file "FCOIS_API.lua" within the addon folder. The functions are in there and described by their comments.

Backup & Restore of marked items
As the game sometimes changes the itemInstanceIds which the addon relies on to save your marker icons, and you are not always using the unique item IDs to save your marker icons (check ingame addon settings -> general settings -> unique item IDs)
you somehow need to have a backup and restore function for your set marker icons.
The following chat commands (and an addon settings menu entry for Backup & restore) are avilable, which you can use before a patch to backup, and after a patch to restore your set marker icons on your items.
!!! Attention !!! Guild banks:
If you want to backup/restore guild bank marker icons you must open each guild bank at least once before you do the backup/restore or the addon is not able to read the data from it. And the guild bank is not static so other users might change it as well after you had opened them.
So the addon is only using the known info at the time you have opened it!
House storages:
If you want to backup/restore your house banks you need to be in one of your houses as you do the backup/restore!
-> So please open the guild banks once and then port into your house to do a full backup/restore!

The backup/restore will use the game's API version [use this command to get it printed into the chat: /script d(GetAPIVersion()) ] to backup to/restore from.
You can specify a different API version if you like to to save it to another value/load from this specified value.
If you do not specify an API version via chat commands the game will use the current version for backup, and the current version for restore. If, e.g. after a patch, the current API version got no backuped data, the addon
automatically will try the last API version for the restore (saved data from before the patch)!

Chat commands:
-Chat command for backup (<...> are optional parameters!)
/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version

-Chat command for restore (<...> are optional parameters!)
/fcois restore <withDetails> <apiversion>
<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)




Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to account "@baertram" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Changelog
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
Please read the addon description + changelog of version 1.4.0 for more details!

1.4.3
Added ##AddOnVersion: tag to manifest txt
Removed debug message at vendor

1.4.2
Updated API for Murkmire

Fixed:
-Vendor filter buttons work properly again now
-If using the addon CraftBagExtended: Jumping between Craftbags (Inventory, Mail, Vendor) will change the additional inventory context menu "flag" setings properly now (so that "Anti-Destroy" will not be used at the vendor where "Anti-Sell" should be used). This affects the right click on the flag icon as well.
-Left/Right clicking on the flag icon will close an opened context menu properly now instead of re-opening it again.

Added:
-Support for automatic "researchable item marking" via the standard ESO checks.
-> If an item can be researched (searching glass is shown in inventory row, by the ESO game code) with the currently logged in character the item will be marked.
Changed: Select the addon to use for automatic research marking from a dropdown list
-Many more marker icon textures were added, 200 icons to choose from in total now

-CraftStoreFixedAndImproved support to automatically mark researchable items for the currently logged in/other characters.

-New setting: "Do not unjunk items" at the junk inventory tab if marked item is protected.
-> Settings -> Anti-Destroy / Protection -> Scroll down to "Junk"

-BETA Support for AlphaGear 2 addon.
Find an adopted AlphaGear 2 version here, which provides marking of gear sets via FCOItemSaver gear marker icons.

1.4.1
Libraries are needed as standalone version for this addon! Check the description/changelof for version 1.4.0 please.
Added: The additional inventory "flag" icon right click function (disable/enable protection at current panel) works for dynamic icons too now, but:
You need to enable this in the new setting checkbox at EACH dynamic icon in order to make it work!
Check FCOIS Settings -> Colors & icons -> Dynamic icons -> Dynamic icons -> At each dynamic icon (e.g. 1, 3, 4, etc.) -> new checkbox at the right, above the "Anti-Settings" of the dynamic icon "Flag temporary deactivates ..."
Fixed: ResearchAssisatnt addon depending settings can be used again

1.4.0
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
YOU need to manually download & install.
Be sure to check if your extraction software e.g. WinZIP, WINRAR, etc. did create a folder with the name of the zip file and has put the contents of the zip file in there: THIS IS WRONG! The contents of the zip file need to be in your AddOns directory (e.g. c:\users\your windows username\documents\elder scrolls online\live\AddOns) without a new created subfolder with the name of the zip file!.
Or use the addon manager "Minion" to do so, the following libraries in order to let this addon be enabled in the ingame addon manager & let the addon work properly:
-LibStub (to load the libraries below properly)
-LibAddonMenu-2.0
-LibCustomMenu
-LibDialog
-LibFeedback
-LibFilters-2.0
-LibLoadedAddons
-LibMainMenu-2.0

Attention:
You may need to close and restart the game to recognize the new libraries in the addon manager!

Please read the description for further details and the reason. Thanks for your support!

Fixed: Vendor sell protection works properly again and allows selling of "marked to sell" items again (if addon PerfectPixels is used)
Fixed: Fence sell protection works properly again and allows selling of "marked to sell" items again
Fixed: Launder protection works properly again
Fixed: DoItAll integration works properly again after library changes


1.3.9
Fixed: Dependency to libLoadedAddons

1.3.8
-Added: Automatic marking of new items with a chooseable marker icon.
-> Check settings-> "Automatic marks" -> "New"

1.3.7
-Updated: Libraries (including non-released verson 3.7 of library libFilters which fixes Jewelry refine filtering)
-Fixed: Error message upon start if you are using WishList addon
-Fixed: Automatic marking of intricate jewelry works now

1.3.6
Fixed:
-Automatic set marker icons & automatic SetTracker icons & automatic item trait icon settings
-> Please check the settings and set them up to your needs! There are new settings for the trait icons to avoid double marking of set marker icon + trait marker icon.
And the "non wished" trait marker icons changed so you are able to resepct the quality and the level if you like to.

SO PLEASE CHECK THE SETIINGS AT "Automatic marks" -> "Set parts" -> Set Tracker / Traits / Non-Wished and set them up to your needs to avoid double marker icons.

You can use the additional inventory "flag" icon + an addon like AdvancedFilters + Votan's Search box to filter your items/set items to your need (+ FCOItemSaver filter buttons to only show marked set parts e.g.) and then mass remove marker icons for the filtered items.
Then use the inventory "flag" icon -> automatic marks -> set parts again, after setting your settings up to your needs, to remark all set parts with the icons you like them to have.

-Tooltips of some automatic marker icon settings
-lua error message uplon login
-Keybindings not working sometimes



1.3.5
Fixed:
-Automatic set marker icons will be set too if a trait marker icon gets set.
-> Check the new setting for "Marks" -> "Automatic marks" -> "Sets" -> "Traits" -> "Set also if set marker was applied".
-Fixed error at house banks if your jewelry was in the bank
-Fixed error within LAM panel causing the menu to not open under some circumstances
-Fixed some translations
-Added some more itemIds for the transmutation crystal boxes in order to check looting of them -> Prevent looting crystals if you are near the max value already

Changed:
-Migration to server dependent settings will show a popup dialog to confirm the migration now
-Added support for the WishList addon
-Moved the automatic set part trait marking to it's own submenu
-Changed the dropdown boxes containing marker icons within the FCOIS settings to only show some entries and add a scrollbar

API:
-Added function "FCOIS.GetLAMMarkerIconsDropdown(type, withIcons)" to build the choices and choicesValues for a LAM (libAddonMenu 2.0) dropdown box
Check the function within file FCOIS_API.lua for more details and explanations in the comments above the function.


1.3.4
-Added/Changed: Support for server dependent SavedVariables.
After login your savedvars will be migrated automatically to the currently lohgged in server.
Please watch the chat about a /reloadui or /logout info!

The settings->General settings got some new buttons to copy settings from a source to a target server, or to delete savedvars at a target server. These buttons depend on your savedvars settings: Account wide or each character. So copy/delete will be done for all(account wide) or only the currently logged in (each character) toon.

1.3.3
-Added: Support for addon Inventory Insight
-> IIfA needs to be updated as well in order to make the 2 addons work together. Be sure to login all characters at least once and open their inventories at least once, after both addons got updated! And open the bank, guild bank, craftbag, house banks with any of your characters at least once too!

Added API functions to mark/demark / check if item is marked by help of the itemInstance or the uniqueId (depending on FCOIS settings!):

--Mark/unmark an item with a (all) marker icon(s)
-markerIconId can be any of the marker icon IDs or -1 for all
-showIcon is a boolean [true: Add the marker icon, false: Remove the marker icon]
-ItemLink or itemId need to be provided as well to check if the item is a researchable one (needed for the marker icons research, deconstruction, improvement, gear sets, dynamic icons enabled as gear sets)
FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, markerIconId, showIcon, itemLink, itemId)

--Global function to return boolean value, if an item is marked
-- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not
--Check if an item is marked by the help of it's item id
--itemInstanceId: The itemInstanceId or uniqueId of the item
--iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
-- The parameter can be an array/table too.
-- The array's/table's key can be any index/value that you like.
-- The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
--excludeIconIds: Exclude the iconID or an array of iconIDs from the check.
-- Can only be used together with iconIds = -1 or iconIds = {-1}!
-- excludeIconIds cannot be -1 or the function will return nil!
function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds)


1.3.2
-Fixed: Deconstruction/Improvement at a jewelry station was always protecting the items even if they weren't protected (dynamic icons, or flag icon = red -> protection off).
-Added: Enabling the protection at a panel (via the right click on the flag icon or using the flag's context menu to enable the protection again) will check now if an item is slotted for refinement/deconstruction/improvement/extraction/retrait, and if the item is protected again the item will be removed from the slot automatically

1.3.1
-Added/Changed: Option to allow selling of intricate items is now split into normal vendors and guild store. You can enable this exception against the "sell protection" in the settings -> protection (anti methods) -> sell / sell at guild store.
-Added: Option to protect crown store items from usage if a marker icon is set on them. Also added an option to allow the usage of these crown store items if you disbale the protection at the given panel (setting the additional inventory "flag" button to red).

1.3.0
Fixed: Sorting of gear and dynamic gear
Added: Support for updated Advanced Filters FCOItemSaver filters plugin changes. Find this modified plugin here: AdvancedFilters plugin: FCOItemSaver marker icons

Attention: AdvancedFilters needs an update, otherwise traveling to a wayshrine will duplicate the plugin entries in the dropdown boxes each time!!! A /reloadui fixes this (or this inofficial AF version here)

Added: Support for patched ResearchAssistant addon (to mark researchable items and jewelry). Find the patched ResearchAssistant version here: ResearchAssistant updated for Summerset (supporting jewelry crafting + settings to choose character for it)


1.2.9
Fixed: Default names for dynamic icons were all written to the first dynamic icon (if it wasn't used already).
Please rename the first dynamic icon from "30th" to "1st" manually (or to whatever you want it to be named) if you are using it in the future!

1.2.8
-Added: Support for addon QualitySort (Fixed offsets of the additional inventory "flag" buttons if QualitySort is enabled)
-Fixed: Jewelry crafting filter buttons not always recognized > If you happen to find that the filter buttons at the refine, deconstruct, improve panels are missing check your other addons which got to do with "crafting" and enable them to test which one is causing the bug please!

1.2.7
-Raised APIversion to Summerset
-Added support for jewelry crafting (filter buttons, filter panels, automatic marking)
-Updated libraries (libFilters, libAddonMenu-2.0)
-Fixed: Some localization strings


1.2.6
-Updated library libCustomMenu
-Fixed: Some localization strings
-Added upon request: Option to disable auto-removing items from junk if they get mass marked. See settings -< protection (Anti-methods)->Junk
-Added upon request: Context menus at the filter buttons will sort by the custom sort order now too
-Changed: Settings menu descriptions and context menu settings of filter buttons were moved to the submen "Context menus" now
-Changed: Settings menu shows small marker icons inside the dropdown boxes where you can choose a marker icon. Note that changing the marker icon's color and icon won't apply to those dropdown boxes until you reload the UI!
-Fixed: Removed debug messages

1.2.5
-Fixed: Some localization strings
-Fixed: Right click menu at research popup did not use SHIFT+right mouse to clear/restore marker icons
-Fixed: Character screen right click menu did not use SHIFT+right mouse to clear/restore marker icons
-Fixed: Character screen icons were not refreshed properly if automatic-demarking took place there
-Fixed: Icon sorting shows the non-dynamic icons again
-Fixed: Mass/bulk marking of items via the additional inventory 'flag' icon removes items from slots/junk if they are protected then
-Added: Dynamic icons can be marked as gear sets too now:
Check the new checkbox at each dynamic icon. This will impact the context menus and the "Mark all" at the character screen.
-Changed: Description of "Disable research check" at dynamic icons and gear icons was changed to "Disable armor/weapon check" + new tooltip to better describe what the option changes.
-Changed context menu settings entries
-Added: Context menu at filter buttons setting for a submenu:
Set a number of shown entries in the filter button context menu. If you set the entry to 0 no submenu will be shown at all. If you set it to another value: If the enabled marker icons related to this filter button (e.g. dynamic icons at the LockDyn filter button) are equal or above your chosen value the adodn will add a submenu into the context menu, so the list is not too long.
-Updated library libCustomMenu

1.2.4
-Fixed craftbag filter buttons and additional inventory context menu "flag" button not appearing/working properly if Craftbag Extended addon and Awesome Guild Store addon were not used
-Changed additional inventory context menu "flag" button creation and anchoring
-Added options to move the additional inventory context menu "flag" buttons on x and y axis.
-> Settings -> Additional buttons -> Inventory buttons -> 2 sliders for x and y offset. Value 0 is the standard position!


1.2.3
-Fixed some backup and restore stuff
[Backup & Restore of marker icons at Guild banks]
As the guild bank will only show you the items of the currently selected guild, and if you change to another guild the before opened ones data is gone, the addon is not properly able to backup and restore the marker icons of all the guild banks.
So the currently active guild bak backup will only be able to backup the last opened guild bank data.
If you want to backup each guild bank:
-you need to open a guild bank
-wait until all items are loaded
-then backup the dataset to the API vesrion of your choice.
-afterwards change to anothe rguild bank
-wait until all items are loaded
-then backup the dataset to the same API vesrion of your choice without deleting the old API version backup! The guild bank items get "combined" then
-Repeat this for all guild banks

There is currently no other way available to do the backup properly within 1 run!

-Added backup & restore options and parameters to the settings menu
-Added a dropdown for done backups to teh restore settings menu so you can choose from a list which backup you want to restore
-Added possibility to delete a made backup from the restore settings menu
-Fixed FCOIS filter buttons not working at the house bank deposit tab:
Fixed libFilters for the house bank deposit tab (will fix AdvancedFilters at the house bank deposit tab too)
-Fixed some other stuff


1.2.2
>>> Changelog was shortened to begin at version 1.0.0 <<<

-Fixed: Backup & restore use string values of int64 unique item ids now
-Added: Backup &restore chat commands ask with the same popup dialog like started from the settings now--Fixed: Backup & retsore should now find all items properly

Changed:
-Backup will not overwrite last backup data anymore if you do not specify to do so via the chat command parameter <doClearBackup>

-Chat command for backup is now (<...> are optional parameters!)

/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version


-Chat command for restore is now (<...> are optional parameters!)

/fcois restore <withDetails> <apiversion>

<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version (e.g. current api version is 100022 -> You can get the current api version ingame by using /script d(GetAPIVersion()) in the chat) which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)

1.2.1
-Fixed keybindings for new dynamic icons
-Fixed keybinding for filters
-Foixed bug happening if you used the research popup and tried to mark/unmark an item
-Fixed several other bugs
-Added everything that was removed in version 1.1.9a revert again (see 1.2.0)

-Added option for backup&restore:
You can now backup your marker icons and they will be saved in the saved variables with their unique id. This one shouldn't change after a patch.

Be sure to open the guil banks all once before you backup or restore! And be in your house if you want to backup or restore items in your chests!

The backup can be done via settings or the chat command
/fcois backup

YOU NEED TO DO THIS MANUALLY BEFORE/AFTER A PATCH!

You are able to restore the markers by using the settings menu or the chat command
/fcois restore

If you use the chat command you can add another parameter <apiVersion> behind the restore string. The APIversion is the current game's APIversion and the backup will be stored with this APIversion as key. So if you keep several different APIversions over time you can restore them all if you like to.
e.g. /fcois restore 100022
for the current or
/fcois restor 100021
for the previous one


1.2.0
- Updated API for Dragon Bones
- Updated libraries
- Support for the new housing banks (filters, filter buttons, marker icons, automatic marking, protection, etc.)
- +20 dynamic icons
- Adapted context menus to split automatically if you use too many dynamic icons
- Setting to select between 0 (disabled = always show the 30 dynamic icons in total in one menu) and 30 visible icons before the menus split into submenus. Check Settings->Context menus in inventories (Standard value: 11)
- Speed up localization and more dynamically generated stuff so the filesizes shrink
- Small fixes here and there


1.1.9a
Fixed:
-CraftBag filter buttons appearing again without CraftBagExtended or AwesomeGuildStore addons activated
-Filter buttons working again
-Removed debug messages if item was dragged to a refinement slot (from the craftbag)
-Finished protection of craftbag items at the refinement slot

1.1.9
Fixed:
-Removed chat debug messages that showed at some crafting stations
-SHIFT+right click at crafting station/guild store sell tab: If an item got protected again by reapplying the last marker icons via SHIFT+right click, and the item was slotted to deconstruct/improve/sell it get's removed and protected again
-Moved some code from FCOItemSaver.lua to the appropriate files
-Fixed the protection checks for set items to be protected properly if using a dynamic icon (in some cases this was not working -> only for Jewelry)

Added:
-New option in the "Anti-Destroy" settings -> Transmuation:
Dialog to ask if you want to loot more transmuation crystals. If you already got enough crystals (currently it's maximum allowed 200 - maximum lootable amount 50 = 150 +1 = 151 crystals as a threshold) the dialog will ask you if you want to loot more. Works for doubleclicking the Transmutation geodes or using the keybind or context menu.

-New options in the "Contextmenu in inventories" settings -> Show leading marker icon in context menu entries, change the size of the icons, and select if the color of the icon should be used for the context menu entrie rows too.
->The custom color that you have selected to show already marked icon rows still applies! You should set it to something like dark red with the color picker so it's easy to spot, if you color the row like the icons!


1.1.8
-Added option in the "Automatic marks" -> "Set parts" -> "SetTracker" submenu:
"Check all others": If enabled the SetTracker marking will not be set if any other marker icon is alreay set on the item.

-Re-Enabled: "Anti-Equip" -> Ask before bind dialog will show now again for items that are not handled via the ingame "Ask before bind dialog" (Which currently only recognizes items with a blue quality or above, and/or BoP but tradeable items.
The FCOIS ask before bind dialog shows it's addon in the title now with a red [FCOIS] text!

You need to re-enable the dialog in the "Anti-Equip" settings.

1.1.7
-Automatic item marking for crafted items: Added support for alchemy, provisioning and enchanting.
You need to activate the panels in the settings:
Marks ->Automatic marking -> Crafted
-Added support for Dolgubons Lazy Writ Creater: Mark your writ/master writ items automatically upon creation. No other marker icons will apply to them!
You need to activate the panels in the settings:
Marks ->Automatic marking -> Crafted -> Writ Creator

1.1.6
-Added filter buttons at the retrait panel
-Updated libFilters 2.0 to version 3.3

1.1.5
Removed forgotten chat debug messages

1.1.4
-Fixed Craftbag items not protected via drag&drop at refine panel
-Fixed Craftbag items not protected via drag&drop at alchemy panel
-Fixed Craftbag items not protected via drag&drop at enchanting panel
-Fixed chat and on-screen messages for some panels
-Added protection at crafting stations (Retrait, Alchemy, Refine): Slotted items will be automatically removed if they get marked /and thus protected)
-Added support for marker icons and protection at the new retrait (Transmutation) panel
-Added additional inventory button (flag) at the Transmutation panel

1.1.3
-Removed "Anti-enchant" protection for Maelstrom and Master weapons, as they can be enchanted without loosing their special abilities now.

1.1.2
-Updated LAM menu
-Updated API
-Fixed: Vendor protection was not working due to a variable change from ZOs
-Fixed: Sell icon protection for ornate items was not checked against isItemOrnate() so every item with a sell icon, which was not ornate, was not protected properly

1.1.1
-Added: Settings to remove "sell"/"sell at guild store" marker icons, if any other marker icon gets set.
Default value: Disabled
-> See "Automatic de-marking" -> "Sell"


1.1.0
-Fixed: Shields get marked with the automatic set part marker items now

1.0.9
-Updated libFilters to fix filters at crafting stations

1.0.8
-Updated API
-Updated libFilters to fix filters at crafting stations

1.0.7
Fixed: Mark / Unmark all icons by help of the additional context menu "flag" button didn't work

1.0.6
-Fixed: Ask before bind dialog will be shown again for current API version.
Option and dialog will be disabled with next patch automatically
-Added: Option to mark "sell in guildstore"only for unbound items.
-> Check settings -> Color & icons -> normal icons -> Sell in guild store

1.0.5
-Added patches for next API raise
-Fixed "Shift+right mouse button" -> remove all marker icons at popup dialog (research, enchant)
-Added option to automatically mark research scrolls with the lock icon if they are wasted if you use them (e.g. your research got 30 minutes left and the scroll will bosst the reserch for 1 day) -> Depends on the addon "Detailed Research Scrolls"!
Check settings -> Automatic marking -> Research
-Added automatic marking of "The Master's" and "Maelstrom" weapons & shields as set parts! No further set part options will apply (like non-wished set parts)!
-Added prevention against re-enchanting "The Master's" or "Maelstrom" weapons & shields (no setting yet to turn the prevention off as I thought NOBODY will have the idea to re-enchant the weapons/shields...)
-Moved the additional inventory context menu buttons at the crafting stations a bit more to the left as the next patch will introduce a "status" seot header there (in order to sort your items by equipment state).
The icons from ZOs showing the equipped status will be at the same position liek the FCOIS marker icons :-( So you need to move them via Settings -> icons -> positions -> crafting stations (I've moved them to offset 5).

1.0.4
Added: Option to automatic mark set part items with the non-wished icon, if the level of the set part is bewlo a threshold value.
Options -> Automatic marking -> Set parts -> Scroll down to "Non-wished" section
Updated: libAddonMenu
Another Fix: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon for subscriber bank

1.0.3
Fixed: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon

1.0.2
-Fixed: Crafted items won't be marked as set parts if already marked as "crafted"
-Fixed: Settings menu sometimes not shown properly

1.0.1
-Fixed: Automatic Marking of researchable items (needed addon: ResearchAssistant)
Important: ReserchAssistant is adding information to each inventory slot AT THE TIME YOU SHOW THE SLOT in your inventory!
So if the automatic marking is not working properly this sometimes is related to the functionality of ResearchAssistant.
Please use the aditional inventory "flag icon" menu to scan you whole (check the ALL inventory tab) inventory for Automatic marking -> Researching if you feel it should be updated.

-New feature: Hide the player progress bar inside the character screen, if you open the context menu at a character slot (armor, weapons, jewelry, posion) so the context menu is shown properly.
The player progress bar will be unhidden again if the context menu closes.
-Changed the file structure for some more functions.

1.0.0
Totally new code and file structure.

Fixes
-LAM Settings somewhere not looking the same for all marker icons
-Context menus not showing all entries because the screen ends
-Junk not working sometimes
-Recoded a lot of the source code
-Split the big addon file into several filenames
-And many other smaller fixes

Added/Changed

Unique item IDs VS. ItemInstanceId
Each item got an itemInstanceId which is the same, even if the item differs in level, quality, enchantment etc.
And each item got a uniqueItemId which differs if the level, style, quality, enchantment are different. Sometimes even totally the same items got different unique IDs!
-> FCOIS was using the itemInstanceId since the beginning.

-Added a setting in settings -> general to enable the "unique item IDs"
This will only affect armor and weapons! All other items will still be using the itemInstanceId so you do not have to mark potions etc. several times.
Attention: To enable the unique IDs you have to set the option and do a reload of the user interface, by e.g. typing
/reloadui or using the reload UI button next to it !!!
If you just chnage the option and close the settings nothing will change until next reloadui!!!


Other addons
Added support for the addon Advanced Disable Controller UI
-> You are able to use the FCOIS filters and contextmenus in the inventories with this addon, and play with the Gamepad mode if you run around and fight.


Context menus
-Colorized the "Remove all markers" entry red in the additional inventory context menu
-Changed the self-made context menu for the filter buttons to libCustomMenu entries. The context menus are a bit wider now and if you use more than 6 marker icons (e.g. in the Lock & Dynamic filter context menu) you'll have a submenu for the dynamic marker icons in the contextmenu now.
-> If you want to remove the text next to the icons go to the settings -> filters -> filter buttons -> filter and change the "context menu tooltips" to off.
-Added setting to remove "Mark as junk" entry from context-menus for items that are protected: Settings-> Anti-Destroy
-If you mark an item at the inventory's junk tab and the item get's protected against "junk" with this marker icon, the item will be removed from the junk list automatically.
-> If this item is more than once on the junk list all the items will get marked automatically (e.g. 2x the same recipe), but only the one marked with the context menu will be removed form the junklist. Otherwise I'd have to scan the whole bag and check if the item is marked for junk... This is breaking the performance as each time you use the context menu in the inventory the total inventory get's scanned...

Automatic marking
-Added more quality settings
-Added dropdowns to the settings for Automatic marking->Sets->item traits: Each trait can have it's own marker icon now (e.g. divines = set part, sturdy = deconstruct.
-> Would be glad if you could test this together with the other Automatic Set markers, if everything works as expected. Many thanks!
Todo: Make these item trait marker settings (and only these!) character settings even if account settings are enabled

Bound set parts
-Added an option to show bound set parts with another small triangle icon at the top right edge of the name. If you hover the mouse over the item the triangle moves a bit horizontally so you're easily able to see that this is a bound item in your inventory/bank.

API for developers, check filename "FCOIS_API.lua"
!!! Addons developers using older global functions of FCOIS should please red this forum thread: !!!
http://www.esoui.com/forums/showthre...0569#post30569

Attention
Some of the existing functions like FCOIsMarked got renamed to FCOIS.IsMarked!
So some other addons might happen to not work correctly anymore.
The changes were needed in order to support the unique item IDs!

...

0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://dl.dropboxusercontent.com/u/34844455/ESO%20Addons/2016-10-23_FCOItemSaver_Changelog.txt

...

0.0.2
Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.8.6a.1
183kB
08/03/16 07:10 AM
Patch


Archived Files (210)
File Name
Version
Size
Uploader
Date
1.4.2
341kB
Baertram
10/31/18 09:48 AM
1.4.1
330kB
Baertram
09/14/18 05:53 AM
1.4.0
330kB
Baertram
09/01/18 04:11 PM
1.3.9
399kB
Baertram
08/17/18 01:12 PM
1.3.8
399kB
Baertram
08/17/18 08:06 AM
1.3.7
399kB
Baertram
08/17/18 03:23 AM
1.3.6
403kB
Baertram
08/12/18 08:55 AM
1.3.5
401kB
Baertram
08/04/18 05:05 PM
1.3.4
410kB
Baertram
07/22/18 07:10 PM
1.3.3
407kB
Baertram
06/27/18 09:42 AM
1.3.3
370kB
Baertram
06/23/18 06:54 PM
1.3.1
370kB
Baertram
06/23/18 04:46 PM
1.3.0
369kB
Baertram
06/02/18 05:23 PM
1.2.9
368kB
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Post A Reply Comment Options
Unread 12/03/18, 08:50 AM  
Baertram
 
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Forum posts: 1816
File comments: 1989
Uploads: 49
Updated last: 2018-12-10

Without this updated library "LibFilters-2.0" to version r3.8 this BETA version of FCOIS will throw errors!
Added with libFilters-2.0 v3.8: Support for LF_SMITHING_RESEARCH_DIALOG and LF_JEWELRY_RESEARCH_DIALOG

Attention:
So be sure to manually install the unoffical version 2.0 r3.8 of the library LibFilters from here (check the comments and remember to rename the extracted directory properly!):

https://www.esoui.com/downloads/info....html#comments



FCOItemSaver BETA v1.4.4.1

Fixes:
-Translations
-Filter button context menu not showing properly sometimes
-Settings menu: Default values will be resetted properly now for all settings if you choose to reset them.
-SHIFT+right mouse on inventory row removes/restores the marker icosn properly now
>Attention< In order to make this work properly the following was changed: If you manually add/remove a marker icon via the right click context menu the before saved "icons to restore" for this item will be reset, so you can save new "icons to restore" via the SHIFT + right mouse button.
-


Added:
-Settings for filter button positions in "each filter panel".
You are able to move the filter buttons to different left and top values + change their size and width independently for each filter panel (Inventory, Bank withdraw, Bank deposit, Guild bank withdraw, ...) + change their size (width, height) independently for each of the 4 filter buttons.
-Marking items and protecting them, as they are currently slotted, will unslot them again autoamtically.
New added panels: Mail send, Player2Player trade
-Support for filter buttons at the research dialog popup. The 4 filter buttons will be shown at the top of the dialog button. (Resizing of the research dialog is normal due to the filtered/shown amount of items and cannot be changed, so sorry for the "jumping dialog buttons" if the itemcount shown changes between high and low values).
-The additional inventory "flag" icons provide 1 new entry now (only at filter panel IDs without crafting!):
"~> Add all to junk"
This will move all visible items in your current inventory tab to the junk. But only if the items are not protected/marked with a marker icon.
You can define in the "protection settings->Junk->Additional inv. "flag" context menu" if the "Sell" marker icon will prevent the junk as well, or not.

If you are currently at the junk tab the additional inventory "flag" icons provide 1 new entry now (only at filter panel IDs without crafting!):
"<~ Remove all from junk"
This will move all visible items in your current junk tab back to the inventory (unjunk them).
You can define in the "protection settings->Junk->Additional inv. "flag" context menu" if the "Sell" marker icon will prevent the unjunk, or not.
-More comments at functions (for developers)
-Right clicking any marker icon in the inventory rows opens the normal context menu of this inventory row too now. SHIFT+right click on the marker icons saves/restores the marker icons too. But if marker icons get hidden and no marker icon is set anymore you'll need to SHIFT+right click the invenmtory row again

-API:
New function
Code:
FCOIS.ShouldInventoryContextMenuBeHiddden()
which tells you if someone has used the SHIFT+right mouse button on an inventory row, and thus the context menu should not be shown, but the marker icons saved/restored instead.
This can be used in your addon to check if "your addons added context menu entries" should not be show as well then!

Changed
-Source code clean up
e.g. Filter registering/unregistering speed up and less redundancy
-Settings->Protection->Junk: Added a setting to allow to junk items, if the "Sell" icon is the only marker icon set on that item. This setting is only available if you have disable the "Mark as junK" context menu entry for marked items.

-API:
Function
Code:
FCOIS.MarkItem(bag, slot, iconId, showIcon, updateInventories)
can use a table of icons to be marked/unmarked as parameter "iconId" now too.
The table needs a number key without gaps!
And the value of the key must be the marker icon then.
e.g.
Lua Code:
  1. local myTableOfFCOISMarkerIcons = { [1] = FCOIS_CON_ICON_RSEARCH, [2] = FCOIS_CON_ICON_SELL }

Same applies for the other marker function via itemInstanceId or uniqueId:
Code:
FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, iconId, showIcon, itemLink, itemId)

Please tell me if you find any bugs or error messages. Thank you.
Last edited by Baertram : 12/09/18 at 07:01 PM.
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Unread 12/03/18, 05:10 AM  
FoxFire

Forum posts: 0
File comments: 10
Uploads: 0
Re: Re: Just a thought

Originally Posted by Baertram
Hi FoxFire,

you are able to use a dynamic icon (Settings->Icons->Dynamic) for this purpose. Just define one (check the FAQ for this: https://www.esoui.com/portal.php?id=136&a=faq&faqid=133), choose a marker icon texture and name (e.g. "Mementos") and it will appear in the context menu + if you right click on the lock icon's filter button in the inventory bottom line you#ll get this dyanmic icon to choose as filter as well (if enabled in the settings->filter buttons->split into context menu).
Oh cool. Didn't realize I could do that. So many options I haven't had a chance to go through it all yet.

I'll check that feature out.

Thanks!
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Unread 12/03/18, 03:00 AM  
Baertram
 
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Forum posts: 1816
File comments: 1989
Uploads: 49
Re: Just a thought

Hi FoxFire,

you are able to use a dynamic icon (Settings->Icons->Dynamic) for this purpose. Just define one (check the FAQ for this: https://www.esoui.com/portal.php?id=136&a=faq&faqid=133), choose a marker icon texture and name (e.g. "Mementos") and it will appear in the context menu + if you right click on the lock icon's filter button in the inventory bottom line you#ll get this dyanmic icon to choose as filter as well (if enabled in the settings->filter buttons->split into context menu).

There is no automatic marking possible for these items as there is no addon determining them (afaik). If one exists you could ask the developer to check my file FCOIS_API.lua. In there are functions to build a LibAddonMenu2.0 drodpwon control containing all available FCOIS marker icons (at the bottom of the file), and functions to mark items in the inventories via FCOIS (FCOIS.MarkItem(...). So they could add a setting where you specify the FCOIS marker icon and they set new looted items with that marker icon then.

If such addons do not exist you'll have to manually mark the items, but if you are using account wide settings these marked items will be marked on all of your characters forever (until you remove the marker icon).

Baertram

Originally Posted by FoxFire
I don't know how many others do this, but I save a lot of items as mementos (particularly those which include flavor text in the item, regarding something special about that item).

In any case, these are items I don't want to accidentally sell, deconstruct, research, etc..

Now of course I can 'lock' these items, but I was thinking it would be nice to have a separate category/icon for them which would essentially be the same as 'lock'.

This would be a 'memento' category. In other words, I'm saving this item but for no reason other than it has a special meaning (sentimental value as it were).

Maybe like other items these could be identified by the add-on and automatically receive this mark.

Anyhow, just a thought. If it existed I would use it.
Last edited by Baertram : 12/03/18 at 03:01 AM.
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Unread 12/02/18, 08:51 PM  
FoxFire

Forum posts: 0
File comments: 10
Uploads: 0
Just a thought

I don't know how many others do this, but I save a lot of items as mementos (particularly those which include flavor text in the item, regarding something special about that item).

In any case, these are items I don't want to accidentally sell, deconstruct, research, etc..

Now of course I can 'lock' these items, but I was thinking it would be nice to have a separate category/icon for them which would essentially be the same as 'lock'.

This would be a 'memento' category. In other words, I'm saving this item but for no reason other than it has a special meaning (sentimental value as it were).

Maybe like other items these could be identified by the add-on and automatically receive this mark.

Anyhow, just a thought. If it existed I would use it.
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Unread 11/19/18, 11:37 PM  
Baertram
 
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Forum posts: 1816
File comments: 1989
Uploads: 49
FCOItemSaver BETA v1.4.4

Fixes:
-Translations
-Filter button context menu not showing properly sometimes

Added:
-Settings for filter button positions in "each filter panel".
You are able to move the filter buttons to different left and top values + change their size and width independently for each filter panel (Inventory, Bank withdraw, Bank deposit, Guild bank withdraw, ...) + change their size (width, height) independently for each of the 4 filter buttons.

Changes:
-Preparations to support LF_SMITHING_RESEARCH and LF_JEWELRY_RESEARCH filter buttons (not implemented yet)

Please tell me if you find any bugs or error messages. Thank you.
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Unread 11/17/18, 08:58 AM  
Baertram
 
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Forum posts: 1816
File comments: 1989
Uploads: 49
Originally Posted by SnowLeopard1
Hi, is there a way to hide all marked items in the research window except the ones marked with the "Research" marker?

Otherwise I really like the addon.
Nope currently not. Not sure if filtering at research popup is supported via LibFilters 2 so far. If I find the time I'll investigate it.

Edit:
It is possible, but only if I "overwrite" the base game code. Currently no filtering is available in this code.
I'm planning to add this to LibFilters officially so one can use a new filterPanelId LF_SMITHING_RESEARCH_POPUP e.g. to apply filter functions.

I'm planning to add the 4 FCOIS filter buttons to the research popup then too. But currently the "refresh" of the popup is not working so I'm only able to filter items as the popup gets created, and not also if the popup is already shown and one presses e.g. the filter button "Lock / Dynamic".
If I find a way to refresh the popup contents without having the need to rebuild it totally each time, this would be great and your request can be fullfilled then.

But this will take some time, sorry.
Last edited by Baertram : 11/21/18 at 04:05 AM.
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Unread 11/16/18, 06:17 AM  
SnowLeopard1

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Hi, is there a way to hide all marked items in the research window except the ones marked with the "Research" marker?

Otherwise I really like the addon.
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Unread 11/13/18, 10:05 AM  
Arch-kain

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Hi o/
Ok, thanks for the investigation : )
I'll continue to use Research Assistant for this at the moment so
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Unread 11/12/18, 06:10 PM  
Baertram
 
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Originally Posted by Rhyono
Originally Posted by Baertram
[/u]The question now is, as far as I unerstand:
Does your function CraftStoreFixedAndImprovedLongClassName.IsLearnable behave diffeerntly if the user activates/deactivates the trait of an itemtype in the CS ui, or not?
IsResearchable() and IsLearnable() use the same basic logic, but for different things:
It's a simple yes/no for whether X needs Y item link. It doesn't care about anything else, because regardless of whether someone is enabling CS to mark specific things, they do need to learn the traits/blueprint/recipe and that is what it tells you.
Okay, thanks for the clarification.
@Arch-kain
This is exactly what I thought it works already and told you before. So I'm sad to say I cannot help you here.
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Unread 11/12/18, 04:45 PM  
Rhyono
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Originally Posted by Baertram
[/u]The question now is, as far as I unerstand:
Does your function CraftStoreFixedAndImprovedLongClassName.IsLearnable behave diffeerntly if the user activates/deactivates the trait of an itemtype in the CS ui, or not?
IsResearchable() and IsLearnable() use the same basic logic, but for different things:
It's a simple yes/no for whether X needs Y item link. It doesn't care about anything else, because regardless of whether someone is enabling CS to mark specific things, they do need to learn the traits/blueprint/recipe and that is what it tells you.
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Unread 11/12/18, 10:01 AM  
Baertram
 
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From Inventory Insight comments (just to keep track of it as no one is using the BUG PANEL even though it exists... ):


Originally Posted by TomTomHotep
FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags.

Also, for these particular items, the right-click context menu (from the main IIfA window) has the old non-functional FCOIS submenu that has only 3 choices on it.

https://www.screencast.com/t/UFihi3yN

I am using the latest release version, 3.22. I also did a clean install by deleting the IIfA folder from live/Addons before unzipping the new download.
Last edited by Baertram : 11/12/18 at 10:02 AM.
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Unread 11/12/18, 09:55 AM  
Baertram
 
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Originally Posted by Rhyono
IsResearchable() is a knowledge trait check for an item link, not a bag slot. Whether you are allowed to use an item requires IsLocked() and does use a bag and slot. CS's storage data contains where an item is located, but neither of the aforementioned functions check if it's literally possible to research it at this exact moment.
Ehrm, well, thanks. But not sure if I simply do not understand you in the context of the question Arch-kain got then...

His question was:
Hi!

Automatic marking for research with "Craft store" doesn't work properly for me. (Or I miss something? '-')

When I (re)load the game, eg. a necklace is automatically mark for research. But :
In craft store, I'm currently tracking 3 characters. And 2 have already researched its trait, and for the last one, the necklace column is unselected.
So normally it should not be marked, right?

(In case, I checked, all traits are unselected for the rest of my untracked characters)
FCOIS is using the API function of CS you had named to me Rhyono:
Code:
CraftStoreFixedAndImprovedLongClassName.IsLearnable
I'm simply checking if an item is learnable with that function, as the item get's looted/inventories get checked.
I understood the function will check the item trait and if the logged in character, or any other character can learn this item (reseach it), it will return the character data for these chars in a table.

The question now is, as far as I unerstand:
Does your function CraftStoreFixedAndImprovedLongClassName.IsLearnable behave diffeerntly if the user activates/deactivates the trait of an itemtype in the CS ui, or not?

I do not know what can be activated/deactivated/marked/changed in the CS UI (the stuff Arch-kain talked about in his question). I think you are able to "mark a trait for research in the CS UI? And this will be taken for the next research then?
Last edited by Baertram : 11/12/18 at 09:58 AM.
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Unread 11/12/18, 09:39 AM  
Rhyono
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IsResearchable() is a knowledge trait check for an item link, not a bag slot. Whether you are allowed to use an item requires IsLocked() and does use a bag and slot. CS's storage data contains where an item is located, but neither of the aforementioned functions check if it's literally possible to research it at this exact moment.
Last edited by Rhyono : 11/12/18 at 09:40 AM.
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Unread 11/10/18, 09:09 AM  
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Re: Re: Re: Automatic marking> Research> Craft store : Issue

As described FCOIS relies on the data CS delivers. If CS says you need to research this with char c, even if you did not mark it for research, then FCOIS is not able to differentiate it.
You need to ask the CS author please if the functions to determine researchable utems would be able to respect your marks within CS UI.
Thank you.


Originally Posted by Arch-kain
Originally Posted by Baertram
You wrote "and for the last one, the necklace column is unselected."
What do you mean in detail please?
I mean, in craft store, for the 3rd character, the necklace column is red (when we click on the necklace icon to select/unselect its traits column) ; I choose "necklace" for example



Originally Posted by Baertram
Afaik CraftStore just provides a table containing the character names of the chars who can research the item. I rely on this data!
Fcois only provides the settings to only check the logged in character, or all of your chars.
So if you have not enabled to check only the logged in char, and CraftStore returns the 3rd char of your toons in the table of researchable chars for an item, I cannot do anything against it

Please provide this information to the CraftStore author. He might ask you what was marked in CS, and what was researched, and maybe about your CS savedvariables.

Or did I get you wrong?


Originally Posted by Arch-kain
Hi!

Automatic marking for research with "Craft store" doesn't work properly for me. (Or I miss something? '-')

When I (re)load the game, eg. a necklace is automatically mark for research. But :
In craft store, I'm currently tracking 3 characters. And 2 have already researched its trait, and for the last one, the necklace column is unselected.
So normally it should not be marked, right?

(In case, I checked, all traits are unselected for the rest of my untracked characters)
In fact, I want FCOIS to marks items as "to research" for all my characters. So I unchecked "only logged in character".
I thought, it was able to check which characters didn't researched a trait based on what is checked or not in CS. Not just "who didn't researched this trait"

I mean, with character "C", I don't want to research necklace traits (I unselected necklace column in CS).
Characters "A" & "B" have already researched all necklace traits. So when I loot a necklace => Don't mark it.

For staffs, only C research its traits. If I loot a staff and "C" didn't researched its trait for now => Mark it

So, FCOIS w/ CS can't do that for now?
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Unread 11/06/18, 06:42 PM  
Arch-kain

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Re: Re: Automatic marking> Research> Craft store : Issue

Originally Posted by Baertram
You wrote "and for the last one, the necklace column is unselected."
What do you mean in detail please?
I mean, in craft store, for the 3rd character, the necklace column is red (when we click on the necklace icon to select/unselect its traits column) ; I choose "necklace" for example



Originally Posted by Baertram
Afaik CraftStore just provides a table containing the character names of the chars who can research the item. I rely on this data!
Fcois only provides the settings to only check the logged in character, or all of your chars.
So if you have not enabled to check only the logged in char, and CraftStore returns the 3rd char of your toons in the table of researchable chars for an item, I cannot do anything against it

Please provide this information to the CraftStore author. He might ask you what was marked in CS, and what was researched, and maybe about your CS savedvariables.

Or did I get you wrong?


Originally Posted by Arch-kain
Hi!

Automatic marking for research with "Craft store" doesn't work properly for me. (Or I miss something? '-')

When I (re)load the game, eg. a necklace is automatically mark for research. But :
In craft store, I'm currently tracking 3 characters. And 2 have already researched its trait, and for the last one, the necklace column is unselected.
So normally it should not be marked, right?

(In case, I checked, all traits are unselected for the rest of my untracked characters)
In fact, I want FCOIS to marks items as "to research" for all my characters. So I unchecked "only logged in character".
I thought, it was able to check which characters didn't researched a trait based on what is checked or not in CS. Not just "who didn't researched this trait"

I mean, with character "C", I don't want to research necklace traits (I unselected necklace column in CS).
Characters "A" & "B" have already researched all necklace traits. So when I loot a necklace => Don't mark it.

For staffs, only C research its traits. If I loot a staff and "C" didn't researched its trait for now => Mark it

So, FCOIS w/ CS can't do that for now?
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