Results: 140Comments by: ZoLatKam
File: NTak Dialog03/14/23
Re: Re: Re: Re: Errors with latest update
Posted By: ZoLatKam
As of update today when pulling writs off board: user:/AddOns/NTakDialog/NTakDialog.lua:867: attempt to index a nil value stack traceback: user:/AddOns/NTakDialog/NTakDialog.lua:867: in function 'HideOptions' user:/AddOns/NTakDialog/NTakDialog.lua:1249: in function 'OnDialog' d(ZO_InteractWindowRewardArea) gives a nil... which...
File: NTak Dialog03/13/23
Re: Re: Errors with latest update
Posted By: ZoLatKam
As of update today when pulling writs off board: user:/AddOns/NTakDialog/NTakDialog.lua:867: attempt to index a nil value stack traceback: user:/AddOns/NTakDialog/NTakDialog.lua:867: in function 'HideOptions' user:/AddOns/NTakDialog/NTakDialog.lua:1249: in function 'OnDialog' d(ZO_InteractWindowRewardArea) gives a nil... which...
File: Essential Housing Tools01/03/23
Hide UI inconsistency
Posted By: ZoLatKam
Thank you for maintaining this mod! :D Ever since the last EHT update, the Hide UI option doesn't fully hide everything on characters with EHT enabled. I've confirmed the following: Disabling EHT (but keeping dependencies enabled) on offending characters restores proper Hide UI functionality Having only EHT active on any ch...
File: New Life Festival12/23/22
Re: Re: Window Display Options inverted
Posted By: ZoLatKam
Lemme start by thanking you for creating this mod! It is PHENOMENAL! https://cdn-eso.mmoui.com/images/style_esoui/smilies/banana.gif Iíve found what MIGHT be an unintended error in the functionality of 2 of the options (or the wording is confusing to only me and everything is fine, lol) In the most recent version, the function...
File: New Life Festival12/22/22
Window Display Options inverted
Posted By: ZoLatKam
Lemme start by thanking you for creating this mod! It is PHENOMENAL! :banana: Iíve found what MIGHT be an unintended error in the functionality of 2 of the options (or the wording is confusing to only me and everything is fine, lol) In the most recent version, the function of the two options for controlling how the mod window...
File: PerfectPixel11/20/22
Re: Re: Re: Re: Re: Error after 0.12.03 Update
Posted By: ZoLatKam
After the 0.12.03 update, I get this error when I login... Try with the latest version. After the 0.12.03 update, I get this error when I login: Code: user:/AddOns/PerfectPixel/modules/chatWindow.lua:50: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/modules/chatWindow.lua:50: in function 'cha...
File: Auto Banish Pets/Assistants/Companions09/18/22
Re: Re: Funke?
Posted By: ZoLatKam
For anyone that reads the patch notes and is not a native German speaker, "Funke" (according to Google translate) means "Spark", which based on context, I presume is meant to imply "Ember"... Even though (also according to Google translate), "Ember" in German is "Glut". #TMYK! :D Thank you. I fixed her name! :) Happy to help...
File: Auto Banish Pets/Assistants/Companions09/17/22
Funke?
Posted By: ZoLatKam
For anyone that reads the patch notes and is not a native German speaker, "Funke" (according to Google translate) means "Spark", which based on context, I presume is meant to imply "Ember"... Even though (also according to Google translate), "Ember" in German is "Glut". #TMYK! :D
File: Quality Sort04/26/22
Re: Re: Giladil Support
Posted By: ZoLatKam
Adore this mod! Any chance on getting support for the new deconstruction assistant? :) Giladil the Ragpicker and Companion equipment screens are now both supported in version 2.6.0. The OCD Goblin that lives in my brain thanks you very much! :D
File: AutoInvite - Updated04/10/22
Re: Re:
Posted By: ZoLatKam
Thx so much for responding! :) Thanks so much to Amuridee for all the work done on this mod! Would it be feasible to add an option to allow users to set AutoInvite to "on" by default? Or, perhaps, something in the AutoInvite.lua file we can easily edit? :) You're welcome, I'll keep my best for this addons alive. :) The...
File: Auto Banish Pets/Assistants/Companions04/10/22
Re: Breaks Giladil the Rag Picker assistant
Posted By: ZoLatKam
Can confirm. Interactions with Giladil the Rag Picker are broken when I have this addon installed. She is unable to do her job of deconstructing and randomly gets unsummoned in the middle of interaction. I've also had to disable this mod in order to use Giladil out in the wild. ---------------------------------------------------...
File: AutoInvite - Updated04/05/22
"Default to enabled" option
Posted By: ZoLatKam
Thanks so much to Amuridee for all the work done on this mod! Would it be feasible to add an option to allow users to set AutoInvite to "on" by default? Or, perhaps, something in the AutoInvite.lua file we can easily edit? :)
File: NTak Dialog04/01/22
Giladil Support
Posted By: ZoLatKam
When speaking to the new Deconstruction assistant, Giladil, the following message displays in chat, thrice: ''NTak Dialog: NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #2900" ...and so I have! Ping me on Discord if you need help with any further testing! :D
File: Quality Sort04/01/22
Giladil Support
Posted By: ZoLatKam
Adore this mod! Any chance on getting support for the new deconstruction assistant? :)
File: InventoryManager04/01/22
Re: Re: Clarification Needed, Please!
Posted By: ZoLatKam
So, I've used this mod for years and I've never fully understood how it processes "Negate" rules - I've tried searching the comments for similar questions, but was unable to find any. Or should I try to avoid using the Negate flag in my rules as much as possible? Thanks in advance for any helpful responses! :) When it hits...
File: Auto Category - Revised04/01/22
Giladil Support
Posted By: ZoLatKam
Let me start by saying thank you so much for maintaining this mod! I honestly don't think I could enjoy ESO without it! On to business: Since the most recent update , while the categories now show up in Giladil's menu, I cannot expand or collapse them. This link is GIF of me attempting to minimize multiple categories in Gilad...
File: EasyThief03/19/22
Current Commands
Posted By: ZoLatKam
Greetings! Thank you for making this mod! It's come in very handy! I do have a suggestion for better compatibility with other mods: Add a second set of slash commands that use "/ez", or anything besides "/et", as the trigger. Reason: This mod and Endeavor Tracker both use "/et" as a default command, with the latter supe...
File: InventoryManager02/20/22
Re: Can't have rule to deconstruct Glyphs
Posted By: ZoLatKam
For the Rule List "Deconstruct at Crafting Station", i have "Any glyph with quality worn to superior". No items get deconstructed at an enchanting station. If you use Craftstore, that is likely why. I've encountered this occurrence, but it doesn't bother me because the aforementioned mod has a built in "Decon all" feature, which...
File: InventoryManager02/16/22
Clarification Needed, Please!
Posted By: ZoLatKam
So, I've used this mod for years and I've never fully understood how it processes "Negate" rules - I've tried searching the comments for similar questions, but was unable to find any. As best I can figure, the concept of the Negate flag equates to "ignore anything that matches this rule" (please enlighten me if I'm incorrect)....
File: Wykkyd Toolbar12/16/21
Re: Re: Won't Show Up
Posted By: ZoLatKam
Can confirm: The below solution works! This bar is not showing up. I loaded it early this week. Really want to use it (I used it long ago). I'm not sure I got an error. It just won't display. Download from https://github.com/shehi/wykkydsToolbar/releases/tag/v3.2.7.3 , it works. ESOUI version is buggy. 1. Download whichever...
File: Advanced AutoLoot Renewed04/06/20
Unable to mail items to 2nd account
Posted By: ZoLatKam
For months now, I haven't been able to use AAL to send mail items to my 2nd account (for bounceback). Every time I try, I get the following error for each attempted "send": AAL: Mail couldn't be sent. Reason: 131439 At first I thought it was because my 2nd account's mail was full, but this was not the case, as I can MANUALLY s...
File: Top Tier Crafting Bar03/12/20
Is it supposed to be: ## DependsO...
Posted By: ZoLatKam
Is it supposed to be: ## DependsOn: LibAddonMenu-2.0 instead of ## DependsOn: LibAddonMenu in the .txt? and local LAM = LibAddonMenu2 instead of local LAM = LibAddonMenu in the .lua? I can confirm making these changes to the .txt and .lua file allows Top Tier Crafting Bar to see the installed "LibAddonMenu-2.0" mod (...
File: Combat Reticle02/29/20
Disappearing Reticle
Posted By: ZoLatKam
For some reason, my reticle has disappeared. Trying changing the scale setting to a different number, "applying" it by clicking outside the text box and then changing it back to your desired setting. This is the only thing I've found that "fixes" the issue of the disappearing reticle. Sadly, if you use the Overlay image, the s...
File: CraftStore Endless Archive01/13/20
Re: Re: Re: CraftstoreRune staying on screen
Posted By: ZoLatKam
It's possible the new version isn't vibing with something about Dolgubon's Lazy Writ Crafter... That is the trigger. I've fixed it. Awesome! Thx so much for making such a great mod! You da best, Rhyono! :D
File: CraftStore Endless Archive01/13/20
Re: CraftstoreRune staying on screen
Posted By: ZoLatKam
Since the update, when doing writs on all 14 toons, CraftStoreRune stays on screen even after exiting the craft table. Can confirm this is happening with other players in my guilds. https://i.imgur.com/UfcYWo3.png I am also experiencing a similar issue. Instead of remaining open, CraftStoreRune, closes, then pops open again...