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Minion Users
After patching to One Tamriel your Addons folder is not in the same place as before if you used to play from Europe.

You will see "The Elder Scrolls Online (NA)" on the left of the patcher instead of EU. This turns out to be a known thing and is not a bug, ignore that.
You get to choose your server in game at the logon screen. Although in my opinion the term "Live-EU" is too technical and not user friendly.

But your addons folder is no longer under a "liveeu" folder, that folder has gone. All your addons will now be under a "live" folder.

Notes for EU Minion users:
You will want to change the settings in Minion to now point at the live folder instead of the liveeu folder.
There is a slight bug which will create 2 empty folders when you launch Minion until you have changed the addon folder location it uses.
Once you have launched Minion if you do have empty folder for liveeu/Addons then you can delete those.

- Thanks Weolo.

OVERVIEW
Welcome to The Elder Scrolls Online v2.6.4, featuring One Tamriel! This update opens up the world of Tamriel for you to explore any time, and play with your friends no matter what level you are. Due to the significant changes One Tamriel brings to ESO, we’ve adjusted much of the current content and systems.

In this update, you’ll find that we’ve made Craglorn more solo-friendly, added Normal and Veteran modes for all 4-player dungeons, re-designed the Undaunted Pledge system, and made some fairly sizeable itemization changes and updates – you’ll definitely want to check out all the details below.

In addition to One Tamriel, we’ve also added dueling, Weapon Ultimates, and added new daily quests. We’ve also added 16 new Monster Masks, and raised the Champion Point cap by 30 points. As with previous updates, we’ve also implemented many fixes and improvements to previous DLC game packs and the base game patch. The size for this update is approximately 2.3GB. Enjoy, and see you in Tamriel!

UI

The introduction of One Tamriel has brought upon a number of significant UI changes that we want to call out below.
  • We added an indicator to your Character window that shows how effective your equipment is at your current level. Higher level and quality equipment will provide a larger bonus. Equipment with traits, enchantments, and/or item set bonuses will also provide a larger bonus.
  • Removed a monster’s level from the target frame since every monster essentially has the same level through One Tamriel.
  • Quest givers offering repeatable quests now have a different colored icon over their head to help differentiate those quests from non-repeatable quests.
  • Updated quest messaging to help differentiate between group quests located inside and outside of dungeons.
  • Updated zone messaging to help differentiate between Dungeons, Group Delves, and other group areas.

UI

General
  • Fixed an issue where long character names would sometimes overlap with character locations on the Character Select screen.
  • Fixed an issue where collectibles would claim they were hidden by the 'Hide Helmet' option even though they were visible.
  • Fixed the alignment of the green revive glow behind town icons.
  • Fixed an issue where acquiring your first mount may not initially show it as active in the UI.
  • Quest icons no longer flicker on the compass when they occupy the same position.
  • Fixed an issue where the button for "Destroy" did not fit in the confirmation prompt on German game clients.
  • You can now properly select text in the Name Change input field.
  • Subtitles no longer collide with the player interact prompt.
  • The hotkeys to accept the legal agreements will now function again.
  • Added a message in the inventory screen confirming that "Stack All Items" has been applied.
  • Quest pins will now properly direct you while inside a dungeon and looking at an exterior map.
  • Fixed an issue where the group leader's name would be a different color than other group member names in the group member unit frames.
  • Fixed an issue where debug text would occasionally appear in tutorials and center-screen announcements.
  • Fixed an issue where manually looting an item that could go to your Craft Bag would fail if your inventory was full.
  • Updated the Items and Advancement help menu under Character Progression to better explain Equipment.
  • Added new background screenshots on the login screen.
Alliance War
  • Updated the tooltips for the Lightning Ballista and Oil Catapult to better describe the debuff they apply.
  • Fixed an issue in the Campaign Queue UI where the text explaining why you can't queue would get cut off.
  • The Cyrodiil map legend now has an icon and label for Towns.
Crafting
  • Enchanting a bind-on-pickup tradeable item will now warn you that modifying the item will bind it to you.
Crown Store
  • There will no longer be a UI error when searching for the word "Crown" in the Crown Store.
  • Fixed an issue that prevented Motifs in the Crown Store from correctly informing you when they were already in your library.
  • Fixed an issue where the announcement for featured products would not appear.
Gamepad Mode
  • Fixed an issue where elements of the ESO Plus page would unintentionally fade out.
  • Fixed an issue where navigating to the Crown Store from the Featured Products announcement would cause a UI error.
  • Made several fixes and improvements to the map quest list:
    • It will now grey out the “Set Active” keybind when it is already active.
    • The tooltip will now refresh when first bringing up the list and when your active quest changes.
    • Fixed an issue where the list wasn't populating if you switched from keyboard mode.
  • Fixed an issue where you could access the mail and champion menus while your character was dead.
  • Added descriptions to Tamriel and The Aurbis in the Locations list.
  • You will now be able to buy items with a full inventory if it can stack with something else in the inventory, or can be placed directly in the craft bag.
  • The icon for dungeon difficulty will now update when the difficulty is changed.
  • Fixed an issue where text in the keybind strip would overlap while queued for a dungeon on the French game client.
  • Fixed an issue where the group channel would not appear in the text chat menu.
  • Fixed an issue where text chat would only display the last 10 messages instead of the last 200.
  • Fixed an issue where some health bar options were improperly gated based on nameplates being activated.
  • Quest tooltips now update properly when the active quest changes.
  • The quest icon now appears on the same line as the title in the map tooltip for quests.
  • The Submit button on the trade window will now be disabled until one of the trading players offers something.
  • Fixed an issue that would reset the selected position in a Social list to the top if the list was updated while browsing.
    • This affected lists such as the Guild roster, Friends, or Group Member list.
  • Fixed an issue where resetting the settings to default could display an error.
  • You can now view the description of your character attributes in the Character Sheet.
  • Fixed a UI error that would appear when viewing a linked quest.
  • Fixed an issue where you could apply dyes to non-dyeable slots.
  • Selecting “Get Help” on an item while interacting with a bank will no longer result in an error message.
Gameplay
  • Health, Magicka, and Stamina bars will no longer become smaller after going to a new zone when affected by an increase from food or drink.
  • Fixed an issue where the Ready Check notification would not appear.
  • Social actions (traveling, trading, chatting, etc.) are no longer blocked between players of different alliances.
  • The role selector in the Grouping Tool will no longer be interactable if you are in the queue and re-open the group window.
  • Fixed an issue where the experience bar would not display when gaining experience from discovering a wayshrine.
  • Higher level equipment will now display their maximum battle-leveled stats rather than displaying non-battle leveled stats.
  • Stat modifiers will now be displayed when spending attribute points while your level is scaled.
  • Updated the icons and tooltips for several active effects that previously shared a blue skull icon. These now have more specific icons and tooltips, based on the type of effect.
  • The term "Non-Combat Pet" is now used across the game to describe collectible pets.
  • Added a warning message about binding bind-on-pickup tradeable items when attempting to upgrade them at a Crafting Station.
  • Fixed an issue where the third reagent slot would not properly clear from the Alchemy window when you reset your skills, which removed the Laboratory Use passive.
Guilds
  • Fixed an issue where the highlight for the selected Guild Heraldry style could disappear after selecting it.
  • Costumes and Polymorphs are now temporarily hidden while editing your Guild Heraldry to ensure the tabard is reliably visible.
  • Fixed an issue where filtering by level range in the Guild Store did not work correctly for certain consumable items.
Japanese Game Client
  • Fixed an issue where Japanese text characters would not be aligned properly with other characters on the same line.
  • All links will properly point to the DMM website and store.
Maps
  • Quest pins are now properly removed in the map and the map quest list when adding/removing/advancing quests.
Tooltips
  • Social tooltips will now wrap properly if they get too long to fit in a single line.
  • Added tooltips to explain why certain race buttons are disabled when changing a character's race if you don’t have access to the Imperial race or the “Any Race Any Alliance” option.
Tutorials
  • Improved the accuracy and timing of several tutorials.
  • Clarified and improved several tutorials and help menu entries.
  • Added new help menus for the following topics:
    • Battle leveling in One Tamriel
    • Delves
    • Dueling
    • Equipment Bonus
    • Group Delves
    • Navigators
    • Public Dungeons
    • Service Tokens
    • Shadows of the Hist (DLC)
  • Updated the text of several Help Menu entries and Loading Tips to match One Tamriel behavior.

The Elder Scrolls Online: Gold Edition and Guilds & Glory DLC Mega-Pack launch today on PC/Mac, Xbox One, and PlayStation®4. Learn about pricing and what comes with both content-packed options.

If you've been thinking about trying out The Elder Scrolls Online, there's no better time than now. The Elder Scrolls Online: Gold Edition, available for PC/Mac, Xbox One, and PlayStation®4 starting today, includes the complete game plus the first four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. These four DLC game packs collectively contain over 90 hours of story content – combined with the full ESO story that comes with the base game, The Elder Scrolls Online: Gold Edition will provide you with hundreds of hours of fun in Tamriel.

The ESO Gold Edition also includes the Palomino horse mount (shown above) and 500 crowns for those with a new game account to spend on anything in the in-game Crown Store. The Elder Scrolls Online: Gold Edition is available for $59.99 USD in the official ESO Store and at select retailers.

For existing players who have yet to jump into the DLC Game Packs, the Guilds & Glory DLC Mega-Pack is now available, offering all four major DLC game packs in a single bundle for a special low price via the in-game Crown Store. Players can now instantly get access to all of the great content in Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood for only 5,500 Crowns (the original price for all four DLC game packs was 9,500 crowns.)

With two great options to own ESO and the first four DLC game packs, what are you waiting for? Join one of the fastest growing online game communities around – your next big adventure in Tamriel awaits!

Source
Last night at the Sony PlayStation®4 Pro announcement event in New York City, it was revealed that The Elder Scrolls Online will be one of the first games to support the new Sony PlayStation®4 Pro. When the PlayStation®4 Pro launches on November 10th, you'll be able to play ESO immediately in native 4K resolution! If you play ESO on PlayStation®4 Pro with a 1080p HD television, you will experience increased graphical fidelity; if you use a 4K monitor, the game will automatically run in 4K.

We're excited to showcase ESO running in 4K on a Sony PlayStation®4 Pro with our latest gameplay trailer. Keep in mind in order to experience this trailer in 4K, you will need to view it on a 4K monitor. Enjoy!

Source and trailer

(0)
Aug 23, 2016 - 3:53 PM - by Cairenn
For the past few years, we've been working hard to improve and expand ESO by offering quarterly DLC game packs and game updates to our global community of more than seven million players. Now, we're excited to share some details from gamescom about our last game update of 2016, featuring One Tamriel.

One Tamriel

One Tamriel arrives with Update 12 on the PTS early next week and live this October, and ESO will never be the same. With One Tamriel, the game content in ESO will no longer be gated by your character's level. Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!

Finding or forming a group will be easier than ever since we're also lifting the alliance restrictions in open world zones. (Of course, PvP areas will still be alliance-based.) This means you'll be able to group with anyone, from any alliance, at any time. High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together. If you prefer to adventure alone, that's ok too. Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available, and all of our dungeons now offer both Normal and Veteran modes, so there will always be something for you, no matter what your play style might be!

Source and full announcement.
Dec 04, 2016 - 4:39 PM - Elmseeker
I've updated Thief's Knapsack Extended to version 2.6.1.3. I've also opened an author's portal, please use it to request new features and report bugs.

2.6.1.3
  • Added option to not display the fence value of armor and weapons.
  • Added text alert in chat when the addon is fully loaded.
  • Fixed option to seperate recipes so that their value will no longer be included when the option is on.
Oct 29, 2016 - 8:37 AM - Aetheron
Just uploaded a fix to Combat Reticle for the "nil function" error that would happen on loading characters and using wayshrines. If you don't want to download the latest version, you can fix the issue by editing the manifest file (see the "What's New" section on the Combat Reticle page).

On another note, I finally managed to create a combat mode configuration that produces a reticle that I can actually see during combat! (the whole point of the add-on!) It's ugly, but works: I used a largish black filled circle as the base image, then use a smaller hot-pink filled circle as the overlay. Then apply a transparency animation to the overlay only, using the square-wave generator and a strong modulation level. This creates a highly visible blinking dot that's hard to miss!
Oct 12, 2016 - 8:30 PM - Architecture
Welcome to @Architecture's author portal.

This is where you can find my news, report bugs, submit feature requests, read the frequently asked questions and more.

My AddOns List

Thank you for stopping by!
Attention Faithful Wykkyd and Ravalox addon users:

I wanted to let everyone know I am still here and will still be maintaining the addons in my care.
I have been virtually offline for the last few months due to the catastrophic failure of my (new) rig. After many (and repeated) RMAs I still have a problem with my ASUS Maximus Extreme VIII motherboard. ASUS already repaired it, but the same issue has returned, so it must go back again. (these issues have been going on since April 9th!!)

Until I have my rig back online, my ability to get in-game to actively test and develop is non-existent. I will still be working on critical bugs and issues with the help of Calia who has generously offered to be my eyes and ears for game breaking items. She and I will work together until I can once again move forward on my own.

I appreciate your patience and always welcome feedback; just keep in mind that new features may be put off for a while at this point.

I will update this post when I have resolved my issues ... Anyone have a sledge hammer handy?

Ravalox
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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.